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TMNT Micro-Series #7: April [Review]


Full review posted to cxPulp.com
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Story: 4.5/5
Art: 4/5
Overall: 4/5

Magic: The Gathering – The Shadow Mage Revisited


Full post at FantasyRantz.wordpress.com
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A 2012 look at Acclaim/Armada‘s 4-issue mini-series from 1995, introducing Magic: The Gathering to comic books for the first time.

TMNT at Walmart and Target (2012)

After seeing bare-bones presence of the new TMNT toys at Target, they seem to have finally joined the ranks of the “regularly stocked,” as I’ve now seen these multi-peg displays at 5 or 6 different Targets.

I still don’t care for the “sound FX” figures, and would actually be sorta interested in the “TMNT Classics” line (at least for Leonardo).

The photo below was taken at the Target in Willoughby, OH:

tmntattargetwilloughby01

I was actually fairly surprised when I saw the following in the Eastlake Walmart recently. Though “late” to the party, that Walmart had a better stock of figures than most of the Targets I’ve seen–though not all visible here, all 9 unique “basic” figures were on these pegs.

tmntatwalmarteastlake01

At the “Super” Walmart in Brimfield, OH, the aisle tag isn’t quite appropriately placed, but it caught my attention, so served its purpose. I was beginning to REALLY doubt Walmart’s support of these new TMNT toys, but I guess I didn’t need to.

tmntatwalmartbrimfield01

And I’m not quite sure what to make of these bare pegs…the “display” looks pretty shoddy and bare…but that’s hopefully because the things are actually selling.

I’ve often had an “issue” with toy lines for their “peg warmers,” and it does seem like the turtles themselves are filling that role so far: it’s Shredder, the Kraang, the Foot Soldier, and April O’Neil that seem relatively rare–and even Splinter.

tmntatwalmartbrimfield02

The ancillary stuff–the role play kits, the talking/FX turtles, and the vehicles seem pretty common–for what little attention I’ve paid. Continue reading

True Fresh Starts vs. Mere Rebooting of Numbering

archerandarmstrong001New #1s may work. In a way, they’ve worked quite well on me in the past year. If I recall off the top of my head, I bought around 30 of ’em last September/October with DC‘s New 52 initiative. Of course, I didn’t stick around very long on any of the titles, topping out around 8-9 issues of Animal Man and Swamp Thing. While I’ve largely kept up with Batwing, that’s been always a month behind for the “discount” on the digital, and I suppose another exception would be following up from Batman with a couple digital issues closing out the Night of Owls stuff.

extermination001cBut this summer, I’ve found myself fairly invested in and enjoying 7 new titles from #1, as well as the just-past-the-one-year-mark Teenage Mutant Ninja Turtles title from IDW.

Despite the $3.99 pricing, I’ve made exceptions for these for being non-Marvel/non-DC mainstream books.

And they’re all either completely new, original properties, or PROPERLY-done relaunches/reboots.

The Boom! titles (Higher Earth, Extermination, and The Hypernaturals) bloodshot001are all brand-new original properties that I’ve gotten in with on the “ground floor” from #1 (or the FCBD) issues, and thus far am following them with the new release of each single issue. As new properties, obviously these are fine being in the low numbers. They’re not mere continuations of existing continuity or new iterations of otherwise identical titles (and sometimes creative teams).

And then with the Valiant books (Archer and Armstrong, Bloodshot, Harbinger, and XO Manowar), the original titles have been gone more than 12 years, and the current company is ITSELF a whole new iteration, sharing only name and teenagemutantninjaturtlesidw001properties with the original Valiant. And since they’re not picking up with where the original Valiant properties left off in the late-1990s, it only makes sense to start fresh, with both new #1s and new continuity.

Even TMNT is forging a whole new universe from any of the prior-existing universes, and I’m enjoying the plethora of stuff that IDW‘s been pumping out there. With a year or two between the end of the “Volume Four” series by original TMNT co-creator Peter Laird and draining the last of the done-in-advance queue of work on the higherearth001aTales of the TMNT title, a whole new company in control of the characters, a new license…it makes sense there’d be a new #1, and new “history” for the characters.

It just does not sit well with me the constant renumbering that Marvel–in particular–does; such that it’s actually in itself on principle turned me off to everything post-AvX (and got me to drop all the tie-in AvX titles). DC has at least had the “guts” to hold to the new numbering, keeping the books on schedule, and giving in and having various “waves” of books–cycling titles OUT that aren’t working and xomanowar001cycling in new ones, such that there’s beginning to be a hint of numerical diversity rather than “everything” being the same number each month.

But having come through the 1990s and the 2000s, having followed many characters for nearly two decades, the new stuff just isn’t (as a whole/in general) sitting well with me, and I’m even more put off by the pricing. I’ve bought DC and Marvel since their output was $.75 to $1, and as the prices have crept (and LEAPT!!!) upward…it’s just so hard to “justify” $3.99 (even $2.99) on titles/characters I hypernaturals001aremember paying only $1.50 to $2.25 or even the more recent $2.50 for.

With the Boom and Valiant stuff…it’s starting at $3.99, and broken record though I am, I’m just somehow more “able” to accept the higher price for stuff that’s rooted in the present, with today’s prices, rather than paying today’s prices for yesterday’s properties.

I also don’t have lengthy backstory to try to catch up on at high prices or out of print collected volumes to justify paying high premiums for. harbinger001And rather than be told that continuity doesn’t matter because of the sheer volume of continuity…these are all young enough titles that the “continuity” isn’t even an issue yet any more than it would be for ANY self-contained story.

After 23 years of keeping up with comics, it’s sort of sad to realize that of the ongoing titles I’m keeping up with, I’m looking to bail on the only title in triple digits (The Walking Dead) in favor of the collected volumes, which leaves the highest-numbered issue to the TMNT at #13 (last week).

Fatal Attractions Revisited: X-Factor #92

xfactor092The Man Who Wasn’t There

Co-Plotter: Scott Lobdell
Penciler/Co-Plotter: Joe Quesada
Script: J.M. DeMatteis
Inker: Al Milgrom
Letterer: Starkings
Background Assist: Cliff Van Meter
Colorist: Oliver
Assistant Editor: Jaye Gardner
Editor: Kelly Corvese
Group Editor: Bob Harras
Published by: Marvel Comics
Cover Dated: July, 1993

This issue kicks off the Fatal Attractions story/crossover/event, and carries the cover title “Out of the Light and into thy father’s shadow,” which is an apt declaration of the interior.

After an attack on a bunch of humans in hospice, X-Factor is investigating the slaughter. Though they lose the last survivor from the attack, the team has a prisoner–one of the Acolytes–who doesn’t seem inclined to give them any information until Quicksilver shows up. As the Acolytes worship Magneto, they place great importance on The Son, which allows some answers to be coaxed from the captured Spoor. Despite orders to remain behind, the rest of the team follows Quicksilver and government liaison Valerie Cooper, and what they find at an apparently quiet military base shocks the team and creating a rift between them and Cooper. Lead Acolyte Fabian Cortez does the usual villain thing of spouting off about his plan to Quicksilver, and is angered when his offer to install the Son of Magneto as leader of the Acoyltes is rejected. After X-Factor’s battle with the Acolytes ends, the team is left to deal with Cooper, who has had a revelation of her own explaining her recent actions and attitude.

I know I read this issue when it first came out 19-some years ago, but this time through much of the issue read as “new” to me. I remembered the Acolytes’ attack on the hospital, and the woman crying at the end, but the in-between stuff hadn’t stuck, nor did I have any great grasp on who all these characters were or their context.

It’s quite interesting looking back from 20 years later, knowing where certain characters wind up, and knowing in general what I do today about them that I did not know then. For one thing, I feel like I truly appreciate the enormity of this story now, where back then it was just an extra-length issue with a sturdy cover, fancy “hologram,” and a nearly triple-sized price tag ($3.50, but I think an issue like this published today would–knowing Marvel–be at least $7.99 if not $9.99).

Story-wise, I’m not entirely impressed–though this issue seems to set stuff in motion for the rest of the Fatal Attractions series, there’s something to it that just doesn’t feel like it “matters” as much–perhaps because this is just kicking stuff off, and so the nature of the crossover isn’t yet apparent by this issue’s conclusion, so it winds up feeling like more of a prologue or tangential piece of things. While the Acolytes are present here and their slaughter of the humans will have other consequences later in the arc, this issue is very much an X-Factor issue, and seems very much like the “random” issue plucked from continuity and read out of context. Knowing what I do now about Quicksilver’s relationship with Magneto, this issue holds more meaning for me–all the familial relationships of Marvel characters were still mostly abstract to me in 1993.

I definitely like the art for the issue, and in the first few pages I found myself thinking there was something familiar about it–and had a momentary “ah-ha!” when I saw the credits box and realized this was Quesada‘s work–I’d totally forgotten that he was the penciler on this series back then. I don’t recall being at all put off by the art back in ’93, and at present, find that it holds up well, as the characters are distinct, the action’s easy to follow, and I even actually like the very-90s character designs.

I’m most used to seeing the front half of this cover, so I’m that much more impressed opening the issue and looking at the whole of the image. The trade dress for this series is the darkened overlay on the right-hand side with the Fatal Attractions logo, cover blurb/title, and of course the hologram. This overlay takes up nearly half of the front cover and for me has always been the dominant factor. The hologram image itself is about the size of a trading card, and even now remains quite impressive to me–I recall noticing how “deep” the image was, and in the right light I can still stare at it for a bit, marveling at the detail and depth. (Even with contemporary 3-D films, I’m far more impressed by the depth of purported 3-D than I am stuff popping out at me).

All in all, a strong issue that I definitely like. Though I paid full price for a copy back in the day, I’ve since snagged this issue from 25-cent and 50-cent bins, though considering its cover price is still cheaper than a contemporary 20ish-paged single issue from Marvel today, it’s well worth its full price. Heck, the hologram alone is worth the 25/50 cents to $1 price if you come across it in a bargain bin. Though this is part of a larger story, it stands alone well enough.

xfactor092wraparound_large

Boom! Studios’ The Hypernaturals

Back in May, I reviewed the Hypernaturals Free Comic Book Day Edition.

Since then, I ended up deciding to throw in with several Boom! titles (Higher Earth and Extermination as well as this one) and though it lacks the familiarity of a Marvel or DC title, I’m quite enjoying this so far.

So far in this first arc, the Hypernaturals centennial team is feared lost, which means that a couple of retired team members are forced to come out of retirement, joined with a couple of didn’t-quite-make-the-team teens, as they set out to discover what actually happened to the newest team and rescue them if possible.

The first issue sees the “rescue team” come together and set out on their mission, where they get a really big clue as to what they’re up against. The second issue sees the team through their first battle together while flashbacks reveal more about the characters themselves and their motivations.

Story-wise, I’m enjoying this series on the whole. There are a number of characters, and while they are individually recognizable and stand out when I see them, I’m not yet all that invested in them, and character names don’t stick with me beyond actually reading the issues or paging back through FOR names. I like the somewhat super-hero feel to this series mixed with the “cosmic,” which makes a lot of sense since it’s written by Abnett and Lanning. The concepts and world-building have been interesting and make sense in their context, without making the environment overly “fantastic.” This is definitely sci-fi and all, but at its heart the story is familiar and timeless.

Walker, Derenick, and Downer make the whole thing look really good. This series looks like a standard super-hero comic–futuristic machinery, uniforms, the works. Given this is an entirely new series, nothing jumps out at me as being ‘wrong’ and I like the various character designs so far. In some ways, this puts me in mind of something vaguely Fantastic Four-ish with a definite hint of the Legion of Super-Heroes.

I also like the backmatter, as we (at least on the first two issues) have a double-page “interview” with one of the protagonists, allowing some further insight into the characters that just isn’t possible within the pages of the story itself. For what I imagine would be obvious reasons, these remind me a bit of Watchmen.

All in all, this is another new title from Boom! that I was hesitant on initially due simply to the $3.99 price point, but have recently thrown in with as an alternative to Marvel and DC. I’m not thrilled with the price, but it doesn’t bother me so much here as it does from standard Marvel and DC fare. So far, I’d say if you’re interested in stuff by Abnett and Lanning, this would be a great series to check out for something new from them that is not constrained by a corporate sandbox.

Teenage Mutant Ninja Turtles #13 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 3.5/5
Overall: 4/5

Boom! Studios’ Extermination

I started watching Falling Skies last year, and found that I enjoyed it overall. Granted, I “lost track” of it along the way and have yet to finish the first season, but look forward to catching up on both seasons on DVD in the not-to-distant future. I mention that because in a way, I think this title could be (in broad strokes) described as Falling Skies with super-heroes.

We open with a character that fits the Batman archetype, Nox. Human, no powers, self-made and all that; even has the dark uniform and cowl/mask. With him is the Red Reaper, a science-based villain…yet the two are working together. Of course, in a world overrun by aliens that have practically exterminated humanity and are trying to finish the job, the whole “hero vs. villain” thing doesn’t hold up–after all, even the villain bent on ruling the world, accumulating vast financial gain or pretty much any goal that’s roughly sane doesn’t want the world destroyed by a third party.

By the second issue, we have a bit more camaraderie between the two–they’ve survived some alien attacks and had some setbacks. When they find a band of survivors, they’re put to the test. Reaper is quite happy to throw in with the survivors…but Nox can’t get over the fact that he recognizes their leader as a former villainess.

The third issue involves more characters in the story as we continue to learn about this world past and present–what it was like before the invasion and where things sit at present. Particularly memorable is what we learn about Nox and where his motivation may not actually be what it seems to be, which could be trouble for the survivors.

I particularly like the story so far. There’s plenty of the familiar–especially in the flashbacks–with heroes and villains fighting, and even some in-fighting with the heroes. But the post-apocalyptic “present” holds a lot of potential and details a situation that I haven’t seen all that often for an ongoing series. Obviously a post-apocalyptic future setting isn’t new; even forcing a hero to work with his enemy isn’t new. But as the status quo for an ongoing series, I like it, and it actually seems a bit fresh…particularly compared to the standardish fare from DC and Marvel of late that just isn’t doing it for me anymore.

The art’s good, and nicely captures both the past and present settings. I also (once I picked up on it) like the way the “present” is conveyed with full-bleed pages while the flashbacks maintain the blank white borders. The story often compares and contrasts the two time periods, and the art drives it home without the need for captioning to describe which is which or when.

As with Higher Earth, I find myself giving this title a “pass” when it comes to the variant covers and $3.99 price point. While this could easily be just one of a number of titles exploring the after-effects of some temporary-status-quo-changing “event” that ties in with other titles to give a full picture…this is just one title, isolated to itself, telling THE story. That there’s room for so much more makes it feel that much more epic, but as of present, it’s a single title that doesn’t require any other series to “complete” the current/ongoing story. As to the variant covers, I’ve simply requested the “A” cover for consistency, and ignore as best I can the solicits and advertising and such that show other covers.

I look forward to seeing the progression of the relationship between Nox and Red Reaper, as well as what becomes of the survivors. In that regard, I definitely hope that this becomes something comparable to The Walking Dead in that it’s a superhero story, a story of characters interacting, and the aliens trying to exterminate humanity become background in the setting. While I have little hope , really, of any new comic making it even past a full year, I would love to see this last awhile…at least long enough for the creative team to tell their story in full, if this proves a finite series.

Also: My thoughts on Higher Earth #s 1-3 at Fantasy Rantz.

The Rest of the Stack Catch-Up: TMNT and AvX

The Rest of the Stack logo

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

It’s been a few weeks since I’ve posted much, so this is part of my “catching up” on the past month and a half or so.

TEENAGE MUTANT NINJA TURTLES COLOR CLASSICS #3

I’d forgotten this issue’s story. I guess it had to be somewhere, but my memories of these early issues jump from the turtles meeting April and dealing with Stockman and the Mousers right into what is probably going to be in #4. Yet, we get some pretty important stuff going on here as the turtles find Splinter missing (possibly killed by the Mousers), and actually turn to April for help. We also get the obvious inspiration for “the Turtle Van” (but less commercial). And the issue ends with the introduction of characters that inspired one of the primary characters in the classic cartoon series. The story itself is pretty basic…nothing all that deep, but still enjoyable enough in itself. I really like the art here as it’s just “classic” for me (biased though I must admit I am). The color added blends very well with the original black and white, such that it’s hard to believe this wasn’t a color series to begin with. (7/10)

RAPHAEL #1

Beyond the first issue of the TMNT Color Classics, I wasn’t sure how IDW was going to go about reprinting these issues, and sorta feared the Micro-Series issues would be merged in with the numbering, resulting in TMNT Color Classics being its own numbering that wouldn’t correspond with the issue being reprinted. However, this issue simply reprints the Raphael issue as itself, and I love that. The issue’s story is pretty basic and cliche, lacking much of the depth that we eventually get with the characters. Casey’s introduction here doesn’t work so well for me, but every character has to start somewhere. There’s also some clunky dialogue with Raph that just doesn’t seem to fit ANY version of the character I think of. The art’s classic Eastman & Laird (duh) and looks quite good in this new colored format. (7/10)

AVX #8

This issue is largely focused on Namor, as he lays waste to Wakanda, and the Avengers dogpile him, ultimately learning some useful information about the Phoenix Force and its interaction with multiple hosts. Storywise, this was one of my least-favorite issues–but then, that’s largely because Namor’s one of my least-favorite of the Phoenix Five (coming in just behind Illyana). It’s also increasingly difficult to take the scope of this story serious in the face of ongoing stories in other books seeming to have nothing to do with what’s unfolding in AvX, and that even some of the actual tie-in books are barely pulling a “red skies” level of involvement. The art’s a mixed bag for me, with some of the pages looking good and others just looking horrendous to me. (4/10)

AVX #9

Nine issues in and there’s just enough of a “completist” in me to grin ‘n bear it: I started following this series, and now I want to finish it, just on principle of finishing it–though I dropped all the tie-ins cold-turkey due to frustration at Marvel continuing its cycle of not even letting one event finish before announcing the next, and the spoiling of the end of this series, and Marvel Now… This issue’s another beat-down issue, with the Avengers piling on Colossonaut and Magik, with Spider-Man taking the worst beating of the bunch this time. The art continues to be mixed, with some panels looking excellent while others look generic and a bit rushed by comparison. This is the three-quarters mark of the series, and I’m quite ready to get to the end. (5/10)

AVX #10

Cyclops has shown up to take Hope away from the Avengers, though she makes it clear she does not wish to go with him. Fighting breaks out, and Hope even gets to ride a dragon, before turning her powers on Cyclops with an unintended effect. After the previous issue, the Phoenix Force is all the more concentrated in Cyclops, which makes Hope’s effect all the more meaningful. With the ending of this issue actually pulling me back into stuff and looking forward with interest to seeing how this story’s going to conclude. (6.5/10)

The Rest of the Stack Catch-Up: Miscellaneous (July/Early-August 2012)

The Rest of the Stack logo

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

It’s been a few weeks since I’ve posted much, so this is part of my “catching up” on the past month and a half or so.

GAMBIT #1

I picked this up because it was a new #1, a new start on a new Gambit series. I loved the original ongoing from ’99-’01 by Nicieza, and figured I’d check in on the character here. The issue itself is pretty good–we see Gambit in full thief mode, having fun with what he does, and while I can’t quite place all of his apparent motivations as being “fitting,” they work here, and I once again can totally “buy” Gambit as a solo act without needing the other X-Men. The art’s solid, though there’s something just a little bit “off” for me. Unfortunately, with other problems I’m having with Marvel lately–particularly the pending Marvel Now renumbering/relaunching of so many books; even if this stays at $2.99, it’s not enough and too late for me to truly care to “invest” in a long-form limited series right now. I’ll catch up in collected volumes or bargain bins if anything much pans out for this book. (8/10)

X-O MANOWAR #3

Normally I’m not a fan of decompression, especially lately…certainly not in a $3.99 book. But I’m loving this new X-O Manowar series. The story’s still seeming very familiar, keeping the basics of the character (as I recall ’em, anyway) pretty close to the classic version, just updated quite a bit to present-day comic sensibilities. The art’s a bit rough, but somehow fits the tone of the comic and the character in a way that works. I’m not all that familiar with characters’ individual names and such yet, but the issue works well for me just enjoying the story in and of itself. (7.5/10)

WALKING DEAD #101

Perhaps I’m over-simplifying a bit, but this (like its predecessor, the over-hyped #100) is a strong “next chapter” of the ongoing Walking Dead story. The art’s solid as always, maintaining the usual consistency–it looks and feels like an issue of The Walking Dead. The story moves forward, as the various characters react to what happened last issue, and begin to figure out what to do next. And of course, “to be continued.” I don’t know how much longer I’m going to stay on the “singles” bandwagon this time–I’m trying to tell myself to go back to the trades after this arc…but we’ll see. (7/10)

ANTI #1

I was surprised when the LCS owner mentioned this title to me when I recently revised my pull-list, as I had completely forgotten about it. I mean…it didn’t even ring any bells at all. So when I got it, I realized where it had come from: I must’ve requested it based on the Free Comic Day issue back in May. And for $1, figured I’d give it a shot. The art’s not bad, though it has that certain luminescent effect, a lightness even to the dark images, that so often makes me think “adaptation of something from TV” or some such, and the story (while it pulled me through the issue) is ultimately kinda forgettable, and I kept thinking as I read how this really seemed like something intended more for TV but relegated to comic book form. It’s also kinda telling that the selling point (which is what caught ME) is that it’s got Gale Anne Hurd‘s involvement, somehow…and that none of the actual creators who worked on story or art are even listed on the cover. I haven’t 100% decided either way on this title…I’ll probably give it another issue or two to really wow me, but at the moment I don’t see staying with this long. (6/10)