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Ultraverse Revisited: Strangers #3

ultraverse_revisited

strangers_0003TNTNT!

Writer: Steve Englehart
Penciller: Rick Hoberg
Inkers: Tim Burgard & Larry Welch
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

Three issues in, and we get introduced to a villainous team for our Strangers team to face–TNTNT!

As the issue opens, we get an introduction to the villains of TNTNT, by way of simultaneous fighting and chattering, as they introduce themselves to the Strangers as each fights a Stranger. Tyrannosaur, Naiad, Torso, Neu-Ronne, and Tugun. Get it? TNTNT. We have some choppiness, between seeing parts of the fight and the aftermath of the Strangers (victorious) getting costumes made and such. Then we get another bit with the old man we’ve seen at the ends of issues, as his cancer reveals it’s actually a villain and he’ll never be healed. There’s also a quick check-in with J.D. Hunt, before we get back to the Strangers, who’ve gone to Hardcase’s place and are there waiting for him when he and Choice get there (see also: Hardcase #3!)

The art on this issue’s not bad, but doesn’t blow me away. It has the "look" and "feel" of the Strangers for me, and definitely has a ’90s vibe. The story is a bit choppy, and whether it’s lack of story elements (such as a caption denoting time) or the way the art is, I actually thought my reading copy of this issue had been misprinted and that pages were out of order. I eventually caught on to what was being done, but considering I’ve been reading comics for nearly 30 years, I don’t feel I should be so thrown by an issue or unable to catch on FASTER.

The story itself isn’t all that bad…this gives us a villain team for the Strangers to fight; obviously if you have a whole team of super-powered heroes, just a lone villain shouldn’t be a match, so having a whole team of super-powered villains works. The way everyone talked in-battle, and the way the TNTNT members introduced themselves felt cheesy as heck to me, and not exactly in a good way. Zip-Zap gets a bit of a subplot, with a bigger range to get away from the battle proper and discovering some suits watching the group; and even gets himself shot/drugged for his trouble. Confusing (and frustratingly so) as the issue could be structurally, I definitely do relish the inclusion of subplots; and whatever complaints I have, there’s a bit of nostalgia in the "old style" of focusing on team members individually in a battle that–were it to happen in real life–would absolutely not be one in which characters could interact as they’re shown here to do.

I wasn’t overly thrilled with this issue, but I’m still curious where things go, and looking forward to the Strangers/Hardcase crossover. I’m hoping that where I’m not terribly engaged with the Strangers as they’ve been thus far, I’ll enjoy them more once I see them interacting with the Ultraverse world as a whole.

This is only a 3rd issue, and Ultraverse issues not being terribly expensive–period–I would recommend getting issues 1 and 2 along with this, as this would seem more of a mess as an isolated issue. And there’s no real reason to read this in isolation without the first couple issues!

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Ultraverse Revisited: Hardcase #3

ultraverse_revisited

hardcase_0003Hard Decisions

Writer: James Hudnall
Penciller: Jim Callahan
Inker: Rodney Ramos
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editors: Chris Ulm, Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This is another "new" issue to me, that to the best of my recollection I have never before read. As such, I’m continuing to rather enjoy the building of the earliest part of the Ultraverse, and at three issues in, beginning to get a bit more of an appreciation of the world of this one title at least.

First off, I noticed that we’re back to Jim Callahan art, which is a welcome refresher after the "studio art" we had for the second issue. Having Callahan‘s work again brings us back around to the first issue in visual familiarity/continuity, making this feel like a more "authentic" issue of the title, based on first impressions from that first issue.

The issue’s story opens with the Choice Corporation (Choice the character being their public spokesmodel) as we get a glimpse into the recent past, and then the top men of the corporation are trying to figure out how to get her back/neutralize her…and we have a bit of a reminder of "The Man Who Isn’t A Man" existing (and truthfully, I’d forgotten about him entirely in context of this title); TMWIAM sends his group of assassins/enforcers "The Omega Team" in to try to deal with Hardcase and collect Choice. Meanwhile, Hardcase and Choice speak with a Detective Chuck Brown–I believe he’s the brother of the police officer that was killed in the first issue…showing that that character wasn’t just a throw-away to "guilt" Hardcase, but something for lasting connection and repercussions. We also get the development than apparently Choice is able to be frank with Hardcase, but talking to anyone else, her "conditioning" kicks in and she denies any and all notion of impropriety regarding the Choice Corporation and any of their actions. Hardcase takes her to a beach to get away so he can get more information out of her, when Gun Nut, Trouble, and The Needler (The Omega Team) attack. Most of the rest of the issue is their fight; three against two. When the Omegas are down, a camera crew catches up, asking Hardcase about the fight, and Choice chimes in blaming them on a rival corporation (despite knowing the Choice Corporation had sent them, after HER). Back in the offices of the Choice Corporation, The Man Who Isn’t A Man assumes control of "cleanup" of the situation, and Hardcase and Choice get back to his house…and find The Strangers waiting for them!

In pulling issues for Months 3 and 4, I was reminded of the Hardcase/Strangers crossover in the #4s, but was somewhat surprised to have this issue actually end on the Strangers showing up–I’d "assumed" they’d show up partway into the next issue, and the story would then cross into their title; or vice-versa of Hardcase showing up partway into their issue and then everyone follow over into Hardcase. But I think I do like this better than my assumption…as even without recalling/knowing of the "crossover," just having them show up here at the end of #3 kinda mirrors the ending of Prime #3, with the third issues leading into the shared world of the Ultraverse at large, where the first couple issues of each title pretty much stuck to themselves.

This issue continued the situation of folks being after Choice, and Hardcase being involved. The fight sequence seems a bit long-ish, but when we have 26 story pages, that makes it less problematic to me, as it keeps the fight-to-other-stuff ratio lower for the issue itself.

Another good issue that leaves me curious about where things go and thus looking forward to the next issue!

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Ultraverse Revisited: Prime #3

ultraverse_revisited

prime_0003Dead Again…And Again!

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This issue gave me a fair bit of deja vu…I remember getting #1 and missing #2…so it makes sense that this was my "second" issue of the series back in ’93. Back then with comics, I just went with whatever the "next issue" was in my own possession, and read along and filled in gaps and such.

Picking up from the previous issue’s cliffhanger–Prime’s been captured by a creature sent by Doc Gross. Its body went unstable and goopy, so it was able to "absorb" Prime into itself. This makes for a multi-layer thing for Kevin–he’s in full Prime mode, but Prime being trapped inside the creature is like when the Prime body itself breaks down and Kevin has to tear his way out. As Kevin panics, we get a flashback to his earliest experience with a Prime body. We then cut to his parents arguing–his mother freaked out at Kevin’s disappearance, his dad insisting he’ll be ok. Then back to Kevin as Prime–having blacked out for lack of air (he still needs to breathe, even as Prime)–now chained into a huge chair and the Doc throws a switch, zapping him with a lot of electricity. He then monologues, which as exposition fills us (and Kevin/Prime!) in on some of the origin of Prime–he’s the result of genetic experimentation performed for "military application." When Prime breaks free of the chair–angry at having been capture, believing Doc’s tale to be lies, etc.–Doc’s assistant, Duey, "Primes up" into a bulked-up body…he’s the result of a much earlier stage of the Doc’s experiments. Duey and "little brother" Prime slug it out for a bit, and Duey manages to do some real damage to Kevin’s Prime body.

This damage includes tearing his cape–which gushes goop, as we see that even the clothing is part of the body, and is not spontaneously-generated fabric or such. Lashing out in desperate anger, Prime apparently snaps Duey’s neck, and when he throws him against an electronics panel, it seems to electrocute the Doc, and fire breaks out, leading to an explosion after Prime himself gets out. Thinking he’s killed those people and desperate to find someone to help him figure out what he’s supposed to do, he aims to seek out Hardcase when he spots an old The Squad billboard. Seeing a random tank falling, he redirects to catch it…only to find out he’s ruined a staged scene with the new Prototype–who is none too happy. The final page cuts back to Duey and the Doc, showing us that they’ve survived, and something with a "vat" is gonna save Doc.

This is a pretty full issue, and fun to revisit. We definitely get a lot of world-building for Prime, showing us Kevin’s first experience with the Prime body’s generation, as well as the monologue as we’re shown that Doc Gross had a huge hand in experiments, of which Prime is apparently one of many. We’ve got resolution of the previous issue’s cliffhanger, and then new action with Duey’s powers revealed; and while it’s rather "convenient" that he just happens to see a video shoot that Prototype’s involved in, we’re set up for them to fight next issue. This also takes the world building from being simply Prime in isolation to showing that he truly is part of this shared universe, beyond seeing a poster on a wall in the background or some billboard or news reference–this is ACTUALLY Prime directly coming into contact with another character with another title.

Prime seems rather brash and immature…but then I remind myself that he’s actually Kevin Green, a 13-year-old kid, and he’s WAY out of his league here, facing actualities that he’s only dreamed of or seen on tv or in comic books. That goes along with the character’s over the top visuals–the muscles with muscles–influenced by his imagination but not mattering that much confronted with "real life."

I really enjoy the art–it’s not just Prime that’s over the top, but as it’s part of the "point," it works so well. And that Prime and Duey have this "goop" as "blood," they can be shown taking ridiculous damage, with gross explosions of green stuff, and it doesn’t have to be "censored" the way blood would be (not that these titles carry the Comics Code stamp, even though they had some newsstand distribution at first). It’s not hard to follow what’s going on visually, and to "hear" some of the sound effects and such as I read, thanks to the CD-Romix of the first issue.

I read this in 1993, as a kid, having read the first issue and not the second…so it’s certainly doable that way. But I’d recommend getting the first couple issues to go with this, as opposed to seeking this out as a single issue to read. Given 40+ issues of Prime exist, unless you’re going for the random single issue "in isolation" experience, or filling in a missing issue in a collection…start at the beginning and definitely read this as part of a cluster of issues.

I’m looking forward to the #4s for the original titles: the next issue of Prime has Prototype, and I believe Hardcase and The Strangers have a crossover as well! "Three months in" and along with the establishment of the individual titles/characters, we’re getting the establishment of the universe in general and seeing things start to mix…which is where the Ultraverse becomes so much more interesting than just these individual characters.

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Ultraverse Revisited: Mantra #2

ultraverse_revisited

mantra_0002The Woman Behind the Mask

Creator-Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Patrick Owsley
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I had a bit of deja vu opening this issue…the first page feels like it mirrors the exact cliffhanger of the first issue! Warstrike–the man who killed Lukasz–is at the door,and Lukasz is in the seemingly-weak body of a woman. Turns out that Warstrike is here to offer his aid–Notch tricked him as well, and he doesn’t take kindly to that. They part, and Lukasz–now Eden Blake–deals with kids (s)he doesn’t know what to do with, a job (s)he only knows the address (not what tasks to perform), and so on…while elsewhere, Boneyard and Notch torture Archimage, who refuses to give up his last warrior. Later, Lukasz/Eden crashes a party/auction and bumps into Warstrike in his civilian guise–Brandon Tark. The mask that Archimage and Boneyard have been after is there, and when Notch goes for it, Lukasz leaps into action, and manages to get the mask…while also discovering some new powers this Eden Blake body has. Emerging apparently victorious, Lukasz later takes the kids to a movie, figuring why not? It’s not like they’d be a problem much longer…he aims to pawn them off on the father as soon as possible. Unfortunately, the "Repo Men" encountered at the auction are also here…and the battle doesn’t go nearly so well. Combined with having to protect the kids…Lukasz–Mantra–is not in a good situation.

The Dodson art is a bit "cheesecake" and such with several panels (AND the cover) NOT being shy about how well endowed Eden’s body is. Despite that, the art overall is quite good, and pretty distinctive on the characters…particularly where costumes are involved.

I am pretty sure I’ve never read this issue before, but enjoyed it. There’s something almost cinematic about it, something that could definitely work for tv, and I’m surprised it hasn’t been picked up FOR tv given current vibes on stuff.

It makes sense to have some time seeing Lukasz adjust to the new body as well as the hints of fear that weren’t present while in other bodies: knowing there will be no next body makes everything far more dangerous than they seemed when he had endless reincarnation to keep going with. While it’s not much "development," we get to check in on Boneyard and Archimage to keep that fresh in mind, that they and their war are why we’re here.

In some ways, this could BE a first issue, had the previous issue been doled out as a #0 or a serialized bit. Still, as with other titles…this being "only" the second issue, I’d highly recommend getting the first issue along with this, as the story would be far more meaningful than specifically going for this issue in isolation. As a second issue, I definitely liked this, as it continues to develop the main character and flesh out the world/supporting cast and build on the previous issue, while also leaving some stuff to be wondering about for the next issue, along with the cliffhanger leaving us to wonder how Mantra will get out of the situation and if the kids will also make it out, etc.

This was one of my favorite Ultraverse series back in the ’90s, and so far on re-read, nothing is changing my thoughts on that. As said above, this title seems all the more "relevant" or poignant in 2018, like it would surely be championed now more than ever before. Regardless…it’s simply a fun read, with art that’s hardly bad on the (male) eyes.

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Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

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Ultraverse Revisited: Exiles #1

ultraverse_revisited

exiles_0001Exiles

Writers: Steve Gerber, Tom Mason, Dave Olbrich, Chris Ulm
Penciller: Paul Pelletier
Inker: Ken Banch
Letterer: Clem Robins
Color Design: Paul Mounts, Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

It seems almost fitting to get to this issue, with Marvel having recently started yet another iteration of the title (by name). Thing is…this issue, this title, this iteration–this is the original. Before Blink was popular, before the rise of Generation X, and before the "X" was highlighted…we had simply Exiles. As in "cut off" from others, kept apart. A group that is different and kept out of the main body. Not yet another X-team

The issue opens in a high school, with teen Amber Hunt making out with her boyfriend–a football player. Before long, the school is attacked by an ultra (Supreme Soviet and some robots), and then another group of ultras arrives to oppose them. There’s some back and forth and the "Exiles" (Tinsel, Trax, and Deadeye) come out on top–though one of their own is badly injured–and they get Amber off-site. Once back at their headquarters–an island called Stronghold–Amber freaks out over being "kidnapped" (they saved her life, apparently), even as she meets further members of the group (Leader Dr. Rachel Deming, and Ghoul). While the apparent leader checks on the wounded, we find that Trax is quite a womanizer, and depicted (with Deming’s assistant Heather) in a way that sure as heck wouldn’t fly on the comic pages in 2018! Elsewhere, and in true ’90s fashion–Malcolm Kort–for whom Supreme Soviet works–shows off how "bad-ass" and "evil" he is by subjecting Supreme Soviet (for his failure to capture Amber) to a procedure that seems a lot like Marvel‘s Inhumans’ Terrigen stuff. If a body is brought into contact with this "Theta Virus" and the body is a "potential" they can emerge with mutations and powers. Otherwise, they have unpredictable but always fatal outcomes! The scene shifts to a couple other Exiles (Catapult and Mustang) sent to collect Timothy Halloran…though further villainous henchmen Bloodbath and Bruut get to him first. The battle is joined, and ultimately not only do the Exiles fail to keep the bad guys from making off with Timothy…but Timothy’s mother is killed. This leaves the Exiles angry and ready for payback.

I’m pretty sure I’ve read this issue before. At least, I’ve skimmed it before. Probably to see Ghoul’s first appearance…though I barely recognize him, given changes the character faces later in the Ultraverse stuff. And of course, just by name, Amber Hunt jumps out at me, given what I know of her importance to come–in Break-Thru as well as post-Black September stuff with the original Phoenix Resurrection.

Taken just as a first issue, this isn’t bad, though I didn’t get the same sense of "fun" or such that I’ve gotten with other Ultraverse issues. It also seems kinda strange to me that this is yet another group being introduced so soon in the Ultraverse, despite stuff like Hardcase suggesting so very few Ultras around. Then again, I suppose one could look to stuff like in Prime #1 news referring to the latest new Ultra and whatnot as there being an ‘explosion’ of ultras, beyond just the Jumpstart that hit The Strangers. I don’t get much of a sense of any of the individual characters here…they seem more two dimensional and almost caricature-like. While I was able to get most of the names from context, I had to go online to figure out Mustang’s name…yet he’s front and center on the cover!

The art is pretty good overall–definitely has that ’90s look–but I have to wonder at some of the layouts and such–particularly the inconsistent placement of "caption boxes" identifying several characters, but then not used anywhere else.

We’ve got a lotta characters and situations here…with a lot of potential. With multiple sub-groups of the Exiles, a leader, an island headquarters…this is set up to show us a significant group, major players in the larger world of the Ultraverse.

As with the other titles so far…this is well worth getting from a bargain bin; and as a first issue, it introduces the main characters, shows what they can do, introduces conflict, and baits the reader on what will be missed if the next issue is missed. So snag this if you’re interested and find it for 25-50 cents. If you find it with other issues, I do remember this is best read along with issues 2-4, an arc that makes for a better group purchase than single-issues by themselves.

I do look forward to seeing some more development with Amber Hunt and getting more of a sense of the character prior to her "big stuff." And to seeing some things play out with this title that I know are coming, but have never "experienced" reading along with the Ultraverse issues in general…I’ve always just been aware "looking backward" on them.

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Ultraverse Revisited: Prototype #1

ultraverse_revisited

prototype_0001Budget Cuts

Writers: Tom Mason, Len Strazewski
Artists: David Ammerman, James Pascoe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I’ve long been familiar with this title, and especially this debut issue’s cover. Of course, that’s on the surfacey level. Actually READING the thing? I don’t know if I had ever read this. It’s possible that I’d only read a later issue or two, or perhaps only known the character from appearances in other titles (such as Prime and Ultraforce) as well as the Ultraforce cartoon…and of course, I love the design. ’90s though it may be, it’s got something to it that I always liked!

We were actually first exposed to the notion of Prototype back in the pages of Prime #1. One of the news briefs in that issue referenced Prototype being injured and possibly killed, and a statement from Ultratech’s Stanley Leland.

As this issue opens, we seem to be getting more info about that particular incident, where Bob Campbell (Prototype) was helping test weapons systems in the armor, and the situation went wrong, costing him his arm, job, and way of life. This opening scene turns out to be a dream/nightmare (rather than "just" flashback) as we find ourselves back in the present with Bob, now with a prosthetic arm, living alone with his cat. We cut to a couple PDAing in the street, when they run afoul of some large, green bulked-up guy screaming about and trying to find Ultratech. As he bellows to Ultratech and Leland that "Glare" is coming, we cut to Leland giving a presentation regarding Prototype…and this includes the NEW Prototype literally bursting onto the scene. While newer, sleeker, and perhaps more powerful, we get hints that this newer armor isn’t truly complete, as it’s still got issues…we also later get hints that it’s also causing its new wearer–Jimmy Ruiz–issues. Leland and his crew make the best of the presentation, despite Campbell trying to make a scene, and then Ruiz having to fly into action against Glare. We get several pages of the new Prototype vs. Glare, and then a mysterious intervention by Leland’s assistant before a crowd around the scene of the battle accuse Prototype of killing the guy.

Somewhere along the way, I learned that after the Black September stuff (essentially the Ultraverse‘s "reboot," which happened a couple years into the universe’s existence) the original Prototype, Bob Campbell, was Prototype again. Of course, I’d only really known Jimmy Ruiz, and as I type this, off the top of my head I can only really think that was due to Prime #4 and Ultraforce stuff. Seeing Campbell get more involvement in this issue makes me suspect he was a more important (and perhaps rounded) character than I’d thought. It’s also likely that somehow he was blended in my mind–in part–with Justin Hammer and the scene of Hammer’s failed attempts of duplicating Tony Stark’s armor in Iron Man 2.

This issue drops us into some action right away while contextualizing and expanding on the blurb we’d gotten in Prime #1. We see Campbell and where he is now/what his life is like; then we get the introduction of a villain-figure, move to the introduction of the new Prototype, while getting the seeds of some likely problems to come; we see how Campbell is treated by his former employer, we get to see the new Prototype in action beyond the "staged" stuff, and we’re left with a cliffhanger and to wonder where the kid stands on the matter of killing an opponent, wanting to be a superhero, his lack of training, etc.

In short, we’re introduced to key players, given context and development, and left with something to bring us back for a second issue.

Visually, this is a solid issue; I enjoyed it overall, and would really have to dig to find stuff I’d be able to cite as a problem. This is–and looks like–a ’90s comics (considering it IS one, that’s to be expected!). Probably one of the more standout elements to me is the design of the two Prototype armors–Bob Campbell’s, and the one worn by Jimmy Ruiz. The Campbell armor is large and bulky–an easy comparison for me is to the Iron Man "Hulkbuster" armor; while the Ruiz armor is a very sleek and slim "Iron Man Lite" armor that looks like pieces of armor on a skintight bodysuit.
This felt like reading a new issue for the first time…at most, I suspect this would be the second time I’ve actually read the issue. And for it feeling like the first time, it was a good issue. Since this is the first issue…it’s of course a great one to start with, to jump in on…and if you like Iron Man for the cool armor and tech stuff, this is definitely an issue to grab from a bargain bin! Heck, this is one that would be worth getting from a bargain bin for the cover alone, if you’re of a mind to display comics.

I look forward to reading the subsequent issues of this title and getting more context for the characters involved…all the more as I know the character crosses over with Prime "next month" in the fourth issue of that series. This is well worth 25-50 cents, and since it’s a first issue, if you’re curious about the character, I’d say even $1 is not bad to start at the beginning with this character!

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Action Comics #1000 [Review]

action_comics_1000From the City That Has Everything

Writer/Artist: Dan Jurgens
Inker: Norm Rapmund
Color: Hi-Fi
Letters: Rob Leigh

This is the “primary” story of the issue–a sort of stand-alone “finale” to Jurgens-and-Co.’s run the last couple of years and 45-some issue run. We open on a narration/captions of Jon Kent and Lois talking, against imagery of Superman battling a Khund warship. Jon’s worried his Dad won’t get here in time, as Lois reassures him he’ll be here. As Clark arrives, Lois reminds him that people just want to thank him. We see that they’re at a Thank You, Superman presentation in the park–Metropolis has gathered to try to offer thanks to Superman, though knowing they can’t begin to cover it. Amidst various testimonials of how Superman has impacted and saved folks, Clark keeps thinking he sees further traces of a Khund invasion…perhaps just looking for an excuse to get away from this presentation. Eventually, the crowd gets to see Superman fly into action, as Clark can’t ignore his senses. He finds Wonder Woman, who reveals that there was indeed a major Khund incursion…but it’s been handled. By everyone. Even his fellow heroes are fans, and thank Superman for his role in everything. Without him, none of them would likely be there.

On its surface, this is a rather cheesy story of little substance. There’s some presentation to honor Superman, and he’s avoiding it. Then, alllll the other heroes are there as well, because they wish to honor him, too.

Neat and simple, right? Evocative of classic Silver Age stories (to me), and not terribly deep.

But back to “on its surface.”

See, this is the 1,000th issue of Action Comics. 80 years of Superman. This is a major event, a one-issue spectacular. An anthology of sorts with numerous shorter stories making up the whole. It’s a standalone issue, something that draws from and can influence other stuff, but it’s not truly coming off any To Be Continued… message. It’s (as an issue) not leading directly into anything. It’s expected that this will be read where the previous few issues, or dozens of issues, or even hundreds of issues, have not been read.

There’s loads of “meta” to this–as a story, and as part of the issue.

This Superman–Dan Jurgens‘ Superman–comes from a take on the character where Clark Kent is the man, and Superman is a “mask.” This Superman is Clark Kent…who does what’s right because it is right–not to show off, not for accolades and recognition–and is actually rather uncomfortable being the center of attention. And we get to see that…as we get to see a bit of Lois’ personality. She teases him for trying to get out of the ceremony, but we come to see that she’s the one that spearheaded the gathering of the heroes, and helped coordinate with Batman and the others to “cover for” Superman, so that he could have this day, this event. We also see Jon, the son, both AS the Son of Superman and as a kid. Not fully understanding everything going on, loving his dad but not sure if he’ll make it, and an eagerness to stand in for him, recognizing the importance of the situation and wanting to live up to the family tradition.

I knew going in that Norm Rapmund was involved with the art…and I was loving the art all through the story. There was something extra familiar about it, though, that had a slight smile trying to escape me as I read it, but I couldn’t quite place it. Until I looked consciously at the credits for the story and realized why the art seemed that much more familiar and was evoking such a reaction in me: Jurgens on the pencils. Of course! Regardless of conscious realization in words, on sight I had recognized the (somehow UNexpected) presence of work by probably my favorite Superman artist!

Superman reluctantly accepts the recognition…somewhat awkwardly. The final spread with all the heroes and fans and such…metatextually, real-world…without Superman, there probably would NOT have been any of these other heroes. Certainly nowhere near as many, and probably not even a comics industry.

This story is a send-off of sorts from Jurgens–capping off his run, as well as recognizing and thanking Superman.

And for one such as me–a 30-year-fan of Superman, introduced to him when I was but 7 years old–this is a powerful piece, meaningful and deep, and moving…and if one has to put a one-off story as a capstone to a run, that stands alone and evokes the past, has elements from the run, but isn’t beholden to it and all that…this does it well, and is a worthy opening to Action Comics #1000!

action_comics_1000_variants_30sNever-Ending Battle

Story and Words: Peter J. Tomasi
Artist: Patrick Gleason
Colorist: Alejandro Sanchez
Letterer: Tom Napolitano

This story opens with a rather hellish, red-tinged image of Vandal Savage having Superman engulfed in some sort of red energy and alien machinery. The narration is Superman, speaking to Lois, apologizing for being sidetracked on the way home–he’s late. Basically, Savage tried to blend Superman with the past, trapping him and leaving the future open for him (Savage) to rule without Superman’s interference. So we get a bunch of pages evoking some key eras in Superman’s history, as we know it in the real-world; but in-continuity the character himself acknowledges that despite the familiarity, he knew it was impossible to have been there in the 1930s, for example. These are all full-page images with the “voiceover” going along with them…not necessarily tied exactly to the image whose page the words are on, but particularly for those familiar with the history of the character and the stories/eras being referenced, the words take on additional (and deeper) meaning than they might otherwise. And the story ends with a shot of Superman standing at a table with a lotta candles (one can assume there are probably around 1,000 of ’em!), Lois and Jon on either side, a “Happy Birthday” sign strung up behind, and even Krypto in the foreground, as we celebrate Superman’s 80th birthday, and the 1,000th issue of Action Comics.

Normally I would not care for this sort of story. Had this been a 15-page sequence in an otherwise-20-paged issue of something (especially if at a $3.99 price point) I would be disappointed and annoyed. Even as one of the longest stories within this issue, it’s still a “mere” 15 pages, and as such, even this sequence is a relatively small portion of the entire issue. As a “short story” in this “anthology” issue of numerous creators…it works quite well. We have a basic story–Superman faces a villain, is flung throughout time, makes it home safe. This reminds me of other stories I’ve read, and feels rather familiar, like it’s a sort of “trope” at this point–where you can have a numerous-issue “event” of a character being thrown through time, or it can be just a casual backdrop “referenced” but not really the point of a story.

Here, this does both: it’s a sort of casual-ish “reference” thing…but the pages as we go through show Superman through the decades–Gleason‘s imagery evoking the general “style” and depiction of Superman through the decades. One page reminds me loosely of the Superman vs. Superboy issue from early in the Byrne era; the next is a familiar image from Miller‘s Dark Knight Returns (and signed by the artist after Frank Miller). There’s a page with the black-costumed, long-haired Superman fighting Mongul, with Steel and Superboy in the background, in reference to the Death and Return of Superman…Reign of the Supermen. There’s a page with a version of Zod, the pointy-crystal Fortress of Solitude in the background, and a Superman trapped in the pane of glass version of the Phantom Zone. There’s even a page showing the Kingdom Come Superman facing Magog, a mushroom cloud in the background with several of the other heroes. And there’s a page showing the New 52 Superman breaking through a wall, shifting to the black-costume, bearded Superman of JurgensLois and Clark, shifting into the Rebirth costume, into the Reborn costume, punching Savage out.

This is an appropriate celebration of Superman, of how (ultimately) he easily overcomes situations, fights through whatever is thrown at him, and that Tomasi puts as Superman’s words: “Each and every time stream, in the end, led home…to my family.”

Tomasi and Gleason being the primary creatives the last couple years on the named Superman title that has run alongside JurgensAction Comics, this is a highly-appropriate story to cap off that run, to share in this issue, and to celebrate and acknowledge the rich history of the character. I often find I’m not overly thrilled with Gleason‘s art–just a personal issue due to comparing it so often to art I prefer–but here, particularly for the time-tossed pages, it shines excellently.

An Enemy Within

Script: Marv Wolfman
Art: Curt Swan
Inks: Butch Guice, Kurt Schaffenberger
Color & Production Assist: Hi-Fi
Letters: Rob Leigh

I appreciate the history of Wolfman with the Superman character, as well as the very fabric of the history of DC Comics in-continuity and out; ditto the importance of Curt Swan as one of THE Superman artists. That said…I did not really care much for this story.

Basically, we have narration from Superman as he’s halfway across the world dealing with a Brainiac threat, while we’re shown a hostage situation involving a principal and one of his students. From the narration, we get that the principal is being mind-controlled by Brainiac, and that Superman is facing the villain…but that action all happens off-panel, concluding with a single image of Superman, that may be recycled from a previous publication. The story is simple, has potential, but for me, personally–especially stacked against the Jurgens and Tomasi stories in this issue, and against numerous episodes of Law and Order: SVU I’ve been watching the last few weeks, it just doesn’t really hold up in a way I particularly care for.

It’s not a horrible story, and the art is solid in and of itself…I respect the inclusion here, but other than the “inclusion” aspect, I just don’t really care for this one.

action_comics_1000_variants_blankThe Game

Storytellers: Paul Levitz & Neal Adams
Colors: Hi-Fi
Letters: Dave Sharpe

This is an interesting, short piece, where Superman shows up to the roof of Lexcorp Tower, and he and Lex talk over a game of Chess…and I’m reminded strongly of the Xavier/Magneto imagery from the Fox X-Men films. Luthor springs a trap of animated Kryptonite chains that wrap around Superman…before the hero straightens, flexes, and bursts the chains with an orange background obviously reminiscent of the Kryptonite Nevermore! from the original Superman #233. Superman reveals that he’s got a Mother Box with him that temporarily prevented the Kryptonite radiation

This is another short piece that I don’t particularly care for. I like the concept well enough, and it reminds me (as said) of the Xavier/Magneto stuff…and the more I think on it, I realize there’s also a bit of that Batman/Joker meeting from The Killing Joke in here, too.

Adams is another whose work I appreciate, whose place in comics history I appreciate…but I just can’t get into his Superman art. I didn’t stick with The Coming of the Supermen, I didn’t care for an Action Comics variant I had from some “Neal Adams Month,” and his Superman in general looks rather “off” to me here.

As this is “only” a 5-page story, though, it’s not horrible; but I might have liked a prose version a bit better, as I dig the story much, much more than I do the art.

action_comics_1000_variants_40sThe Car

Story: Geoff Johns & Richard Donner
Artist: Olivier Coipel
Colors: Alejandro Sanchez
Special thanks to: Matt Wilson
Letters: Nick Napolitano

This is an interesting story that seems to be set in the ’30s; the color palette and general art style certainly gives it a rustic, “period piece” look that fits very well with the story being told. A busted-up car is brought into a shop, and when the mechanic tries to get its story from the owner, the tale is a little bit “out there”–all this damage caused by one man? One man lifted it and smashed it against some rocks, apparently. We then move to the owner–Butch–noticing a colorful figure…that of the “man” who smashed his car. Superman chats with him, showing compassion and having come to “understand” more of Butch’s “side” of things, and leaving him with the notion that even having made mistakes, one can choose to make their life count for something, choose to make something of themselves, better the lives of others rather than doing harm.

I’m sure I would have realized pretty quickly that this is a sort of “sequel” to a big part of Action Comics #1; but this benefited SO beautifully from my having just re-read the Superman story from that first issue, and being probably THE freshest-in-mind Superman story for me prior to this 1000th issue.

This Superman feels very much like the “modern” Superman, though; less of the rough ‘n tough version from that first appearance. But it works, and makes for an interesting piece overall. Especially when one considers just how heinous Butch’s crime was–kidnapping a woman for rejecting him…and one could likely predict at least a couple likely outcomes of such action.

I haven’t cared a lot about the Johns/Donner stuff–particularly the Last Son of Krypton, and Escape from Bizarro World stories, even as those are (now) a good dozen years in the past. I didn’t care for them at the time as part of a seemingly-overly-overt rewriting of Superman away from the version I’d grown up on and back to more of a Silver/Bronze Age version. But this single story, I liked; the modern art showing the classic original Superman, with the feel of the contemporary Superman…and this being both a continuation/sequel and yet even if one doesn’t know or connect that context, it works very well as a singular, one-off bit…

And of the “shorts” in this issue, I think this is one of my favorites.

action_comics_1000_variants_50sThe Fifth Season

Script: Scott Snyder
Art: Rafael Albuquerque
Color: Dave McCaig
Letters: Tom Napolitano

I’m not quite sure what to make of this piece. In a way, I think something to it is “over my head,” perhaps..in a way that I definitely do NOT care for in my comics.

Superman arrives at the Smallville planetarium to find Lex Luthor, who has found the “Eye of Xotar” and Chronos’ “Time Scissors”–that together can be used to literally erase any genealogical line from history. Given this is Luthor…obviously, that’d be Superman’s line, the House of El. As the two muse over their shared past, and the present situation, we see a flashback to Luthor’s early days in Smallville, where we also see that a potentially fatal accident that could have killed Luthor was prevented by a young Clark Kent–Superman as a boy. We also get a bit about a “fifth season,” between Winter and Spring, when the weather can be wildly unpredictable…which seems to be a statement of the story itself. Luthor intended to wipe Superman from history, but maybe discovered that it was Superman that had saved him, and so opted not to.

This isn’t a horrible story, but as said, something about it just feels like it might be over my head, needing extra consideration, disproportionate to its size in relation to the rest of this issue. The art also isn’t horrible, but not really to my liking. On the last page particularly, I don’t care for the depiction of the “S” shield…its top and bottom seem way too thin compared to the middle, especially compared to the “standard” licensed version I’m used to, that I tend to hold mentally as the “standard” to which the various takes on the “S” are compared.

This also plays on Luthor and Superman having known each other as kids–something that was NOT part of the story I grew up on, and so I’m a bit biased against it. Still, knowing that and seeing what’s being gone for here in a way, I’m ok with the story, but won’t single it out as a favorite or such.

Then there’s the narration in the background speaking to the idea of Sol, our sun, eventually expanding: “…and eventually, the sun will eat our Mercury…and then Venus…and then Earth. And then, our time…ends.”

Which seems almost intentionally to lead into the next piece:

action_comics_1000_variants_60sOf Tomorrow

Writer: Tom King
Artist: Clay Mann
Color Artist: Jordie Bellaire
Letterer: John Workman

Superman kneels, scooping up some coal from the ground and squeezing it into diamond. He stands and we see blazing fire all around, amidst his speaking. It’s been BILLIONS of years, and Earth is finally about to be swallowed up by the red giant Sol has become; no matter that Superman had apparently pushed the entire planet of Earth out of its orbit, it still finds itself being consumed. And Superman speaks to his long-dead parents–Jonathan and Martha Kent–as he says goodbye for the final time. He’s got to let go–of them, and of Earth itself. After five BILLION years. Somehow, Superman, and Lois, and Jon, have been essentially immortal, thanks to (apparently) an “Eternity Formula.” He speaks of them, as he forms the diamond into a specific shape. He tells his parents “I miss you. I love you. Every day. It doesn’t matter how long it’s been. It’s still every day.” And as the planet burns up and wee see the grave plate reading:

KENT
JONATHAN & MARTHA
BELOVED PARENTS & GRANDPARENTS
YOU GAVE US HOPE

Superman leaves with the words “We’re all stardust fallen. And so we look to the sky. And we wait to be reclaimed. Good-bye, Ma. Good-bye, Pa. And thank you. For everything.”

This is an odd sort of story. While we can consider that the ongoing story of Superman is not one that’s gonna end anytime soon; while we’ve had stories of Superman surviving into the far future–thousands, even millions of years…to consider that he’d live another five BILLION years seems a bit out there for me. It changes the character. It’s best not to dwell on.

The point is: to the end of the Earth–literally–Superman has been shaped by his parents. He’s continued to live. He’s lived his life. He’s gone on–but that doesn’t mean that he’s forgotten. The love of his parents–his adoptive parents, the REAL parents he actually knew–they molded him into who he became, and that’s NOT something that changed with time. Their brief moment with him lasted through time, a huge legacy, outlasting the planet itself.

But on a smaller level, this speaks in an abstract sort of way to anyone who has ever lost loved ones. Wondering at the futility of visiting a grave, of speaking to those gone before, and I’d say to how even a year can feel like a lifetime, several years like countless lifetimes, when separated from the loved ones.

And on a “meta” level, Superman has outlived this planet, outlived all those lives…as he outlived his creators, and has and likely will outlive so many others.

On the literal level, this reminds me of an old story of an ancient Supreme or Mr. Majestic (I believe written by Alan Moore) (edit: yeah, I’m pretty sure that was Wildstorm Spotlight: Mr. Majestic #1: a story called The Big Chill.) recalling a world he once spent time on…he thinks its name had begun with ‘E’.

On the general level, that abstract level…this just speaks to the heart and I got choked up contemplating loss to come and what that’ll mean to me personally; and teared up considering losses I’ve already experienced. In a way, this had no reason to hit me like it did; yet, this is its own deeply personal, powerful piece…certainly worthy of being a Superman story, and well worth its inclusion in this issue!

action_comics_1000_variants_70sFive Minutes

Writer: Louise Simonson
Artist: Jerry Ordway
Colors: Dave McCaig
Letters: Carlos M. Mangual

This is another 5-page “short.” Clark is trying to finish a story, with Perry and Jimmy standing by, noting they’re 5 minutes to deadline, with Printing already giving hell for holding the presses. Even as Clark points out he’s nearly done, he’s hearing cries of distress, and jumps from his seat to go into action, while Perry tells him he has five minutes. Superman stops a runaway train; saves Bibbo; stops space debris from crashing to Earth, and still makes it back to the Planet to finish his story. But turns out in being so focused on that, he didn’t even consider the impact he just had, saving numerous people, maybe much of Earth…that the story he WAS working on is nothing compared to the story of Superman’s recent super-feats.

This is a neat piece, and as with others in this issue of Action, not one I’d care much for as an entire issue, but as a “backup,” as a piece included in this issue, I really like it. And with Louise Simonson writing and Ordway on art, it’s one that’s hard to beat, having such positive memories of both creators’ work in the ’90s on my early Superman comics.

And the idea of Clark Kent, Reporter, working, having to deal with stuff as Superman and still make his deadline is not new, but it works well here…and the fantastic art just makes it a beauty to behold.

I enjoyed this for that, and its relative timelessness.

action_comics_1000_variants_80sActionland!

Script: Paul Dini
Pencils: Jose Luis Garcia-Lopez
Inks: Kevin Nowlan
Colors: Trish Mulvihill
Letters: Josh Reed

What would a big, giant Superman comic be without Mr. Mxyzptlk? This is a short story showing an amusement park take on Superman and his history, where visitors get to “ride” in a replica of the ship that bore baby Kal-El away from Krypton; lift a tractor like little Clark in Kansas, witness Superman performing super-feats, view other heroes that served with Superman, as well as villains that were fought, and then the way things ended, with Superman… sacrificing himself…giving his life…the ending? The scene we’ve been seeing is a reality of sorts from Mxy, who just can’t quite figure out how he’d like to see the story of Superman end, even though he himself has the power to blink him out of existence with hardly a thought.

I think my initial thought–that it’s “fitting” to have Mxy get a story in something like this–comes from the Newstime special after the death of Superman, where there was some throw-away piece referencing the character, sort of explaining his showing up during all that, and yet not having an actual issue til well after the return.

Story-wise, I’m not overly enamored. It’s a solid enough piece with an interesting premise. Structurally, not a bad story. I think I’ve just kinda felt put-off to Mxy stuff after Superman: Reborn and being reminded of stuff from Whatever Happened to the Man of Tomorrow? recently. It has its merits–a glimpse at parts of Superman’s origins; shows us Mxy himself and reminds us he’s around and his powers, and that he can be “just” an imp messing with Superman without wanting to truly destroy him. I just didn’t singularly like this story that much.

Art-wise, this is solid, and though Dini has plenty of pedigree himself, having a new Jose Luis Garcia-Lopez story is quite appealing on principle. I can’t say I’d recognize the art on sight, but knowing Garcia-Lopez has significant association with Superman, this certainly deserves its place in the issue!

action_comics_1000_variants_90sFaster Than a Speeding Bullet

Writer: Brad Meltzer
Artist: John Casaday
Colors: Laura Martin
Letters: Chris Eliopoulos

This was an interesting story, touching on elements that I don’t often think of with Superman stories. A gunman with a hostage prepares to pull the trigger…while from a significant distance, Superman’s flying as fast as he can to the scene. We get Superman’s inner thoughts as he zips toward the gunman, even as he pulls the trigger and the bullet begins to move, as Superman does the math and everything remaining as-is, knows he will not make it in time. Yet, it turns out while he was focused on the gunman, the hostage was shifting, which bought the extra fraction of a second Superman needed to get there, and he saves her. He compliments her on her bravery, that she could be Police, and flies off.

The story here does a good job with building tension as Superman tries to get to the scene. All too often we have the imagery and stories of Superman getting somewhere JUST in the nick of time to bounce bullets off his chest, or pluck them from mid-air, mid-movement before they strike their intended target…but we rarely get something from his point of view, where even he might realize he will be a fraction of a second too late. We get a positive ending here, though, as the woman–Lila–shifts to resist her attacker and Superman is able to save her.

I was not expecting a Meltzer piece, but he’s another name that I feel certainly deserves his place and involvement with the issue…if not for prior Superman work, then for his real-world involvement with stuff–helping bring attention to the Siegel house, helping bring about the Superman display at the Cleveland airport, and other involvement with folks preserving the history of Siegel and Shuster and all that.

The art isn’t bad…and actually, is quite good–overall. There’s just something to the way Casaday does Superman’s face that seems really “off” to me. It looks like someone else’s face, a stranger’s face, is pasted onto a body with “a” Superman costume. Where some artists’ Superman is recognizable just by the face, I wouldn’t be able to look at the faces in this story and just form those know this was Superman.

For another “short,” I can’t really complain beyond that about this one!

action_comics_1000_variants_2000s“The Truth”

Writer: Brian Michael Bendis
Pencils: Jim Lee
Inks: Scott Williams
Colors: Alex Sinclair
Letters: Cory Petit

Outside of the number, I’m sure this story is one reason for a lot of people to pick up this issue: it offers a prologue to a prologue to a mini-series that itself will lead into the ongoing story in the continuation of this title and rebooted-numbering fifth-volume of Superman. This piece kicks off Bendis‘ work on Superman…and does so with a beaten, bloodied Superman crashing through what looks like a cave wall, and on zooming out, we see a couple more hits as he smashes through the ceiling and out the side of the L-shaped Lexcorp tower, and then hits a road so hard he bounces a few times, destroying pavement, vehicles, and storefronts. Bystanders of course whip out cellphones to take photos/video of the fallen hero, while they try to drag Superman behind a counter. They comment on him wearing “the red shorts” again (rather than the cosmetic change being just there). Some giant creature with a huge battle axe is after him, and after taking a huge punch and repeated jabs from the just-arrived Supergirl, hits her once, taking her outta the fight (sending her flying toward the huge globe of the Daily Planet). Maggie Sawyer and the SCU shows up, though their weapons do nothing to the creature. There’s more discussion from further bystanders of him having “the shorts” again, and the creature continues to get the best of Superman, continuing to physically beat the crap out of him (so to speak), and a simple energy-blast wave-of-the-hand takes a just-returning Supergirl back out of the fight. Transforming the handle of the axe into a sword, he seems to plunge it with a splash into Superman’s chest, as he claims to be wiping out remaining Kryptonians, finishing the job he started when he destroyed Krypton.

Once upon a time, Jim Lee was just about my favorite Superman artist–perhaps behind or tied with Jurgens and Ed Benes. But here, I just don’t care for the art. I’m sure part of it is the coloring…this seems “dark” and “grim and gritty” especially compared to the rest of the issue, and feels out of place visually with the rest of the issue.

Ditto on the story side–this beating, this violence and Superman just being pummeled and beaten and such, and Supergirl coming off as completely ineffective as well–is sickening after so many happier, brighter, celebratory bits.

Sure, this is a new villain, but we don’t even get the name here. We just get nothing but fight. Superman himself points out he hasn’t gotten a name, and the villain accuses him of stalling, rather than giving his name. And sure, on one hand, it would be old-style, stereotypical monologuing or such to just give a name at that point…typically, the villain would be depicted in a large panel with a logo-style word balloon declaring his “cool”-sounding name and such, so instead he calls Superman out for stalling, and on a technical level, I guess this is good to get away from the typical.

I don’t like that we’re thrown into the middle of a fight like this, that we end on a cliffhanger, when the entire rest of this issue has been self-contained one-off stories and whatnot.

Surely we could have started on a brighter note, seen a bit of a different status quo or perspective maybe hinting at this villain’s coming or some such. I don’t know–but based solely on this 12-page piece, I’m not looking forward to the upcoming Man of Steel mini, and I’m suddenly quite concerned about what to expect from Bendis‘ run, where until now I’ve been content to “wait and see” and been fairly optimistic. I suppose I’ll now have to “wait and see” what we get in the DC Nation #0 issue and go from there.

I guess it’s appropriate enough in its way to launch Bendis‘ run with this issue…and yet despite assurances to the contrary, the part of me that suspects his “coming” heralded the end of Jurgens‘ and Tomasi‘s runs feels like they should have had more pages to play with in this issue, and Bendis could launch with DC Nation or The Man of Steel (after all, the last time, one creator (Alan Moore) ended the previous Superman, and it was the interstitial mini-series Man of Steel where Byrne‘s stuff started.

This is 12 pages of what’s likely a multi-year, dozens-of-issues run by one writer, so ultimately may not be indicative of what to expect on the whole and long-term…but for just these pages, and to come after such positive stories for the other 60+ pages…this just seems out of place and inappropriate for something as celebratory as a 1,000th issue…especially seeing nothing but Superman take a beatdown outta nowhere.

Overall Thoughts on the Issue As a Whole

I’ve looked forward to this issue for a long time. In some ways, I’ve probably looked forward to it for nearly 30 years, ever since the first issue I ever owned of the title (#651). At the least, I’m sure I wondered at a comic making it to #1,000 during the Doomsday! and Funeral for a Friend stuff, and the years following, as Adventures of Superman hit #500, Action hit #700, Superman (vol. 2) hit #100, and so on. I certainly wondered about it seven years ago when DC announced what came to be The New 52, that every single title including Action Comics and Detective Comics would be restarted with a #1. Though I still feel that Action making it to #1,000 technically needs an asterisk denoting the 1-52 sequence (there are no issues numbered 905-956) from the New 52 run. But I give DC a “pass” on that, as it was only one “hiccup” in the numbering. Given cover dress, paper condition, and literally the pricing should anyone actually find a copy of the original issues 1-52, one just needs to add 904 to the issue number to know what the issue is in that sense. There have not been numerous iterations where multiple hundreds of issues here, a hundred issues there, another several dozen issues, a mini-series, and a couple of less-than-20-issues runs suddenly add up to a big number. Number-wise, there’s virtually no reasonable confusion.

When Rebirth was announced, when it was announced that Action Comics and Detective Comics would get their original numbering back, and that Action Comics (especially) would indeed get to make it to #1,000, I jumped back in. And all these issues and almost two years later, here we are. I feel like this issue is a sort of reward, an attained destination, a prize that’s been driven toward since Action Comics #957 back in 2016.

A few months ago, there was some definite ambiguity as to formatting and such for the issue and what to expect for the issue. Part of me thinks this should have been even bigger, included even more–both in the way of original stories as well as reprints. But the companion hardback collection Action Comics: 80 Years of Superman handles a lot of that–with essays and reprints of stories both for characters and creators tied to Superman, and Action Comics itself. I was also a bit curious about what the issue’s story would be, or if it would be an anthology/”jam” issue.

Back in the 1990s there were periodic special issues such as The Wedding Album that were key, integral chapters in the ongoing Superman story unfolding in the actual, ongoing titles; though this would be an actual numbered issue, I’d wondered if this would have any singular through-story that just happened to have a bunch of different artists and maybe some narrative structure allowing for different writers to leave a mark on the story.

Obviously what we got was 15-page chunks of the two main creative teams of the ongoing titles, and then 8 more stories/contributions, and a 12-page launch sequence from the new writer coming onto stuff.

As with my excitement for Rebirth and Action Comics #957, I bought this digitally, and I bought this in-print, and I’ll gladly buy the hardcover edition that I believe will be out this Fall. I also ordered the “Decades Variants” through DCBS, and will be getting the 1,000 covers poster, which will be an excellent, appropriate addition to my comics space.

This is an issue that rightly deserves the “celebration” that variants offer. There are artists who may not otherwise have had involvement with the issue, who get to be associated with Action Comics #1000 if only with a variant. And as the first American comic book to make it to #1000…it’s more than worthy. 80 years of continuous publication of a comic titled Action Comics is nothing to sneeze at. I’m among the first to complain and gripe and grouse about variants, and will continue to, where they merely cheapen stuff and are “abused” (really, does a #17 or a #81 or a #962 truly deserve a variant? What makes such numbers special if they’re just another issue?) But this 1,000th issue deserves the added recognition, the “fun” of certain variants…especially what I’ve seen of the “Decades” variants, that bring back the logo style and even the DC logo of each decade…the DC Bullet I grew up on is back with several of the issues, and even the “swoosh” logo gets some love with the 2000s variant.

$7.99 for a single issue is a bit much in most cases. This is squarebound and has 81 story pages with no ads between stories nor interrupting any stories, and the cover is a stronger cardstock…so this is absolutely worth its price for the physical product as well as the content it contains.

None of the stories seem to specifically continue from anything; nothing I’m aware of comes off of a To Be Continued; and other than the Bendis segment leading into stuff out of/after this issue, that’s still 69 or so pages that stand alone quite well, neither requiring previous reading nor requiring subsequent reading. This is well worth getting just for itself; a 1,000th issue; a standalone, celebratory Superman issue. Perhaps it’s an endpoint; maybe it can be a starting point; it’s definitely an excellent one-off, special thing.

I highly recommend this to any Superman fan or anyone interested in checking out some Superman content, period, and especially if you don’t want to commit to anything ongoing or long-form.

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The ’80s Revisited: Myth Adventures #10

80s_revisited

myth_adventures_0010(I’m In With) The Inn Crowd!

Created and Co-Written by: Robert Asprin
Co-Written and Pencilled by: Valentino
Inked by: Art Thibert
Lettered by: Diane Valentino
Edited by: Richard Pini
Assoc. Editor: Joellyn Dorkin
Published by: Apple Press Inc. / WaRP Graphics
Cover Date: 1986
Cover Price: $1.50

I picked this issue up at a recent dollar-sale at a nearby shop…it caught my attention for the title itself and the cover, putting me in mind of recent posts over at The Crapbox of Son Of Cthulhu for Magical March. And with some recent discussions with others, I was in the mood for something I’d never heard of before specifically (at least in conscious recollection) and decided of the issues of this present, #10 looked the most interesting.

The cover shows a goblin-like creature apparently rather happy and ready to party (the caption says Let’s Party!). I "assumed" that the issue was black and white given it looks like something from the 1980s. It turned out I was correct–1986 and indeed black and white. As I had assumed that, it certainly met expectation and is not at all a negative factor!

We open with a "party" walking into an inn, where the proprietor(s) don’t quite know what to make of them. It quickly becomes apparent that they’re basically rich snobs looking for an "exxxxxxclusive" hangout, and they’re willing to pay top dollar for it. This leads to some ‘discussion’ between the goblin Aahz (who can assume human form) and his apprentice, Skeeve–over money and some things being more important than money. We then see the two trying to entertain their guests and the various mis–or rather myth–adventures they get into, including a pet(?) dragon Gleep trying to join in some skinny-dipping fun in the lake. Eventually, even Aahz has had enough of the group and decides to convince them to leave by lowering prices and welcoming conventions–though this gets results far faster than expected, startling all involved as a convention heads their way (to be continued!).

I like that we get names for all the guests quickly on (Goldie, Hunk, Kitten, Zap, Stella, and Rock). Aahz I figured out pretty quick, and while he refers to his apprentice mostly as "Kid," I was able to figure out he’s Skeeve, and found acceptable-to-me-confirmation of that in the letters page. This is a TENTH issue, after all–not a first issue, not some special issue or jumping-on-point, not a giant-size issue, etc…so while it COULD have done with a DC or Marvel "cliche" of headshots/names or such at the start of the issue, I didn’t really expect much of that, or to get to know much about main characters for just one issue. That I was able to pick up on stuff as I did is a very definite positive to me!

The art is quite good in and of itself…I can’t quite think if it’s that this is a black and white book or what, but I did notice the lack of backgrounds in a lot of panels. Lacking the much larger visual diversity that color can bring, though…too much detail without quite the right style would merely muddy the appearance. So while I NOTICED the lack of backgrounds…as one reading much more for the story than anything else, that was not a problem to me; and there ARE plenty of panels that DO have backgrounds, so it probably balances out where I just don’t notice as much in color comics because a background could be conveyed by solid color where it’s whitespace on a non color comic.

Reading this issue by itself, I enjoyed it as a one-off. I got the sense of there being some details I was missing (how Skeeve and Aahz met and more specifics of their relationship, the background of Gleep the dragon, and Duke Pinchpini (pinch-penny/penny-pincher?) to name a few). But coming in "cold" on the tenth issue, that’s nine other issues preceding this to check out and see what’s what and when and all that. Further curiosity has led me to realizing there were at least a dozen or so issues, and that these are based on a series of novels, which casts the series in a different sort of light for me.

All in all, though, this was simply a fun issue, and i’m glad that I got it, and read it…and I actually regret not picking up more (there were at least three other issues I left behind). I believe there have been several collected editions; I can’t speak to their availability in print, but if I see any other single issues in bargain bins or such, I’ll definitely be picking them up…and may even be looking into at least trying the first of the novels!

If you’re looking for light fantasy fun that plays with various tropes and such, and the humor that can go with (and something to this puts me in mind of Terry Pratchett‘s sort of humor), this would be a good issue, and if you find any of the other issues, I can guess that they’d be similarly fun. The way this one ended…I definitely want to get the next issue at minimum! I paid $1 for this–a bit more than most of my bargain-bin digging, but it’s worth the $1, and for not being something I’d come across before, I’d say any of the issues in this series will certainly be worth at least $1 to ME to pick up moving forward.

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The Terrifics #1 [Review]

terrifics_0001Meet the Terrifics part 1 of 3

Storytellers: Ivan Reis & Jeff Lemire
Inker: Joe Prado
Colorist: Marcelo Maiolo
Letterer: Tom Napolitano
Cover: Ivan Reis with Marcelo Maiolo
Associate Editor: Jessica Chen
Editor: Paul Kaminski
Group Editor: Marie Javins
Published by: DC Comics
Cover Date: April 2018
Cover Price: $2.99

Of the New Age of Heroes line so far, this is the series I’ve been specifically looking forward to, on the idea that if Marvel wasn’t going to publish something like Fantastic Four, at least DC WOULD. And for the line so far, this one feels the most "normal" or "familiar" to me while being something different.

This is another one of those books with the tri-fold cover…but I’ve not been impressed with any of these, outside of the wishful thinking/impotent hope that they’ve meant less variant covers, by providing "alternate cover images" that OTHERWISE would have been presented as their own separate units as variant covers. The single front panel is the actual cover, and nothing overly impressed me of the other images.

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Mr. Terrific–Michael Holt–shows up to confront Simon Stagg. While the two have an apparent history–including Stagg’s having maneuvered Holt’s company out from under him–Holt is here to deal with a particular situation involving access to the Dark Multiverse. What he finds is an old ally in Metamorpho, and in dealing with the breach that Stagg has opened (and tried to plug with Metamorpho), also succeeds in reviving Plastic Man. The trio then finds themself on a planetoid that turns out to be a giant body, where they rescue a Linnya Wazzo, from Bgztl; an alien whose entire race can become intangible…though it’s presently a form she’s stuck in. As the group addresses a homing beacon…they’re confronted by the appearance of Tom Strong.

As a first issue goes, this works pretty well. We’re introduced to the "entire group" in the issue–Mr. Terrific, Metamorpho, Plastic Man, and Linnya. We also meet an antagonist in Simon Stagg and have some setup to see that he’s gonna be problematic, as well as the situation that brings everyone together in Stagg’s trying to access the Dark Multiverse. Though we don’t get a LOT of time or motivational reasoning spent on any single character, they all at least do appear in the issue, we have introduction and setup, and a fun cliffhanger: I’m aware of the existence of Tom Strong, and this was rather unexpected, but is a welcome intro/experience that could lead to me seeking out some of the original stuff with the character! The credits/story title of the issue comes on the final page, and I really dig the fact that this is listed as part 1 of 3! Only three issues. Not four, not five, not six-for-the-trade. Three. Which suggests to me that this is written to be enjoyed as single issues as well, and at least on this first issue, it’s done a good job of that to me.

Visually, I also enjoyed this issue. Mr. Terrific, Plastic Man, and Metamorpho all looked quite familiar to me; nothing wonky to their appearances. I’d swear I recognized Stagg’s assistant from somewhere, too! And what little I’ve seen, Tom Strong also looked like he stepped right out of his own series, whenever that had left off. We’ll see how this art team holds up after this first three issue arc…but for this issue at least, I found it quite enjoyable.

It’s been a long time since I last regularly followed any iteration of the Fantastic Four–my two "major stints" with the book being the first couple years of the Heroes Return iteration, and then the Waid/Wieringo run in collected format several years later. While this didn’t feel like any rip-off of the format, I definitely see plenty of room for comparison, with a girl that can go intangible, a guy who stretches, a guy who’s super-smart, a guy that can morph/be an elemental-like figure…not exactly the blood-family and close-friend dynamic, but I see plenty of potential for a family dynamic to come of this…and if these characters as a group wind up out exploring/dealing with the edges of reality, and this Dark Multiverse…then yeah, I can see where it’ll fill a "void" left for readers that like the concept of the Fantastic Four. That I can find a title like this at DC is a welcome thing.

I was pleasantly surprised as well with this issue, to realize it was "only" $2.99. I didn’t pay much attention for its price at the shop–since I was already "sold" on the title and looking forward to it specifically ahead of time, that gave it a one-issue "pass" on price, since I knew it at least did NOT exceed the standard $4.99 of a Marvel #1. coming in at $2.99 as I believe the others have is definitely a strong positive, and makes this well worth supporting on principle alone!

All in all…I recommend checking this book out. It’s a #1, it’s a fresh concept to DC, it’s only $2.99 for the standard cover (with new tri-fold for extra art), and though there’s likely more to "get" or appreciate if you’re "up" on the Metal stuff, it’s an enjoyable issue in itself just knowing THAT Metal has happened and introduced some Dark Multiverse into characters’ knowledge.

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