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General Mills Presents: Justice League #1 [Review]

Unstoppable Forces

Written by: Scott Beatty
Art by: Christian Duce
Colors by: Allen Passalaqua
Letters by: Wes Abbott
Cover by: Dan Jurgens, Sandra Hope, Carrie Strachan
Associate Editor: Kristy Quinn
Group Editor: Ben Abernathy
Senior Art Director: Larry Berry

It’s been years since there’s been anything worth buying cereal for. Well, that phrasing may not be entirely accurate–I’ve been a cereal guy all through this time. But it’s been a lotta years since there was anything extra–a “prize” or “bonus” or whatever–contained in the cereal box as any true incentive in and of itself. But now, select General Mills cereals include a “free” Justice League comic book, making up essentially a 4-issue mini-series. They’re labeled as 1-4 “of 4,” anyway.

This first issue is rather bland, but in a fun sort of way. You have the various characters–Superman, Batman, Flash, Green Lantern, Wonder Woman, and Aquaman–but virtually nothing of their secret IDs, and the story isn’t all that deep. It’s really a done-in-one, out-of-continuity sorta deal.

Some time back, the heroes manage with some difficulty to subdue something called “The Shaggy Man,” and go on with their lives. Years later, a real estate developer breaks ground on the very spot the Shaggy Man is in stasis…awakening the creature. The Justice League springs into action, and ultimately find a better solution to keep the world safe from this Shaggy Man’s threat.

The art isn’t bad, though it suffers (for me) from a strong sense of being generic–this IS a “free giveaway” in a box of cereal, after all. It also feels rather weird seeing these characters in their “old” costumes–this giveaway comes barely 2 months into the relaunch of DC’s superhero line, so it would seem to have been a better thing to have this wait or at least have featured the new versions of the characters. Heck, make it a four-issue thing detailing some of the backstory of the New 52…or even reprint some prior material (do 2 issues of the Heroes’ origins from 52, and 2 issues of Villains’ origins from Countdown or some such).

The story is self-contained, and aside from that sense of being generic, the art IS NOT bad…though I’m not familiar with this artist. This is definitely something you could give to kids…it skirts deeper issues in favor of vagueness, and there’s no real depth of character for any of the characters here…but that only irks me as a fan of continuity and stronger stories.

The cover features an image by Dan Jurgens which helps offset the interior art; it also features a subtitle “Unstoppable Forces,” and the story is truly a done-in-one, which makes the “1 of 4” a bit strange–there’s no “To Be Continued,” so this didn’t even need a number. Seems the number is there to “legitimize” there being 4 different comics, and make this look more like a “real” comic.

Despite my complaints and whatever negativity…the truth is…this is EXACTLY the sort of thing I would have been THRILLED with at age 8 or 9 or 12 when I was first getting into comics, being exposed to multiple heroes and seeing them doing heroic stuff. Long before I came to care about things like depth of character and the sort of stuff that’s lacking here. The back cover shows all four covers to this “mini-series,” and even has caption “Enjoy reading all 4 comics together as a family!” I don’t know about anyone else, but I figure that would be a splendid idea–you’ve got the cereal, you’ve got the comic, and you can spend some time reading with your kid.

Or if you’re an adult…enjoy the simple stuff about comics that made them a joy to get into when you were a kid.

Story: 6/10
Art: 8/10
Overall: 7/10

Action Comics #900 [Review]


Full review posted to cxPulp.com.

Story: 3/5
Art: 4/5
Overall: 3.5/5

52 Week #24 [Review]

Quick Rating: Quite Good!
Story Title: Just Imagine

The rise of the NEW Justice League, what the Martian Manhunter’s been up to, a bit of magic, and the origin of Booster Gold (from the JLA’s archives).

52week24Writer: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Phil Jimenez
Inks: Andy Lanning
Colors: David Baron
Lettering: Pat Brosseau
Assistant Editors: Harvey Richards & Jeanine Schaefer
Edited by: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

The first thing that stands out with this issue is the cover…the flag background seems to be quite similar to the one used for last month’s Justice League of America, perhaps a simple nod to that series and what this issue represents story and history-wise to the overall Justice League. (That Ambush Bug has a shirt reading ‘This Shirt’s a Clue’ is amusing in itself, given all the little clues folks look for that I tend to not "get.")

This issue basically serves to introduce us to the "new" Justice League that’s forming in the absense of the big guns. We also get to see what the Martian Manhunter’s been up to the last few months, and the continuing development of the Ralph/helmet plot.

This issue’s art by Jimenez is great overall, capturing a detailed, clear look at the events of the story and its characters. The bottom-right panel of the first page with Ollie is possibly the best I’ve seen the character look in recent memory (granted, I don’t read the character’s solo title). The visuals just seem to click in this issue, and aside from the occasional apparent shift (go from that panel with Ollie to the 3rd page and compare it visually to Firehawk’s cape/wings/whatever to get what I mean) is very much up there in my list of well-done art that is cool to look at in itself rather than "merely" as a vehicle to suggest imagery for the story being told.

The story itself here runs true-to-form of late for this title…rather than a couple pages here and there for a bunch of simultaneous plots, the core of the issue ("episode," if you want to use the tv analogy) focuses on Firestorm’s Justice League forming (they’re working to recruit Green Arrow as this issue opens), chronicles their first big battle, and sets the stage for events to come. In a way, the plot of the issue is largely simplistic–nothing too terribly deep–but it shows development of events as well as the characters (Firestorm–THIS Firestorm–pulling together a Justice League? Skeets back? Citizen recipients of Luthor’s metahuman treatment springing into action?) Components just fall into place believably, and I think we’re really beginning to see payoff from the foundation the earlier issues worked to lay.

While we don’t see MUCH of the "usual" cast, we continue to see the interactions between the DCU characters active during this year. Though just a couple pages, the Black Adam Family scene would hold very little resonance had we not seen the development of things with Black Adam himself the last 5-6 months, nor the last several months’ development with Isis, and so on.

Following this series from the beginning allows for that deeper "getting" of the overall story…but it by no means excludes one from reading this issue in particular. Even if you’re not following this series, I highly recommend this issue, for the Justice League stuff alone. The closest I came to "discovering" the classic Giffen League initially back in the early 90s was the Doomsday issue. I would love to see a title starring an incarnation such as we see here; I find this League’s story more interesting at the moment than the ‘core’ version with its own title now.

The Origin of Booster Gold
Writer: Mark Waid
Penciller: Dan Jurgens
Inker: Andy Lanning
Colorist: Alex Sinclair
Letterer: Pat Brosseau
Asst. Editor: Harvey Richards
Editor: Stephen Wacker

I’m still not terribly thrilled with these origin segments, but growing used to them (as opposed to the initial disappointment of the format), this one’s pretty good. The art’s quite good–I really like Jurgens‘ visuals–and I actually learned something from it. (I suppose that’s another dissatisfaction with other issues’ origins: when it’s a character whose background I’m already quite familiar with, seeing such a boiled-down version is disappointing).

I might’ve said it in an earlier review, but I’ll reiterate it now (and likely again in coming months): I think that while these make for an ok backup feature, I’d rather see a single "special" or one-shot that contained a bunch of these, and get a couple more story-pages per issue in their place.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

52 Week #4 [Review]

Quick Rating: Good
Title: Dances With Monsters

Renee Montoya and The Question do their thing, work is done to find the missing heroes-in-space, Booster and Fire discuss Booster’s current attitude and actions, John Irons contemplates what Steel means, and Ralph speaks with Cassie and her ‘cult.’

52week04Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Joe Bennett
Inks: Jack Jadson
Colors: Alex Sinclair
Letters: Rob Leigh
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

History of the DCU Part 3
Story & Layouts: Dan Jurgens
Finishes: Art Thibert
Colors: Guy Major & Jeromy Cox
Letters: Nick J. Napolitano
Edits: Berganza, Cohen & Schaefer

This issue fills us in on the fourth week of the first month following the conclusion to Infinite Crisis. Several of the core plotlines are at least touched on in this issue. Renee Montoya finds herself entirely bored and frustrated at a pointless surveillance job–a job that keeps getting interrupted by The Question.

Some astronauts–I think they’re astronauts–get a glimpse of hope at finding the heroes lost in space during the crisis. Additionally, Booster and Fire discuss the way Booster’s going about his hero-ing, as Fire comments on Booster’s initial reaction to the loss of Ted last year.
Ralph Dibny speaks with Cassie and her ‘cult’ as she’s promised him answers and the possibility of seeing a certain lost loved one. The final plot touched on this issue is John Henry Irons as he contemplates what he’s done by having rushed into the hero gig without thinking–what creating Steel has done in his life and others’ as well–and leads us into what might be a bit of a change for the character.

In a way, it feels like there’s not a LOT that happens in this issue–but with no less than five simultaneous, ongoing stories all being told, that’s to be expected. The scene transitions feel a bit choppy–not entirely interruptive, but at least a couple times I found myself flipping back a page to see what day I was on, and then was surprised when the main story ended, not having registered that it was the end of the week. In a sense, it might be fairly easy to be taken out of the story considering the week ends ‘conveniently’ at a cliffhanger.

Despite the aforementioned choppiness, I didn’t feel like I was reading multiple stories by distinct writers–which I feel is a good thing, given that this is overall a singular story of the events ocurring during the "missing year." The writing in and of itself is good, and conveys the sort of slice-of-life scenes of these characters.

The artwork is good–nothing much negative to say about it, really. Visually, characters are all recognizeable and distinct, and I didn’t catch myself at any scenes wondering who a character was because of artistic interpretations of familiar characters. The art may not be singularly distinct and recognizeable specifically (the way, say, Alex Ross artwork might be)–but it is clear and clean, and gets across what needs to be conveyed visually in the story, and that is the main concern.

The only story point that really jumped out at me offhand was Steel’s–I’m not certain, but I think we’re seeing where his history has been modified somewhat, possibly undoing stuff from several years ago. And frankly, I’m ok with such modification, as I wasn’t thrilled with said events as they originally unfolded at the end of Superman: The Man of Steel.

The backup I’m not as thrilled with. This week’s four-pager informs us (yet again?) that Donna Troy remembers and/or has access to memories and knowledge of the multiverse, pre-Crisis on Infinite Earths as well as post-, and everything up to present. We’re reminded THAT there was a multiverse, that there was a crisis, and that sacrifices were made that rocked everyone deeply. For this reader, at least, it feels like nothing new that wasn’t covered in Infinite Crisis. Additionally, it feels like the framing of this history is a bit of a detraction, robbing the history/story of precious panels to keep reminding us of Donna Troy (but then, perhaps that comes from my envisioning it as a singular story, how it will read when all the chapters are read back-to-back rather than a week apart?)

Taken as a whole, I’m still not entirely sure what to make of this format. While it’s not perfect (and I can’t quite put my finger on anything that WOULD make it perfect), I’m enjoying it thus far. Of course, 4 issues down leaves us with another 48 issues to go… This ride’s just beginning, and DC‘s got me hooked for the present.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Booster Gold #12 [Review]

Quick Rating: Very Good
Story Title: Vicious Cycle

Booster & Michelle continue to “fix” time…

boostergold012Written by: Chuck Dixon
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

This second chapter picks up with Booster and his sister in the Batcave, at the mercy of Alfred–Batman’s butler…who intends the heroes stay put until his master returns, and holds a shotgun to back up his words. With a little help from Skeets, the two manage to abscond with some necessary (and perhaps not-so-necessary) resources, and continue their mission. Of course, though simple enough conceptually, their plan’s execution is a bit wanting, resulting in some further complications.

Dixon‘s writing portrays the characters quite well, and seems a perfect fit for a brief excursion into the Bat-corner of the DCU for this tale. Everyone seems to be in-character, and we’re provided with a number of cool “moments” and some fun nods to longtime fans (I assume plenty of people can identify with Booster in some of his comments about The Car, for one).

Jurgens & Rapmund continue to keep me impressed on the visuals. I really can’t find anything about the art that doesn’t work for me. From the opening page to the closing cameo panels…everyone looks spot-on, and that leaves me to simply enjoy the pretty art with a fun story.

All in all, another good issue of this series. While perhaps “just” a fill-in story between major creative lineups, the issue doesn’t feel like filler–it continues the basic premise of the series, and even sets things up for potential stories down the road a bit should anyone choose to follow up on certain points.

As the 2nd chapter of a 2-part story, this isn’t the best single issue to jump in on…but if you can find #11, the story makes a nice, fun point to jump on-board, and get a done-in-two story without needing to jump in for 6-some issues.

Recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

Booster Gold #9 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 4: Putting the Band Back Together

Booster Gold recruits his old buds so the Justice League International can help him fix Time…

boostergold009Written by: Geoff Johns & Jeff Katz
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

Have I mentioned that I’m lovin’ this series? There’s something about it that just really works, and I’ve enjoyed each and every issue so far.
This issue sees Booster and Beetle recruit their former teammates from the Justice League International days, as they take their fight into the midst of an Infinite Crisis unfolding differently from the one we know…since Booster has messed with the timeline by saving his best friend’s life.

While the JLI is being re-formed, Maxwell Lord and those in his power continue to see to Lord’s plans for the world working out as they might have, had events from Countdown to Infinite Crisis occurred differently. The issue moves along nicely, providing some cool reunions and believable, in-character reactions to other characters’ presence. There’s also a sense of something big on the horizon, and though one can guess at the permanency of the status quo, there’s still excitement and hope as to what the outcome will be after another couple issues.

The art–as usual and as now expected–is also very good, and seems perfectly suited to these characters.

This issue is as much a treat to look at as it is to read…and getting to do both makes it one of the finest comic series I’m currently reading.
Very much recommended!

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #7 [Review]

Quick Rating: Very Good!
Story Title: Blue & Gold Chapter 2: O.M.A.C.’D

Booster and Beetle face a horde of OMACs as they begin to discover what changes have occurred in the timestream…

boostergold007Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

It’s hard not to sound like a broken record…but I find myself enjoying this title more than just about any other monthly out there. It’s been a consistent high-hitter…great story, great art, and character dynamics that remind me why I enjoy super-heroes in the first place.

This issue we begin to see some major fallout in the timestream due to Booster’s rescue of Blue Beetle, and see the two interact with characters in a present that’s been altered by Beetle not having been killed by Lord when he was supposed to have been. Additionally, further light is shed on the mystery Beetle, as well as the Supernova subplot.

Though it seems like Infinite Crisis just finished, it’s great to see its earliest events being revisited in this context, as we see how things could have played out. That our characters are playing in the time-stream adds to the enormity of events that unfold, while also keeping them contained to this book without having to run around buying a bunch of tie-ins to "get" the story.

The writing is spot-on as usual, capturing the attitudes of the characters seen, and continue to remind me what a great matchup Booster and Beetle are–maintaining a sense of humour as the two deal with each other and outside events, while not feeling forced (nor like some vain attempt to recapture a bygone tone from two decades ago).

The art is also very strong, keeping everything clear, consistent, and in some ways fairly iconic. I not only have no complaint with the art, but feel that it’s set a visual standard for these characters against which I’ll find myself measuring any other appearances they make elsewhere in the DCU.

This is the second issue of the Blue & Gold arc (the first was #0, a play on the Zero Hour "Zero Month" the arc tied into)…and as such this may not be the best point to jump on-board. However, if you track down that #0 issue…I highly recommend jumping in with this title (and consider the upcoming collection of the first six issues). As far as DC super-hero titles go…this is one of the best-written, most dynamic and interesting books I can see, and is my favorite DC is currently publishing.

Very much recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

Booster Gold #0 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 1: The Secret Origin of Booster Gold

Booster and the Beetles encounter Parallax mid-Zero Hour in the timestream, and Booster confronts his past as the heroes are stranded in the future…

boostergold000Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

You know a book’s good when your primary complaint is a total fan-boy nit-pick with the issue’s cover. As a Zero Hour tie-in (complete with replacing "#7" with "#0"), I had honestly hoped to see the Zero Hour logo on the cover, making the cover fit in with the old 1994 zero issues. We do get the sharp silver coloring in the logo, which keeps it from being a complete bust.

As Booster and the Beetles discuss where to go from here, they encounter fellow time-travellers Parallax and Extant, circa DC‘s Zero Hour: Crisis in Time story from 1994. After a battle with the villains, the heroes find themselves stranded in the future–specifically at a day Booster remembers all too well. They scramble to salvage their mission, while Booster contemplates his role in affecting Time, and an even larger threat quickly becomes apparent.

The story itself here is very good–it keeps things moving forward in a believable way, also allowing the characters to interact with events in a nearly-fourteen-years-old story without seeming implausible (and if you’re not familiar with that story, you’re still in great hands as all you NEED to know is given to you in-context, without coming across as totally cheesey recap-conversation/thoughts!)

Visually, the artistic team–Jurgens, Rapmund, and Hi-Fi on the colors–deliver an excellent product. The Blue Beetles, Booster, even the Zero Hour villains all look spot-on, and really look just about the best I’ve ever seen ’em.

Right now, I’d have to say that Booster Gold is by far my favorite super-hero book out there. It’s smart, it’s funny, it’s serious…it builds off established continuity without being slave to it, and still has plenty of room to keep pushing the characters’ stories forward and open up new territory.

This issue kicks off the 2nd arc of the title, and makes a good jump-on point if you’ve been considering whether or not to pick up the book. Both as something "new" to check out or as a continuing purchase, I highly recommend this issue, and the title in general.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #1 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 1: Secret Origins

Booster Gold finds that despite saving the multi-verse, Time is still broken, and it’s up to him to save it–in a rather surprising way.

boostergold001Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Dan Jurgens
Variant cover by: Art Adams
Special Thanks to: "Grant Morrison, Greg Rucka, and Mark Waid…but definitely not Keith Giffen!"
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue rocks! It presses a lotta my fan buttons, and is one of very few issues of late that I put down and probably had some silly grin on my face, having just simply enjoyed it that much.

We pick up with Booster Gold a couple months after the events of 52, as he’s working to make it big again and get a shot at joining the current Justice League…even though none of it’s quite the same without his best buddy Blue Beetle (Ted Kord) around. Unfortunately for the would-be hero, other forces–and people–are at work in the timestream, and Booster finds himself drawn back into facing a crisis that threatens to keep him from his public and rise to genuine fame.
Throughout, we get a number of great character moments and interactions that speak to the potential of coming issues and stories, even as they add to the depth of this very story.

The story here seems really solid to me–and if there was a lack of solidity, it didn’t stand out to me. This issue–and series–builds on the events of 52 and takes up some dangling threads to start tying stuff up in one way or another. Booster is written in such a way that he’s not only true to classic/iconic form, but is also given some actual growth, leaving plenty of room for continuing growth as a character, without ditching or disrespecting the past.

We get a lot of what makes a great first issue for a new title: exposition/flashback to catch the reader up or introduce new readers to the state of affairs; prominent use of the title character; introduction of new and old characters for supporting cast; guest-stars to show what it is that makes this character stand on his own; a plausible story that builds on existing continuity without being bogged down; and several bits of foreshadowing and outright teases of what’s to come, that fit right into the context of the story without feeling forced.

The strength of continuity and the feel of the main character himself certainly must come partly from the fact that Johns was one of Booster’s writers from his last adventure.

Visually, the cover stands out immediately, with a fun, iconic sort of picture–and though I hadn’t realized it when I first noticed it and thought about what a cool image it was–the standard cover is by Dan Jurgens, who has had a certain place in Booster Gold history.

The general artwork in the issue is also very good…it captures the sheer fun-ness and energy of things. It’s not the most hyper-detailed, nor is it overly simplified…it clearly shows who’s doing what where and when, gets across what’s going on, and as a whole does a great job of doing what the art in a comic is supposed to do.

While this issue’s story, and perhaps very existence spring directly from 52, you need not have read that story to understand what’s going on here–and the details from 52 that do matter are recapped in the flow of this issue’s story. Though this looks to have elements drawn from all parts of the DC multiverse, and the ability to touch any and all titles that are part of the main stable of DC books, this issue feels very nicely self-contained, and a decent jumping-in point even if you’re not familiar with the DCU.

Taken as a whole, this issue is one of the single most enjoyable reads I’ve had all year, and I definitely recommend it–especially if you’re a fan of the character, of 52, or of the "new" multiverse.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4.5/5