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Teenage Mutant Ninja Turtles (IDW) #25 [Review]

teenagemutantninjaturtlesidw025City Fall, part four

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee & Tom Long
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

City Fall is shaping up to be one of THE epic TMNT stories, certainly a worthy rival to the classic City at War story that ran in the original TMNT series back in 1992/1993. This issue marks the halfway point of the story, and I’m extremely interested in what comes next!

Raphael–distraught over his role in Casey getting hurt and Leonardo’s being taken by the Foot–is out busting heads, hoping to find the Foot so he can atone for his mistake by rescuing Leo himself. Donatello talks to Casey on the phone, updating him on what’s going on…Raph’s out, and Splinter’s disappeared with Slash on some personal mission. Don and Mikey are heading out to search for Raph. April and Casey have a moment as we see their relationship continuing to bloom. Splinter meets with Old Hob to enlist aid in rescuing his son. Meanwhile, we see Leo as Shredder’s #2, his “Chunin,” and Karai isn’t impressed.

I recall several panels jumping out at me as the turtles looking kinda strange, which momentarily took me out of the story. However, on giving myself an extra moment to take stuff in, they actually fit with the rest…there were just details I’d not really noticed that I suddenly did (particularly the raggedness of the turtles’ masks, which makes sense and I like…it’s not like they’re going to some shop and buying perfectly manufactured masks or anything!). Overall I’m continuing to really enjoy Santolouco’s art, and very much appreciating the general consistency to the look of this title for this arc at least.

Story-wise, I continue to be fascinated by the possibilities of character growth, development, and change. As this is a relatively new continuity unbeholden to older material (but drawing organically from everything that’s come before and reworking it to fit together), I can see so much potential to things, which pleasantly derails any concrete expectations I might have. At the very least I anticipate this arc having drastic long-reaching impact on Leonardo moving forward as well as tricky consequences for Splinter, and likely long-term stuff for Casey.

It also appears that we’re about to have the introduction of a couple ‘classic’ very popular characters from the original TMNT cartoon brought fully into this continuity, and while I can mostly do without the idea of them, I have faith that they’ll be worked into this continuity quite well and be as different as Cobra Commander in the GI Joe comics was to the cartoon counterpart of that series…or at least, I really hope that’s the case!.

If you’ve read through to the prior issue, I see nothing in particular to this issue to give reason not to pick it up. 

I believe I saw solicitation text somewhere showing that IDW is continuing to collect every 4 issues into new paperbacks, so a new volume with the interlude between the Krang War and City Fall, as well as the first 3 chapters of City Fall itself should be available soon…which would make this a decent jumping-on point if you’re following the series in trades and are looking for a point to jump into the single issues.

And while you’ll certainly benefit from a larger context having read much of the earlier material, if you’re just looking for a solid, major TMNT story…for being 4 chapters in of an expected 7, I highly recommend this!

TMNT New Animated Adventures FCBD 2013 [Review]

tmntnewanimatedadventuresfcbd2013Story: Erik Burnham
Art: Dario Brizuela
Colors: Ronda Pattison
Letters: Shawn Lee
Edits: Bobby Curnow
Cover by: Dario Brizuela
Published by: IDW
Cover Price: $0.00

I’ve been “expecting” this series for quite awhile. I recall thinking it’d be one of the first TMNT things put out by IDW, and precede the new animated series. Obviously I was wrong in that expectation, but that also made me all the more curious about this issue, having watched most of the episodes so far of the tv show serving as inspiration.

I was quite gratified to find that this issue totally fits–for me, anyway–within the continuity of the show. It was like an adaptation of an episode, yet even better–because it’s an original story, with some really good art, that simply captures the spirit of the show while doing its own thing.

We open with Mikey showing off some new moves and getting teased by his brothers. Splinter steps into things, and uses the brotherly rivalry as a teaching moment–the turtles are all quite good with their chosen weapons…but what’s their skill level with an unfamiliar weapon? Ordered to maintain a temporary weapon swap, the turtles head up out of the sewers, and wind up fighting some Purple Dragons before encountering an even larger menace, and learning the wisdom Splinter set forth.

The story has these characters nailed–the personalities from the nick tv show shine through on all involved characters, and some of the quips are highly true to the show. I was especially impressed at a moment with Raphael and Donatello where Raph grabs Donnie and instructs him “Don’t you EVER try and finish that sentence”–the context and hearing the voice from the cartoon in my head nearly made me laugh out loud in a way that so rarely happens.

Visually I really enjoyed the art. Brizuela‘s name is familiar to me from work on a number of issues of Tales of the TMNT from 2004-2009. It’s very cool to see another “veteran” of Mirage TMNT doing some new TMNT work for tmntnewanimatedadventuresfcbd2013backIDW…something I hope to see more of from creators with any interest in doing so. The characters all look like their animated counterparts (though admittedly CGI to 2D); but the art’s still got a certain uniqueness about it. It’s obviously based on the cartoon, but it’s not trying to BE the cartoon. It’s also quite a lot better-looking than stills taken from the cartoon itself.

This is easily my favorite Free Comic Book Day issue this year, and I’m really looking forward to the first issue of the actual ongoing series this summer.

If you can only grab one FCBD issue this year, I’d highly recommend this to fans of the TV show or fans of Burnham or Brizuela‘s other work, and general fans of the TMNT as a whole.

TMNT #50 Treasury Edition

I learned of this “treasury edition” a few weeks back, and asked about it at the comic shop, and was put down for an order. For the sheer physical size of the thing, and the price of usual comics, $9.99 seemed like a steal for this. Of course, now that it finally came in and I had a chance to look at it, it did not turn out to be exactly what I’d expected.

tmnt050treasurycover

I’d expected this to simply be an over-sized reprint of the original issue–just the original issue in its entirety, blown up to this massive size. Instead, it turned out that this is basically a companion piece to the issue (blown up to this massive size).

tmnt050treasuryinterior01

We get a look at the original layouts to the issue, beautifully reproduced–so much so that I kept looking closer: the intro to the volume references the ballpoint pen, and darned if everything doesn’t look like Kevin Eastman himself actually drew on blank pages and handed the result to me! I also like the annotations throughout…

tmnt050treasuryinterior02

Once beyond the layouts for the entire issue, we get a look at many of the final pages in various states (pencils-then-inks, etc); again annotated, allowing quite a look at the process that went into the issue.

tmnt050treasuryinterior03

And then at the back of the volume, we get the original notes/outline to the entire City at War story, which proved interesting reading (and has bee all the more eager to dive into the story when my copy of the TMNT Ultimate Collection vol. 4 arrives in the next few days!)

tmnt050treasurysize

As I said above…this is very much an oversized publication, as you can see here. While this wasn’t exactly what I expected, and I would have gladly paid $15-$20 for this plus the full-size pages of the original issue, it’s quite a worthwhile volume.

The original Eastman & Laird run, the Tales run, Return to New York, and City at War are my favorite of the original series. And the original printing of #50 back in 1992 or so was offhand THE first issue of the “real” TMNT that I ever bought/owned, so it has special significance for me.

I even have a City at War poster that’s hung in my living room for the last couple years since I acquired it that I fully intend to get framed one of these days.

greenturnstored

TMNT (2012) Wave 2 toys at Walmart

tmnt(2012)wave2

For some reason, I thought I was going to have to wait til Spring 2013 for new TMNT figures. As such, I was quite pleasantly surprised to find the 3-figure second wave of TMNT toys at a local Walmart.

Of this wave, Metalhead’s the only familiar character for me. I had the Metalhead figure from the original 1980s line, though I’m not particularly familiar as yet with the comics version of the character. I don’t know if I lucked across this wave just a couple days after it came out or not–but the Metalhead episode of the cartoon just aired 3 days ago.

metalheadfront

Dogpound is a new character to me; though I recognize the character of Bradford from the episode where Mikey “friended” him on a social network, somehow I don’t remember him being mutated yet–may just not have stood out to me at all. This is probably the largest–and heaviest–of all the standard TMNT figures so far…which makes up a bit for the toys’ pricing.

dogpoundfront

Fishface I only recognize from some photo I saw online awhile back of a prototype or from Toyfair or some such. This is probably my least-favorite of the entire line so far–I should have left this guy on the peg, but figured my OCD would torture me til I wasted time and money on gas hunting the figure down later, so went ahead and just bought it now while all 3 figures were in front of me.

fishfacefront

And here are the profiles from the back of the figures’ cards:

metalheadprofile

dogpoundprofile

fishfaceprofile

Finally, here’s the modified roster for this wave, showing all 12 figures to date for this line. I really dig this format–for years I’ve hated the lines that show maybe 2-3 other figures…you never know what other figures are actually OUT, from any given single figure, that way! Here, you get to see the ENTIRE LINE–first AND second waves–so you know what figures EXIST…and thus, what to even look for. I see 12 unique figures, I have 12 (plus the extra Foot Soldiers and Kraang), so I’m good (until the next wave hits–whenever that is).

tmnt(2012)todate

Teenage Mutant Ninja Turtles #14 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3/5
Overall: 4.5/5

The Rest of the Stack: Week of September 5, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

THE HYPERNATURALS #3

I’m continuing to get drawn in, and the odd vocabulary elements are feeling a bit more normal. I’m liking the flashbacks that are fleshing out the present, and beginning to get a sense of the continuity that’s been built from the start of this series. You know something’s being done right when I’m interested in going back to re-read the issues so far just to appreciate the world that’s been built in such a short span of time. The story is engaging and the characters are easy enough to identify with. The art continues on a high note as well. Though I saw this issue’s end coming a couple pages early that ramped up the tension which made the cliffhanger both that much more appreciable and a bit anticlimactic, as if it ended a panel or two too soon.

BLOODSHOT #3

Three issues in, and I’m quite enjoying this series. Having figured out the art style for the flashbacks vs. the present, I quite enjoy the shifts, as we follow Bloodshot on his quest to find out the truth about his past. While he seeks his past, Project Rising Spirit is determined to remove him from the field permanently. The story kinda sucked me in on this issue; as said, recognizing flashbacks made this a much more enjoyable read and didn’t seem disruptive at all. I like both visual styles as presented here. As I keep saying, I’m enjoying this new take on a “classic” character; even knowing this isn’t the original “version” doesn’t bother me. Sort of a cross between Marvel’s Ultimate Comics line and DC‘s New 52, with the best of both worlds. Definitely looking forward to the next issue.

ARCHER AND ARMSTRONG #2

The cover to this issue puts me in mind of a cover from the early issues of the Wolverine relaunch back in ’03 or so, where we see grumpy Wolverine on the ground, a line of bullet-holes across the wall–and him; and just looking at it, you know someone’s in for a world o’ hurt. Here, we get a look at the two title characters and a scene that kinda plays on the state of things, and (at least to me) comes off as rather amusing. Archer with a crossbow, pondering the Armstrong, who he’s shot umpteen times but calmly (cheerfully, even!) drinking a beer. With his parents’ reality revealed, Archer breaks from them and decides to join Armstrong, and the two begin their quest for the parts of The Boon that are scattered throughout the world. Of course, it wouldn’t be a quest if it was easy, and things sure don’t start easy for the pair. I really like this new take on the characters–it’s fresher and somehow seems a bit more realistic than the classic. I also like that the title characters don’t spend the entire first arc or two against each other–I’m far more interested in how they handle things as a “team,” with such drastically different backgrounds, personality, and abilities. The story keeps me interested, and I like the art–and the character designs. This Armstrong looks younger–and more presentable–than the classic, and somehow, that brings more of a sense of “fun” to the title, amidst the darker, more serious elements.

TMNT MICRO-SERIES #8: FUGITOID

This issue introduces us to the Fugitoid–an alien scientist in a robot body. This issue as a whole is “the origin issue” for the Fugitoid, detailing the robot as well as Dr. Honeycutt, and the motivations that led to the Fugitoid’s situation. While the essense of the original origin is present, details have obviously been changed–and it works really well for me. The art’s pretty solid, and pulls off the “alien, yet similar to Earth” vibe. The story itself is good, though I found out after reading this that the issue spoils something from the next issue of the main TMNT title–though I didn’t feel like there was anything particularly revelatory, and actually thought this played off stuff we’ve already seen. We get a glimpse of an entire culture that works far better for me than their use in the classic cartoon–taking a campy, goofy concept and making it a valid, reasonable element for the current continuity. The issue ends with no ad for a next issue, and I’m unsure if there will be any more–the first collected volume was 4 issues, and this is the 8th–making another complete 4-issue volume. I hope these continue; as I’ve indicated before–I’d gladly keep buying this companion series to the main title, with different creative teams and spotlight characters.

TMNT COLOR CLASSICS #4

While the turtles are out searching for Splinter, they are ambushed by the Foot, who want revenge for the death of Shredder. While battling the ninjas, the turtles come across a strange building marked with the letters “TCRI”–which they recognize as the same as what was on the canister of goo that mutated them. When they investigate the building further, they find plenty of oddities, including the inhabitants of the building, and an alien device they’ve built that spells major issue for the turtles’ future. The story is fairly simple, and things kinda scoot along quickly. This is still early in the existence of the TMNT, so for me it’s more the ideas that were put forth than actual grace in execution of the story. The art’s solid, and quite a contrast to contemporary takes on the characters. Still, I like it, and it’s really cool to see this colorized in a single-issue format; if I didn’t know it started out black-and-white and had no attention called to it, I’d have a hard time believing this wasn’t a color comic to begin with. Despite the various collected volumes already out, I hope this Color Classics series lasts long enough to re-present the entire Mirage vol. 1 TMNT series…though I wouldn’t entirely mind if it skips a bunch of the middle stuff and just re-presents the “core” Eastman/Laird stuff of the first 11 issues, Micro-Series, Return to New York, and City at War arcs.

True Fresh Starts vs. Mere Rebooting of Numbering

archerandarmstrong001New #1s may work. In a way, they’ve worked quite well on me in the past year. If I recall off the top of my head, I bought around 30 of ’em last September/October with DC‘s New 52 initiative. Of course, I didn’t stick around very long on any of the titles, topping out around 8-9 issues of Animal Man and Swamp Thing. While I’ve largely kept up with Batwing, that’s been always a month behind for the “discount” on the digital, and I suppose another exception would be following up from Batman with a couple digital issues closing out the Night of Owls stuff.

extermination001cBut this summer, I’ve found myself fairly invested in and enjoying 7 new titles from #1, as well as the just-past-the-one-year-mark Teenage Mutant Ninja Turtles title from IDW.

Despite the $3.99 pricing, I’ve made exceptions for these for being non-Marvel/non-DC mainstream books.

And they’re all either completely new, original properties, or PROPERLY-done relaunches/reboots.

The Boom! titles (Higher Earth, Extermination, and The Hypernaturals) bloodshot001are all brand-new original properties that I’ve gotten in with on the “ground floor” from #1 (or the FCBD) issues, and thus far am following them with the new release of each single issue. As new properties, obviously these are fine being in the low numbers. They’re not mere continuations of existing continuity or new iterations of otherwise identical titles (and sometimes creative teams).

And then with the Valiant books (Archer and Armstrong, Bloodshot, Harbinger, and XO Manowar), the original titles have been gone more than 12 years, and the current company is ITSELF a whole new iteration, sharing only name and teenagemutantninjaturtlesidw001properties with the original Valiant. And since they’re not picking up with where the original Valiant properties left off in the late-1990s, it only makes sense to start fresh, with both new #1s and new continuity.

Even TMNT is forging a whole new universe from any of the prior-existing universes, and I’m enjoying the plethora of stuff that IDW‘s been pumping out there. With a year or two between the end of the “Volume Four” series by original TMNT co-creator Peter Laird and draining the last of the done-in-advance queue of work on the higherearth001aTales of the TMNT title, a whole new company in control of the characters, a new license…it makes sense there’d be a new #1, and new “history” for the characters.

It just does not sit well with me the constant renumbering that Marvel–in particular–does; such that it’s actually in itself on principle turned me off to everything post-AvX (and got me to drop all the tie-in AvX titles). DC has at least had the “guts” to hold to the new numbering, keeping the books on schedule, and giving in and having various “waves” of books–cycling titles OUT that aren’t working and xomanowar001cycling in new ones, such that there’s beginning to be a hint of numerical diversity rather than “everything” being the same number each month.

But having come through the 1990s and the 2000s, having followed many characters for nearly two decades, the new stuff just isn’t (as a whole/in general) sitting well with me, and I’m even more put off by the pricing. I’ve bought DC and Marvel since their output was $.75 to $1, and as the prices have crept (and LEAPT!!!) upward…it’s just so hard to “justify” $3.99 (even $2.99) on titles/characters I hypernaturals001aremember paying only $1.50 to $2.25 or even the more recent $2.50 for.

With the Boom and Valiant stuff…it’s starting at $3.99, and broken record though I am, I’m just somehow more “able” to accept the higher price for stuff that’s rooted in the present, with today’s prices, rather than paying today’s prices for yesterday’s properties.

I also don’t have lengthy backstory to try to catch up on at high prices or out of print collected volumes to justify paying high premiums for. harbinger001And rather than be told that continuity doesn’t matter because of the sheer volume of continuity…these are all young enough titles that the “continuity” isn’t even an issue yet any more than it would be for ANY self-contained story.

After 23 years of keeping up with comics, it’s sort of sad to realize that of the ongoing titles I’m keeping up with, I’m looking to bail on the only title in triple digits (The Walking Dead) in favor of the collected volumes, which leaves the highest-numbered issue to the TMNT at #13 (last week).

Teenage Mutant Ninja Turtles #13 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4/5

New TMNT figures are out!

donatellocloseupinpackageFor the last few weeks, I’ve been walking a couple extra aisles in Walmart and Target, keeping an eye out for a lot of green. Ninja Turtles green.

My logic’s been that surely the new toy line would be out AHEAD of the new animated series (which I believe premieres end of September). Unfortunately, not a sign of TMNT stuff.

Yesterday I did a Google search to see if there was any easily (read: “quickly”) accessible information about when the new toys would be out, and I found primarily references to Toys R Us.

donatellobackinpackageFast-forward several hours, and I was headed to a local mall to see if the comic shop there had a couple comics I’d decided I was actually interested in buying…and recalled 1. there’s a Toys R Us and 2. what I’d read about TRU having the TMNT figures already.

So…I decided to swing by the TRU first on the chance they’d have the figures, and that they’d be the familiar $5.99 or so that I’ve seen Power Rangers and Batman: Dark Knight Rises figures priced at.

donatellofrontinpackageWell, they had the figures, but they’re priced like the Marvel 3.75″ figures at $9 ($8.9x anyway).

This Toys R Us had one Donatello, one Foot Soldier, several Kraang, several Splinter, and one April O’Neil. Had they had all 4 turtles, I would have bought Leonardo or Raphael. But, with only one turtle available, I bought Donatello (and I sincerely hope April does not become a “chase”-type figure like with the vintage 1980s line).

Not enthused at the pricing…but it’s TMNT. My weakness.

I have mixed feelings on the packaging…but that also ties to my feelings on the new theme song, both of which I’ll hopefully address in another post in the near future. (In short–there’s a certain retro/homage element I like).

donatelloprofilefrombackofpackage

tmntfirstwavefigures

Teenage Mutant Ninja Turtles (IDW) #12 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4.5/5