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Red Robin #9 [Review]

Quick Rating: Solid
Story Title: Collision (part one of four)

Beginning with apprehending a Killer Moth, Tim reacquaints himself with Gotham before retribution from Ra’s al Ghul begins…

redrobin009 Writer: Christopher Yost
Penciller: Marcus To
Inker: Ray McCarthy
Colorist: Guy Major
Letterer: Sal Cipriano
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Cover: To & McCarthy
Published by: DC Comics

I’ve long been a fan of Tim Drake, and until the One Year Later break and price hike several years ago had followed the character since long before he even had his own series. And though I read a handful of issues toward the end of that series, and the previous 8 in this series…Red Robin #9 is maybe the first issue that has felt like there’s still that same character to be read that was in Robin.

We begin a new 4-parter in this issue. Tim reacquaints himself with Gotham, takes down someone in a Firefly costume (as the costume and person behind the name changes so much), has a moment with Connor (Superboy), catches up with new love-interest Tam Fox, and we see Vicki Vale prying into "Bruce"’s life. When Ra’s al Ghul ruins Tim’s good moment, Tim puts everything else aside to turn for help–pride be darned–and finds someone in the Batcave he had not at all expected.

The art for the issue’s good…my main complaint is that I still don’t like the Red Robin cowl–but I do like the way Tim himself is depicted. The visuals actually look like I’d expect for a comic, which is a definite plus; nothing that’ll blow one away with awesomeness, but significantly better than a lot of art in comics out there.

The story is decent–something about it leaves me wondering how firm a direction there is for this book. In a way, we have Tim–less than a year in–feeling much like the star of the 180-some issue Robin series, and quite unlike the dark, brooding character that began this current Red Robin series…almost like the primary difference is the costume instead of an attitude or specific story/character direction.

At the same time, it’s refreshing to see that a story doesn’t have to be exactly stretched or compressed to six issues for a "graphic novel" collected format–four-parters are ok, too. What’s rather frustrating, is that the four-parter this issue begins appears to continue directly into Batgirl #8…which is, for me, an entirely unplanned-for purchase, to say nothing of the fact that Batgirl #7 isn’t even out yet, I’m told. The cover has zero indication of any crossover…just a fairly "generic" or "iconic" shot of Red Robin, where I would expect a story continuing into another title would have something on the cover to indicate the crossover.

While one would not have the context of the "Eurotrip" and the setup of things from Tim getting on the bad side of Ra’s al Ghul and his League of Assassins, this isn’t the most horrible point to jump on the title. Still, the issue’s fairly standard, and not much here to truly draw someone in outta nowhere if they’ve not already been "on the fence."

Ratings:

Story: 3/5
Art: 3.5/5
Overall: 3/5

Deadpool #31 [Review]

I Rule, You Suck (Conclusion)

Writer: Daniel Way
Pencils: Bong Dazo
Inks: Jose Pimentel
Colorist: Andres Mossa
Letterer: VC’s Joe Sabino
Cover Artist: Dave Johnson
Assistant Editor: Jody Leheup
Editor: Axel Alonso
Published by: Marvel Comics

Story-wise, there’s not a whole lot to this issue. Deadpool’s trapped in a hospital, trying to keep a young doctor alive while killing vampires of the Claw Sect (who have infiltrated the hospital). Amidst the fighting, we get an extremely amusing moment in one of Deadpool’s hallucinations, riffing on Twilight. We also get to see Deadpool spring a couple of traps that are really quite smart–and the flashback to seeing him setting the first struck me as funny in its own way, even while thinking what an awesome moment of planning ahead it was…I’m surprised I’ve never seen that solution used in anything else with vampires before. The issue ends on a bit of a sad note…one can’t help but feel for Deadpool here.

The art by Dazo continues to impress me. There’s something to the visual style Dazo brings to the book that works really well for me, and there was nothing that jumped out at me as complaint-worthy. This looks and feels like the Deadpool I’ve come to enjoy the last couple years, and remains a great-looking comic.

I’d not been following Deadpool for a few months–waiting instead to pick up collected volumes–but the cover of the previous issue drew me in; and especially for discovering this would be only a 2-part story, there was no way I wasn’t going to get this issue. This series continues to surprise me at how much I enjoy it. The enjoyment this time is as much in the story as it is in that the cover price seems to be holding–for present–at “only” $2.99. as well as the fact that this was a highly-enjoyable Deadpool arc of only 2 issues rather than being drawn out across six issues.

The cover shows this as a tie-in to the recently-concluded Curse of the Mutants arc from X-Men…this is a thematic tie-in, but can be read and enjoyed entirely without that story, and vice-versa. This–along with the previous issue–make a great little set for Deadpool fans unwilling to commit to six issues but who want to read a well-done Deadpool story set inside current continuity, interacting with the goings-on of the Marvel Universe.

All in all…this is my favorite issue of the week for sheer enjoyment. Definitely recommended.

Story: 8/10
Art: 9/10
Whole: 8.5/10

Spawn #200 [Review]


Full review posted to cxPulp.com
.

 

Story: 3/5
Art: 3.5/5
Overall: 3.5/5

Dr. Horrible #1 [Review]

Quick Rating: Good
Story Title: Dr. Horrible

When Captain Hammer foils Dr. Horrible’s plan to blow up parking meters, Horrible must find a way to balance things out to take on his noisy new nemesis.

drhorrible001 Story by: Zack Whedon
Art by: Joelle Jones
Colors by: Dan Jackson
Letters by: Nate Piekos
Cover art by: Kristian Donaldson
Published by: Dark Horse Comics

I’ve been a fan of Dr. Horrible’s Sing-Along Blog since the first time I saw it with a friend last year. It came across as a great "origin story" of sorts, introducing a number of characters, their relationships, and motivations…especially for Billy himself–what it was that changed him from a fairly cheesy wannabe-villain into a much darker figure able to run with the most evil group of villains known–the Evil League of Evil.

I’d read a really brief "short story" that was done for some online project (MySpace Comics?) featuring the good Doctor and his nemesis, Captain Hammer; it seemed like more of a tease than anything else, and it seemed such a shame that there wasn’t a "real" comic for the character.

Several months ago, I was quite pleased to learn that as part of a series of one-shots Dark Horse was putting out, there would be a Dr. Horrible issue, written by Zack Whedon, that would show some of Billy’s backstory, and things that led to the story we got in the musical.

So of course, there’s all this expectation driving the standard quite high, even before ever holding the issue in my hands. Normally this can be pretty disastrous for a comic, as expectation almost always outweighs actuality by a large margin.

However, this issue measured up quite well. We begin with a scene from Billy’s youth, as he’s bullied by a kid who doesn’t "get" that Billy is smarter than him. The young Billy also sees the fall of a hero to the genius of a scientific mind, and learns from that man’s failings (though he defeated the Hero, he was unable to unite people to his Cause). 20 years later, Billy is feeding explosives into the city’s parking meters–the destruction of which will disrupt funding and bring the government to its knees. This leads to the first meeting between Billy and Captain Hammer, and a cameo of Bad Horse (and the "terrible, death whinny"). There’s a brief interlude as Billy does his laundry, and "meets" Penny, the girl of his dreams who he has yet to connect with. Meanwhile–knowing he can’t match Hammer’s brawn on his own, Billy creates a potion to give him matching strength…but the potion has unintended side-effects…and from here we see the beginnings of the Freeze Ray.

Everything’s here, really…the personalities of Billy and Captain Hammer shine through nicely, the "minor" characters carry their own presence, and the general situations feel like they’d fit well into what we already know in the musical. The primary drawback of this comic is that it lacks audio.

Particularly as this is specifically a one-shot, and a "prequel" of sorts, this is a great piece for fans of Dr. Horrible. The story elements are a particular draw, getting what ought to be "canon" regarding the characters.

At the same time, the art plays a huge role, and Joelle Jones manages to bring a look to the characters that is both its own thing–they look and feel like comic characters–and yet captures a look that evokes the appearance of the actors that played the live-action versions.

All in all, I definitely would recommend this to any fans of Dr. Horrible’s Sing-Along Blog. It may be of some enjoyment to those unfamiliar with the original property, but much of the charm and "in-knowledge" that informs this issue would likely be lost. Then again, if one reads this and goes to the source material, it may make for a much different viewing experience.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4/5

Booster Gold #20 [Review]

Quick Rating: So-so

Story Title: 1952 Pick-Up
Booster goes to 1952 to kill some time while Rip fixes the stalled Time Sphere.

boostergold020 Guest Writer: Keith Giffen
Guest Penciller: Pat Olliffe
Inker: Norm Rapmund
Artist (Bookend Sequence): Dan Jurgens
Finished Inks (Bookend Sequence): Rodney Ramos
Colors: Hi-Fi
Letters: Sal Cipriano
Asistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

While on the one hand it’s kinda cool seeing Giffen (if only as a "guest writer") back on this character…this issue feels entirely like some "filler issue." It doesn’t seem to tie to the previous arc, nor really begin anything new…and even on the art, is "bookended" by one art team with the bulk of the issue another.

Rip’s time-bubble has stalled out, and he’s quickly annoyed by an impatient Booster. Booster decides to "time dive" into the early 1950s, where he gets swept up in a quick adventure apparently involving the original "Suicide Squad." He also gets a chance to see at more length the time period of "The Fonz," who he finally realizes is not real, but still enjoys none the less.

As a generic "Booster Gold, the greatest hero you’ve never heard of" story, this isn’t bad…but it really doesn’t advance the ongoing plot any, doesn’t deal with ramifications of recent goings-on, and as such just doesn’t feel like it matters–all the more if the reader isn’t familiar with Suicide Squad history in detail. I finished the issue, and was simply left wondering "That’s it? That’s all this issue is?"

The visuals are decent–I still very much enjoy Jurgens’ pencils. Not so thrilled with the main part of this issue, especially having Jurgens‘ art side-by-side with Olliffe‘s. Ollife‘s work is not bad by any means…it’s just not Jurgens‘, and not what I associate with my ideal visual style for this book.

As an ongoing thing, this issue feels like you could pass on it without missing out on anything essential to the ongoing chronicle of Booster. As a one-off, it’s a decent issue to pick up just for a quick read of a story dealing with the character. (Then again, what seemed a throw-away two-parter earlier in the series sparked a 5-issue arc several issues after).

This issue could be a lot better…but ultimately, it doesn’t begin to be as bad as it "could" be.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5

52 Week 12 [Review]

classicreviewlogowhite

Quick Rating: Good
Story Title: Mighty

Summary: Black Adam introduces us to Isis, Montoya and The Question come to an agreement as to where they’re off to next, and Ralph Dibny confronts Cassie about her cult’s theft of materials from a storage locker.

52week12 Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Barrows
Inks: Stull
Colors: Baron
Letters: Lanham
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

I don’t think I knew who "Black Adam" was two years ago. After reading the Countdown stuff, I was surprised when I went back through my Superman collection and found an issue in which he was prominently shown on the cover–point being, even if I’d heard of him, certainly had no clue who he was, nor what he’s all about. I’m still not certain, but something about him has had me quite interested–and for roughly $2.50/issue I’d gladly follow a series with this character in the starring role if of such quality as 52.

As-is, this issue is mostly Black Adam’s story, with a few pages of the other two plots thrown in. While this is a bit of a let-down as far as seeing what’s going on with Steel, or Booster–or anyone else, for that matter–the story held my interest, and regardless of what comes down the line, has an air of significance to it, as to Black Adam’s story, and the Marvel family in general. Adam’s actions do seem a little rushed, but given what he’s been up to lately, I wouldn’t see it as out-of-character…especially if there’s more to it all than we as the readers have been let in on just yet.

Ralph and Cassie’s angle, while brief, also has some good stuff, even though I’m not entirely interested in that particular plot. Possibly my favorite part of their exchange is Ralph’s comment about everyone confusing him with Plastic Man–something that I was definitely guilty of before Identity Crisis. Cassie seems a bit out of character, though it may well simply be my reading of things and that I’ve not figured her out yet.

Renee and The Question get 3 pages this issue, and while they keep that particular thread going, I’d have prefered 3 extra pages of Black Adam–right now, I’m just not all that interested in their story–especially just a snippet like this.

I think my favorite part of this issue involved Billy, and seeing how he’s adjusting to his new role.

The art on this issue is good–everyone’s recognizable and things are easy to follow. Facial expressions–particularly Adam and Billy–come across well, and give depth to the characters visually without even considering dialogue. I have no complaints offhand with art on this issue…

Overall, a strong issue that looks to affect Adam (and the Marvels) for quite awhile, though there’s not too much from other stories going on here. Certainly worth getting if you’re following the series; worth getting if you’re just a fan of Black Adam or the Marvel family, and so on. Recommended.

The Origin of Wonder Woman
Writer: Mark Waid
Art: Adam Hughes
Colors: Laura Martin
Letters: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Stephen Wacker
Special Thanks to: Mark Chiarello
Wonder Woman created by: William Moulton Marston

If you’re looking for short ‘n sweet origin snippets, that’s what you’ll find here. This 2-page origin seems woefully inadequate to do more than tease just the barest, shallowest stuff involved with the character, and unfortunately, by itself doesn’t inspire me to want to know more about the character, other than the fact that this is so brief that almost anything would BE learning more about the character. The first 2/5ths-of-a-page panel/header seems a waste, and based on that visual, it’s a wonder that the character isn’t some porn-star.

The rest of the art on the pages works well, though being just a couple pages isn’t much to go on yay or nay. The bottom 2/5ths-of-a-page on the 2nd page offers a brief "Powers and Weapons," "Essential Storylines," and "Alliances" textual profile.

I’m not familiar enough with the character to know if anything in this 2-pager is new or sheds any light on any possibly "New Earth" changes/retcons, but nothing "feels" like new information to me. I hate to complain, but as with the disappointment the Origin of the DC Universe, this one is also a disappointment to me, and seems that it would serve better as some trading-card than taking up 2 pages that could have been used for continuing the overall 52 story.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Aliens #1 [Review]

classicreviewlogowhite
Quick Rating:
Good

Archeologists find themselves on a planet that probably has more in store for them than they realize.

aliens001 Script: John Arcudi
Pencils: Zach Howard
Inks: Mark Irwin and Zach Howard
Colors: Wes Dzioba
Lettering: Blambot!
Covers: Zach Howard with Brad Anderson and Wes Dzioba
Publisher: Mike Richardson
Editor: Chris Warner
Associate Editor: Samantha Robertson
Art Director: Lia Ribacchi
Designer: Josh Elliott
Published by: Dark Horse Comics

One of the books I read most back in the 90s was Aliens: Earth Hive, a novel that I did not discover until years later was based on a comics mini-series. Turned out, most of the Aliens and Aliens vs. Predator novels I enjoyed during that time were based on comics, all from Dark Horse (and all collected across the various Dark Horse omnibi). That said, the idea of new, original content created for the property, also coming from Dark Horse, was something that grabbed my attention.

We open with a fairly "typical" sorta scene for the Aliens property–introducing us to a couple people who think they know what they’re doing, but quickly find that whatever preparation you have, the creatures are what they are for a reason. Transitioning from that scene, we meet some archeologists headed for Chirone–though they’re unable to establish contact immediately with those planetside. We’re soon introduced to those who live planetside, and a few things click into place propelling us to the cliffhanger toward the next issue.

While I’m really not blown away by it, this is still a good book. You can glean contextually what’s up–and those who are already familiar with the property will be in familiar territory. The story introduces several settings and a bunch of characters; there’s just enough to get a vague idea of what they’re all about. We don’t know what’s going on at Chirone, though issue’s end suggests more than initially meets the eye.

The art is good–no huge complaints here. The visual design of the Aliens is at once familiar and yet something slightly different. That really isn’t a problem, though, as it’s been established by prior stories that there are a number of different aliens–they do not look identical, though one can still recognize ’em instantly for what they are.

As the first quarter of a story, this does what it should–gives us some actual interaction with the creatures, introduces us to characters and gives a bit of motivation to things, and leaves one curious of what’s to come. If you’re a fan of the property, this is definitely worth a look-see. And if you’re wondering at accessibility, I think this is as accessible as any Aliens story. The beauty of ’em is that in many ways, they’re like the zombies in The Walking Dead. They’re there, they’re a definite menace…but the real story is the people and how they handle being around the monsters.

Recommended for Aliens fans new and old…all the more if you’ve enjoyed the Aliens material Dark Horse has put out in the past.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Tales of the TMNT #32 [Review]

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Quick Rating: Very Good–Fun!
Story Title: The Eye of Aga-Moo-Tou

Summary: The TMNT and the C.O.W. Boys of Moo Mesa team up again to tackle the threat posed by Savanti Romero gaining access to the Eye of Aga-Moo-Tou.

talesofthetmnt032 Plot: Laird & Brown
Words: Murphy
Layouts: Ryan Brown
Pencils: Dario Brizuela
Inks: Joe Rubinstein
Letters: Eric Talbot
Editor, Creative Consultant: Peter Laird
Managing Editor: Murphy
Production, Design: Eric Talbot
Covers: (main): Dario Brizuela, (variant): Andres Ponce, Ryan Brown, Steve Lavigne
Publisher: Mirage

Despite never having been a fan of the C.O.W. Boys (I was aware of them briefly in the 90s, but never "into" them), this is great fun. We get those characters back, interacting side-by-side with the TMNT in a way that makes perfect sense in the TMNT-verse, and is just…fun.

A nearly-immortal figure locates the mystical Eye of Aga-Moo-Tou, though the Eye is also located by old TMNT villain Savanti Romero. Meanwhile, at Moo Mesa, the C.O.W. Boys are going about their regular business, when things go all wacky thanks to Romero. Back on Earth, Tsou-T’an-Jin makes contact with and transports the turtles to Moo Mesa, where they find their old friends mind-controlled/possessed by Romero, and the battle for the Eye is joined…

At its surface, this is a rather simple, stereotypical story…mega-powerful mystical artifact located by a villain, first protagonists on the scene defeated and turned on second-wave fellow heroes, yadda yadda yadda. Then again, it really isn’t much deeper than that, if you look strictly at story elements. The fun and enjoyment comes from the specific characters–here, the Teenage Mutant Ninja Turtles AND the C.O.W. Boys of Moo Mesa thrust together in a single story.

The story flows, hitting key beats of structure. Not being terribly familiar with all the characters, I can’t say for certain that everyone’s in-character; the turtles seem to be right on track, so I presume the COW Boys are, too..and given that (as far as I can tell) original creators of all characters involved are…well…involved with this issue, I’ve no reason to believe this does anything but fit both sides of the "crossover" of the properties.

The art throughout is just fine, with all the characters being totally recognizable, and panels clear/clean as to what’s going on. This isn’t just some comic adaptation of a cartoon, but it’s also not one of the darker, gritter of the TMNT stories.
For jumping in cold and just wanting "a" TMNT story, this is a great issue to do so with, and it’s even kid-friendly on the whole–probably moreso than a certain teen wizard’s exploits, for point of comparison.

The great thing about this title is that it features a monthly supply of in-continuity TMNT stories by a variety of writers and artists that include stories set in the characters’ past, present, and future, as well as easily contain property crossovers like we have here. While many titles from bigger publishers might suffer from radical shifts in creative teams from issue-to-issue on writing and visuals, it’s become a sort of staple for this book.

If you can find it, I highly recommend this issue…and really, the series in general for any of you longer-time TMNT fans.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 4/5

What If..? Age of Apocalypse #1 [Review]

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Quick Rating: Above Average
Story Title: What If…Legion had Killed Xavier and Magneto?

Summary: Here we’re shown what might have happened had neither Xavier nor Magneto lived to oppose the rise of an age in which the evil mutant Apocalypse rose to rule the world…

whatifageofapocalypse001 Writer: Rick Remender
Artist: Dave Wilkins
Colorist: Anthony Washington
Letterer: Nate Piekos
Production: Brad Johansen
Asst. Editor: Nathan Cosby
Editor: Mark Paniccia
Editor-In-Chief: Joe Quesada
Cover Art: Marko Djurdievic
Publisher: Marvel Comics

This holds a lot of potential–the original Age of Apocalypse remains one of my absolute favorite X-sagas, period. And seeing that world played with could be quite cool, taking the concept and pushing in another direction while remaining in the spirit of the original.

Unfortunately, while ripe with potential, this issue lacks the space to truly execute a high-level story re-doing that saga in the space of a single regular-sized comic.

We open with the Watcher informing us that in this reality that we are shown, both Xavier AND Magneto were killed by Legion (the original story saw only Xavier killed, with Magneto’s X-men opposing Apocalypse). The absence of both characters ushers in a different age of Apocalypse; we get a re-imagining of re-imagined characters. When the story kicks off, we see a band of mutants AND other heroes (Captain America, Thing, the "current" Dr. Strange, and so on) mount a final attack to preserve their haven–though one of them has ambition to go beyond merely surviving and seeks to change the whole of reality, despite warnings against messing with such business.

The story’s heart is in the right place, showing this alternate version of an alternate universe. It’s jam-packed with a lot of characters that, for lack of space to truly flesh them out, seem rather contrived and present for the "coolness factor" of showing them; there’s no room to really flesh them out and show where they came from, what brought them to this point.

The art seems rather sketchy, and at points characters seem to be out-of-proportion…This is no standard, clean-lined interpretation of the characters. While this would normally be a complaint with me, something about the context makes it work. The story takes place in a mucked-up world with little to BE bright, sun-shiny/happy about, and the characters can’t afford to be clean-cut "super-heroes" or such, and the visual style lends a certain edge that just works for the tone, allowing a bit of abstractness to get things across.

As with the Onslaught Reborn issue, the quantity of ads managed to annoy me and take me out of the story, and makes me wish all the more that I’d simply waited for the inevitable TPB of all this year’s What If..? issues to read without ads.

Given that this particular story delves back to the core of the Age of Apocalypse, it seems almost out-of-place amidst the others in this batch, taking on stories from the last 3 or so years. In and of itself, it’s an enjoyable enough read, though it feels like a pilot missing a series: I think something like this would have made for an interesting mini-series, giving more detail to the changes brought into the concept and setting things up; all the moreso for the "twist" ending.

You could certainly do better than this issue…but there’s a lot you could find that’s worse. If you’ve followed most of the stories this batch of What Ifs spring from, you might enjoy a collected version more than the singles.

Ratings:

Story: 3/5
Art: 3.5/5
Overall: 3/5

The Web #1 [Review]

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Quick Rating: Solid
Story Title: Spinning the Future; Bad Men

The Web works on tracking down his brother’s killers; Hangman is further fleshed out with a status quo beyond the origin from his one-shot.

web001Writer: Angela Robinson
Penciller: Roger Robinson
Inker: Hilary Barta
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern
Cover: Stanley Lau
Publisher: DC Comics

I’m not used to starting fresh with characters I’ve never interacted with before. With Spawn, I’d read a couple issues back in the 90s, saw a couple episodes of the HBO animated series, read an annual in college, and of course, saw the live-action film. With Invincible (which I started reading recently) I’d read the first trade and the zero issue prior to jumping onboard. Even the Milestone characters I have some passing familiarity with from their original run, Static’s appearance in the DC Animated Universe, and a book I’d read in college about the entire line.

All that said: after reading this issue, I’m not all that interested in The Web. Or rather, the character has potential and it’s cool to "get in at the ground floor" for the reading/discovery experience of the character. But the story doesn’t really grab me in a way that leaves me specifically looking forward to the next issue.

This issue follows on the heels of the one-shot, picking up with the hunt for David’s (brother of John–the Web) killers. We get a flashback to events of the one-shot, and also see the reading of David’s will where he leaves a pair of dice and a gun to John–and a request to protect April (a friend of the brothers). Pondering the meaning of the dice and recalling their history with April, the Web goes back into action to find the killers, and winds up with more than he bargained for.

The story itself is not bad in and of itself. It just feels rather cliched, and though we’re left with a couple of cliffhanger points meant to draw us in, something about it just doesn’t work for me. It’s one of those things like some tv shows–I don’t care to follow it particularly, but won’t necessarily go out of my way to avoid, either.
The art is pretty good and I have no complaint there. I don’t really have any preconceived notion as to how characters should appear, and as I’m still trying to remember who is who, care more that there’s both a difference in characters and a consistency in that difference…and that’s pulled off here overall.

The Hangman
Writer: John Rozum
Layouts: Tom Derenick
Inker: Bill Sienkiewicz
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern

Unlike the main feature, something about The Hangman pulls me in. I’m reminded both of a character from Astro City, and The Spectre as I read this feature…and to be honest, I liked it. There’s a brief scene set in the past of the character, and then most of the scene is spent in the present, continuing to build the character. My main take-away from the one-shot was that the guy can be shot and such–the bullets don’t penetrate the skin, but he still feels them and bruises and all that, which was an interesting concept.

Here we see the Hangman in action, confronting various criminals, giving them a taste–but not the full meal–of death for their sins, cutting them loose with the warning that this WAS their only warning and if they act out again, they WILL know death. We’re given more info about the change between the Hangman and his human self, and shown what his life is during the day (as well as given the fact that he doesn’t need to sleep, and any injuries, damage, and even clothing are refreshed from each transformation).

There’s no particular throughline exactly for this chapter, it’s basically all stage-setting and informing the reader through a slice-of-life look at Hangman’s life what he’s all about and presumably getting us geared up for more plot-driven story now that we’ve some real idea of his status quo (having gotten the origin in the one-shot last month).

I definitely preferred this feature to the main, and it is the Hangman’s story that will keep me interested in where things go for this title.

This issue as a whole isn’t all that bad. You definitely need to have read the one-shots to have solid context for what’s going on in this issue–The Web moreso than The Hangman–but you’re given exposition in both to figure out a bit of what happened prior to these stories. I find myself doubting the legs on these characters, unfortunately…and wonder if they might have been better extra features for other books.

If you’ve interest in the characters specifically, I don’t think this issue is bad at all. In terms of just checking things out, I’m not particularly impressed. The Hangman’s feature on top of the Web’s makes the issue worth picking up to check out, but I don’t recommend going in with any expectation of being blown away by what you read.

Ratings:

The Web
Story: 3/5
Art: 3/5

The Hangman
Story: 4/5
Art: 3/5

Overall: 3/5