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Ultraverse Revisited: The Solution #1

ultraverse_revisited

solution_0001The Problem

Writer: James Hudnall
Penciller: Darick Robertson
Inker: John Lowe
Letterer: Tim Eldred
Editor: Hank Kanalz
Color Design: Keith Conroy, Tim Divar
Interior Color: The ‘Bu Tones
Special Thanks to: Brandon McKinney, Mike S. Miller
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is definitely an issue I know I have not read before…in fact, I’m honestly not sure that I’ve read any issues of this series–I’ve only been "aware of" it, and perhaps read the several-page Rune segment that would have been a flipbook on one of the issues. I do not remember having this issue initially, or even seeing it when it first came out.

We open on someone just before he’s killed…this is our introduction to a huge, hulking Ultra named Meathook. Then we’re introduced to a much more graceful Ultra with finesse (and a sword) in Deathdance. We’re quickly introduced to a teleporting member of this group called Gate…and then a fourth–Book. Having killed all the guards at this base, they steal a bunch of nukes, which leaves the former owners–Russians–none too happy. Later, the Russians speak to contacts at a group called Aladdin, and are referred to yet another group called The Solution. The scene shifts and we’re introduced to more souped up ’90s-style henchmen for hire, protecting a drug shipment. As they’re ambushed by none other than The Solution, we meet Incoming, Dropkick, Shadowmage, and leader Tech (Lela Cho). After defeating Black Tiger, the Solution heads back to one of their secret bases to decompress, and Tech reflects on all that’s happened in barely six months. Another member of the group–Outrage–shows off by smashing, to the amusement of the others. As they begin looking into the Russian nukes situation, Shadowmage uses her magic to let them spy on the perpetrators…but she’s "sensed" by them, and her surprise leads to our cliffhanger, and the Solution might be in trouble.

From the cover itself, I really enjoyed this issue! There’s something to the cover–perhaps the colors involved, with the shades of purple, blue, pink, and white on an orangey background–that just really works for me. And of course, it’s a typical ’90s shot of a group rushing at the viewer, the leader shooting ahead. I imagine another factor for this standing out to me is–as generally tends to be the case on all these early Ultraverse books–this is the only cover I’ve known for The Solution #1.

The interior art is quite striking, albeit strongly conveying the general ’90s vibe that I’m realizing–or re-realizing–I picked up on as a kid more than I realized. It’s sort of interesting to me seeing Darick Robertson as the penciller, as (offhand) I really only know his name from his Transmetropolitan work. Seeing it here is cool, and I really like the visual style. Though a bit gratuitous, there’s a panel of Tech in the shower while the Solution is at their base that stood out more than the scene in Mantra #1 where Lukasz wakes up in Eden Blake’s body. Given the way the Mantra scene stuck with me as a kid, the fact I don’t remember this instance from back then is how I know I never read this as a kid.

On the story side, this issue moves at a pretty fast pace. By modern (2018) sensibilities, it’s way too fast and leaves far too much unsaid and is rather choppy, leaping from one thing to the next. But this is from 1993, and frankly…I really dig the pace. This is "only" a first issue, and it introduces us to all sorts of characters–essentially two teams of villains along with the protagonists making up the titular team, and still other characters. There’s even plenty of room for violence and blood, which is a bit on the messy side but in ’90s shorthand shows off just how "bad-ass" the villains are and how good the Solution is in being able to take them on at all, let alone have victory.

In the modern lens, this would easily cover 3-5 issues…that we get it all crammed into one makes for a jam-packed first issue that is well worth its cover price even now, despite being something I’d typically associate solely as yet another quarter-book.

This is my first real look outside of the initial "core" of Ultraverse titles, and though it might not fly with me if it were new in 2018, I definitely like it as something from 25 years ago. Running with my usual, this issue is absolutely worthwhile if found in a cheapo-bin; easily up to $1. If you dig the art alone, this could even be worthwhile for a bit more. While I know I’ve seen many of the other Ultraverse #1s in bargain bins…I think this is the first I’ve gotten to that I have NOT. Perhaps it is just "that good" that fewer people have gotten rid of it; perhaps it had a smaller print run; I don’t know.

I’m looking forward to getting into the next issue and seeing where things go, and hopefully better associating character names with actual characters.

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Ultraverse Revisited: Firearm #1

ultraverse_revisited

firearm_0001American Pastimes Part One

Writer: James Robinson
Penciller: Cully Hamner
Inker: John Lowe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

I feel like this is the first time I’ve read this issue, and yet, knowing I’ve had the issue quite a long time, and remember a fair bit with the character…it’s hard for me to believe I "jumped in" with the start of the Rafferty Saga around #13 or so "cold." Then again, having acquired the VHS with #0 at some point, and realizing how much I actually HAD missed, and considering there was a LOT I could have picked up from the likes of Wizard Magazine, the Ultrafiles pages, and whatnot, I suppose I could have gotten in "cold."

We open this issue on a boring office with a boss pestering someone for the time. We find out he’s waiting on someone he’s hired to bring someone in…if the guy isn’t brought in, the boss is out $25k. Two figures crash into the office, and after a brawl in the office, "the bad guy" is subdued. The guy that was hired is Alec Swan, and he hates being called "Firearm." We get a lot of exposition from Swan conversationally, speaking to the reader; and then he moves to his office where he checks on messages, and has a lead for another case. He winds up taking the case, and after a night trying to track the person down, he’s ambushed. Being trained as he is, he winds up on top…though it’s messed up the rest of his plans.

I really enjoyed this issue…much more than I expected to. NOW knowing James Robinson‘s name as a writer, I had decent expectations of this issue. That it exceeded my expectations is definitely a good thing! I certainly didn’t know him by name in 1993/1994, but now knowing his name especially from his Starman run at DC, I’ve looked forward to getting to this series.

Visually I really liked this. I recognize Hamner‘s name as an artist who has done stuff I’ve presumably liked in the past, though I can’t put an exact finger on or cite a specific example at the moment. The art here conveys the action quite well, along with the quieter moments, and there’s some nice use of shadows to give effect. One panel showing Swan in shadow with just his eyes and scar visible put me in mind of Bloodshot. A panel in Swan’s home includes Ultra Monthly #1 as well as a paperback copy of Jurassic Park (this was originally published around the time the original Jurassic Park film would have been either still in theaters or very recently in theaters!). Easy details to miss, but the fact I happened to notice them really ratcheted up my enjoyment!

Story-wise, I liked this. We got a look at "normal people" that might interact with Swan; we see him in action at a disadvantage; we see him at home, we see him at the start of a new case, and how he gets cases…and we get a bit of an info-dump (better this way than having to wait a number of issues) on his past and how he feels…the internal monologue of sorts. That he’s essentially addressing the reader is a nice touch that builds connection and familiarity. We then see the character in action with some preparation. My big complaint would probably be that the issue just sort of ends, with no real declaration of it ending, or that it’ "To Be Continued" or whatnot…and we’re dumped into a 4-page ad for the Firearm video/#0 package. It’s an appropriate ad given it’s tied to this title, but I’m not sure all 4 pages were needed.

Knowing the character’s from England, it’s easier to read this with a bit of an accent…or try to "hear" it in the reading. And something about the whole thing makes me think that Jason Statham would be an excellent actor to play Alec Swan/Firearm in live-action at present.

I look forward to getting to the next issue, as well as getting to know this character better. Still, at "only" month #4 of the Ultraverse in general, we’re still getting to know a handful of Ultras and get used to the idea of there being so many of them all of a sudden…so it’s a LITTLE "early" to be introducing this character on a premise of being the normal guy facing off with Ultras. Then again, it’s likely moreso that we see the "descent" into dealing with more Ultras.

As with the other Ultraverse #1s, this is bargain bin fodder for sure…so I’d recommend paying $1 or less for it. But I’d definitely recommend checking it out. This is part action-hero flick, part film noir…and a very solid issue. We’ll see how the later issues seem, but on strength of the first issue, if I didn’t already own the whole series and if this was a modern comic, I’d be coming back for the next issue!

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Ultraverse Revisited: Strangers #3

ultraverse_revisited

strangers_0003TNTNT!

Writer: Steve Englehart
Penciller: Rick Hoberg
Inkers: Tim Burgard & Larry Welch
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

Three issues in, and we get introduced to a villainous team for our Strangers team to face–TNTNT!

As the issue opens, we get an introduction to the villains of TNTNT, by way of simultaneous fighting and chattering, as they introduce themselves to the Strangers as each fights a Stranger. Tyrannosaur, Naiad, Torso, Neu-Ronne, and Tugun. Get it? TNTNT. We have some choppiness, between seeing parts of the fight and the aftermath of the Strangers (victorious) getting costumes made and such. Then we get another bit with the old man we’ve seen at the ends of issues, as his cancer reveals it’s actually a villain and he’ll never be healed. There’s also a quick check-in with J.D. Hunt, before we get back to the Strangers, who’ve gone to Hardcase’s place and are there waiting for him when he and Choice get there (see also: Hardcase #3!)

The art on this issue’s not bad, but doesn’t blow me away. It has the "look" and "feel" of the Strangers for me, and definitely has a ’90s vibe. The story is a bit choppy, and whether it’s lack of story elements (such as a caption denoting time) or the way the art is, I actually thought my reading copy of this issue had been misprinted and that pages were out of order. I eventually caught on to what was being done, but considering I’ve been reading comics for nearly 30 years, I don’t feel I should be so thrown by an issue or unable to catch on FASTER.

The story itself isn’t all that bad…this gives us a villain team for the Strangers to fight; obviously if you have a whole team of super-powered heroes, just a lone villain shouldn’t be a match, so having a whole team of super-powered villains works. The way everyone talked in-battle, and the way the TNTNT members introduced themselves felt cheesy as heck to me, and not exactly in a good way. Zip-Zap gets a bit of a subplot, with a bigger range to get away from the battle proper and discovering some suits watching the group; and even gets himself shot/drugged for his trouble. Confusing (and frustratingly so) as the issue could be structurally, I definitely do relish the inclusion of subplots; and whatever complaints I have, there’s a bit of nostalgia in the "old style" of focusing on team members individually in a battle that–were it to happen in real life–would absolutely not be one in which characters could interact as they’re shown here to do.

I wasn’t overly thrilled with this issue, but I’m still curious where things go, and looking forward to the Strangers/Hardcase crossover. I’m hoping that where I’m not terribly engaged with the Strangers as they’ve been thus far, I’ll enjoy them more once I see them interacting with the Ultraverse world as a whole.

This is only a 3rd issue, and Ultraverse issues not being terribly expensive–period–I would recommend getting issues 1 and 2 along with this, as this would seem more of a mess as an isolated issue. And there’s no real reason to read this in isolation without the first couple issues!

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Ultraverse Revisited: Hardcase #3

ultraverse_revisited

hardcase_0003Hard Decisions

Writer: James Hudnall
Penciller: Jim Callahan
Inker: Rodney Ramos
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editors: Chris Ulm, Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This is another "new" issue to me, that to the best of my recollection I have never before read. As such, I’m continuing to rather enjoy the building of the earliest part of the Ultraverse, and at three issues in, beginning to get a bit more of an appreciation of the world of this one title at least.

First off, I noticed that we’re back to Jim Callahan art, which is a welcome refresher after the "studio art" we had for the second issue. Having Callahan‘s work again brings us back around to the first issue in visual familiarity/continuity, making this feel like a more "authentic" issue of the title, based on first impressions from that first issue.

The issue’s story opens with the Choice Corporation (Choice the character being their public spokesmodel) as we get a glimpse into the recent past, and then the top men of the corporation are trying to figure out how to get her back/neutralize her…and we have a bit of a reminder of "The Man Who Isn’t A Man" existing (and truthfully, I’d forgotten about him entirely in context of this title); TMWIAM sends his group of assassins/enforcers "The Omega Team" in to try to deal with Hardcase and collect Choice. Meanwhile, Hardcase and Choice speak with a Detective Chuck Brown–I believe he’s the brother of the police officer that was killed in the first issue…showing that that character wasn’t just a throw-away to "guilt" Hardcase, but something for lasting connection and repercussions. We also get the development than apparently Choice is able to be frank with Hardcase, but talking to anyone else, her "conditioning" kicks in and she denies any and all notion of impropriety regarding the Choice Corporation and any of their actions. Hardcase takes her to a beach to get away so he can get more information out of her, when Gun Nut, Trouble, and The Needler (The Omega Team) attack. Most of the rest of the issue is their fight; three against two. When the Omegas are down, a camera crew catches up, asking Hardcase about the fight, and Choice chimes in blaming them on a rival corporation (despite knowing the Choice Corporation had sent them, after HER). Back in the offices of the Choice Corporation, The Man Who Isn’t A Man assumes control of "cleanup" of the situation, and Hardcase and Choice get back to his house…and find The Strangers waiting for them!

In pulling issues for Months 3 and 4, I was reminded of the Hardcase/Strangers crossover in the #4s, but was somewhat surprised to have this issue actually end on the Strangers showing up–I’d "assumed" they’d show up partway into the next issue, and the story would then cross into their title; or vice-versa of Hardcase showing up partway into their issue and then everyone follow over into Hardcase. But I think I do like this better than my assumption…as even without recalling/knowing of the "crossover," just having them show up here at the end of #3 kinda mirrors the ending of Prime #3, with the third issues leading into the shared world of the Ultraverse at large, where the first couple issues of each title pretty much stuck to themselves.

This issue continued the situation of folks being after Choice, and Hardcase being involved. The fight sequence seems a bit long-ish, but when we have 26 story pages, that makes it less problematic to me, as it keeps the fight-to-other-stuff ratio lower for the issue itself.

Another good issue that leaves me curious about where things go and thus looking forward to the next issue!

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Ultraverse Revisited: Prime #3

ultraverse_revisited

prime_0003Dead Again…And Again!

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This issue gave me a fair bit of deja vu…I remember getting #1 and missing #2…so it makes sense that this was my "second" issue of the series back in ’93. Back then with comics, I just went with whatever the "next issue" was in my own possession, and read along and filled in gaps and such.

Picking up from the previous issue’s cliffhanger–Prime’s been captured by a creature sent by Doc Gross. Its body went unstable and goopy, so it was able to "absorb" Prime into itself. This makes for a multi-layer thing for Kevin–he’s in full Prime mode, but Prime being trapped inside the creature is like when the Prime body itself breaks down and Kevin has to tear his way out. As Kevin panics, we get a flashback to his earliest experience with a Prime body. We then cut to his parents arguing–his mother freaked out at Kevin’s disappearance, his dad insisting he’ll be ok. Then back to Kevin as Prime–having blacked out for lack of air (he still needs to breathe, even as Prime)–now chained into a huge chair and the Doc throws a switch, zapping him with a lot of electricity. He then monologues, which as exposition fills us (and Kevin/Prime!) in on some of the origin of Prime–he’s the result of genetic experimentation performed for "military application." When Prime breaks free of the chair–angry at having been capture, believing Doc’s tale to be lies, etc.–Doc’s assistant, Duey, "Primes up" into a bulked-up body…he’s the result of a much earlier stage of the Doc’s experiments. Duey and "little brother" Prime slug it out for a bit, and Duey manages to do some real damage to Kevin’s Prime body.

This damage includes tearing his cape–which gushes goop, as we see that even the clothing is part of the body, and is not spontaneously-generated fabric or such. Lashing out in desperate anger, Prime apparently snaps Duey’s neck, and when he throws him against an electronics panel, it seems to electrocute the Doc, and fire breaks out, leading to an explosion after Prime himself gets out. Thinking he’s killed those people and desperate to find someone to help him figure out what he’s supposed to do, he aims to seek out Hardcase when he spots an old The Squad billboard. Seeing a random tank falling, he redirects to catch it…only to find out he’s ruined a staged scene with the new Prototype–who is none too happy. The final page cuts back to Duey and the Doc, showing us that they’ve survived, and something with a "vat" is gonna save Doc.

This is a pretty full issue, and fun to revisit. We definitely get a lot of world-building for Prime, showing us Kevin’s first experience with the Prime body’s generation, as well as the monologue as we’re shown that Doc Gross had a huge hand in experiments, of which Prime is apparently one of many. We’ve got resolution of the previous issue’s cliffhanger, and then new action with Duey’s powers revealed; and while it’s rather "convenient" that he just happens to see a video shoot that Prototype’s involved in, we’re set up for them to fight next issue. This also takes the world building from being simply Prime in isolation to showing that he truly is part of this shared universe, beyond seeing a poster on a wall in the background or some billboard or news reference–this is ACTUALLY Prime directly coming into contact with another character with another title.

Prime seems rather brash and immature…but then I remind myself that he’s actually Kevin Green, a 13-year-old kid, and he’s WAY out of his league here, facing actualities that he’s only dreamed of or seen on tv or in comic books. That goes along with the character’s over the top visuals–the muscles with muscles–influenced by his imagination but not mattering that much confronted with "real life."

I really enjoy the art–it’s not just Prime that’s over the top, but as it’s part of the "point," it works so well. And that Prime and Duey have this "goop" as "blood," they can be shown taking ridiculous damage, with gross explosions of green stuff, and it doesn’t have to be "censored" the way blood would be (not that these titles carry the Comics Code stamp, even though they had some newsstand distribution at first). It’s not hard to follow what’s going on visually, and to "hear" some of the sound effects and such as I read, thanks to the CD-Romix of the first issue.

I read this in 1993, as a kid, having read the first issue and not the second…so it’s certainly doable that way. But I’d recommend getting the first couple issues to go with this, as opposed to seeking this out as a single issue to read. Given 40+ issues of Prime exist, unless you’re going for the random single issue "in isolation" experience, or filling in a missing issue in a collection…start at the beginning and definitely read this as part of a cluster of issues.

I’m looking forward to the #4s for the original titles: the next issue of Prime has Prototype, and I believe Hardcase and The Strangers have a crossover as well! "Three months in" and along with the establishment of the individual titles/characters, we’re getting the establishment of the universe in general and seeing things start to mix…which is where the Ultraverse becomes so much more interesting than just these individual characters.

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Ultraverse Revisited: Mantra #2

ultraverse_revisited

mantra_0002The Woman Behind the Mask

Creator-Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Patrick Owsley
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I had a bit of deja vu opening this issue…the first page feels like it mirrors the exact cliffhanger of the first issue! Warstrike–the man who killed Lukasz–is at the door,and Lukasz is in the seemingly-weak body of a woman. Turns out that Warstrike is here to offer his aid–Notch tricked him as well, and he doesn’t take kindly to that. They part, and Lukasz–now Eden Blake–deals with kids (s)he doesn’t know what to do with, a job (s)he only knows the address (not what tasks to perform), and so on…while elsewhere, Boneyard and Notch torture Archimage, who refuses to give up his last warrior. Later, Lukasz/Eden crashes a party/auction and bumps into Warstrike in his civilian guise–Brandon Tark. The mask that Archimage and Boneyard have been after is there, and when Notch goes for it, Lukasz leaps into action, and manages to get the mask…while also discovering some new powers this Eden Blake body has. Emerging apparently victorious, Lukasz later takes the kids to a movie, figuring why not? It’s not like they’d be a problem much longer…he aims to pawn them off on the father as soon as possible. Unfortunately, the "Repo Men" encountered at the auction are also here…and the battle doesn’t go nearly so well. Combined with having to protect the kids…Lukasz–Mantra–is not in a good situation.

The Dodson art is a bit "cheesecake" and such with several panels (AND the cover) NOT being shy about how well endowed Eden’s body is. Despite that, the art overall is quite good, and pretty distinctive on the characters…particularly where costumes are involved.

I am pretty sure I’ve never read this issue before, but enjoyed it. There’s something almost cinematic about it, something that could definitely work for tv, and I’m surprised it hasn’t been picked up FOR tv given current vibes on stuff.

It makes sense to have some time seeing Lukasz adjust to the new body as well as the hints of fear that weren’t present while in other bodies: knowing there will be no next body makes everything far more dangerous than they seemed when he had endless reincarnation to keep going with. While it’s not much "development," we get to check in on Boneyard and Archimage to keep that fresh in mind, that they and their war are why we’re here.

In some ways, this could BE a first issue, had the previous issue been doled out as a #0 or a serialized bit. Still, as with other titles…this being "only" the second issue, I’d highly recommend getting the first issue along with this, as the story would be far more meaningful than specifically going for this issue in isolation. As a second issue, I definitely liked this, as it continues to develop the main character and flesh out the world/supporting cast and build on the previous issue, while also leaving some stuff to be wondering about for the next issue, along with the cliffhanger leaving us to wonder how Mantra will get out of the situation and if the kids will also make it out, etc.

This was one of my favorite Ultraverse series back in the ’90s, and so far on re-read, nothing is changing my thoughts on that. As said above, this title seems all the more "relevant" or poignant in 2018, like it would surely be championed now more than ever before. Regardless…it’s simply a fun read, with art that’s hardly bad on the (male) eyes.

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Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

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Ultraverse Revisited: Exiles #1

ultraverse_revisited

exiles_0001Exiles

Writers: Steve Gerber, Tom Mason, Dave Olbrich, Chris Ulm
Penciller: Paul Pelletier
Inker: Ken Banch
Letterer: Clem Robins
Color Design: Paul Mounts, Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

It seems almost fitting to get to this issue, with Marvel having recently started yet another iteration of the title (by name). Thing is…this issue, this title, this iteration–this is the original. Before Blink was popular, before the rise of Generation X, and before the "X" was highlighted…we had simply Exiles. As in "cut off" from others, kept apart. A group that is different and kept out of the main body. Not yet another X-team

The issue opens in a high school, with teen Amber Hunt making out with her boyfriend–a football player. Before long, the school is attacked by an ultra (Supreme Soviet and some robots), and then another group of ultras arrives to oppose them. There’s some back and forth and the "Exiles" (Tinsel, Trax, and Deadeye) come out on top–though one of their own is badly injured–and they get Amber off-site. Once back at their headquarters–an island called Stronghold–Amber freaks out over being "kidnapped" (they saved her life, apparently), even as she meets further members of the group (Leader Dr. Rachel Deming, and Ghoul). While the apparent leader checks on the wounded, we find that Trax is quite a womanizer, and depicted (with Deming’s assistant Heather) in a way that sure as heck wouldn’t fly on the comic pages in 2018! Elsewhere, and in true ’90s fashion–Malcolm Kort–for whom Supreme Soviet works–shows off how "bad-ass" and "evil" he is by subjecting Supreme Soviet (for his failure to capture Amber) to a procedure that seems a lot like Marvel‘s Inhumans’ Terrigen stuff. If a body is brought into contact with this "Theta Virus" and the body is a "potential" they can emerge with mutations and powers. Otherwise, they have unpredictable but always fatal outcomes! The scene shifts to a couple other Exiles (Catapult and Mustang) sent to collect Timothy Halloran…though further villainous henchmen Bloodbath and Bruut get to him first. The battle is joined, and ultimately not only do the Exiles fail to keep the bad guys from making off with Timothy…but Timothy’s mother is killed. This leaves the Exiles angry and ready for payback.

I’m pretty sure I’ve read this issue before. At least, I’ve skimmed it before. Probably to see Ghoul’s first appearance…though I barely recognize him, given changes the character faces later in the Ultraverse stuff. And of course, just by name, Amber Hunt jumps out at me, given what I know of her importance to come–in Break-Thru as well as post-Black September stuff with the original Phoenix Resurrection.

Taken just as a first issue, this isn’t bad, though I didn’t get the same sense of "fun" or such that I’ve gotten with other Ultraverse issues. It also seems kinda strange to me that this is yet another group being introduced so soon in the Ultraverse, despite stuff like Hardcase suggesting so very few Ultras around. Then again, I suppose one could look to stuff like in Prime #1 news referring to the latest new Ultra and whatnot as there being an ‘explosion’ of ultras, beyond just the Jumpstart that hit The Strangers. I don’t get much of a sense of any of the individual characters here…they seem more two dimensional and almost caricature-like. While I was able to get most of the names from context, I had to go online to figure out Mustang’s name…yet he’s front and center on the cover!

The art is pretty good overall–definitely has that ’90s look–but I have to wonder at some of the layouts and such–particularly the inconsistent placement of "caption boxes" identifying several characters, but then not used anywhere else.

We’ve got a lotta characters and situations here…with a lot of potential. With multiple sub-groups of the Exiles, a leader, an island headquarters…this is set up to show us a significant group, major players in the larger world of the Ultraverse.

As with the other titles so far…this is well worth getting from a bargain bin; and as a first issue, it introduces the main characters, shows what they can do, introduces conflict, and baits the reader on what will be missed if the next issue is missed. So snag this if you’re interested and find it for 25-50 cents. If you find it with other issues, I do remember this is best read along with issues 2-4, an arc that makes for a better group purchase than single-issues by themselves.

I do look forward to seeing some more development with Amber Hunt and getting more of a sense of the character prior to her "big stuff." And to seeing some things play out with this title that I know are coming, but have never "experienced" reading along with the Ultraverse issues in general…I’ve always just been aware "looking backward" on them.

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Ultraverse Revisited: Prototype #1

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prototype_0001Budget Cuts

Writers: Tom Mason, Len Strazewski
Artists: David Ammerman, James Pascoe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I’ve long been familiar with this title, and especially this debut issue’s cover. Of course, that’s on the surfacey level. Actually READING the thing? I don’t know if I had ever read this. It’s possible that I’d only read a later issue or two, or perhaps only known the character from appearances in other titles (such as Prime and Ultraforce) as well as the Ultraforce cartoon…and of course, I love the design. ’90s though it may be, it’s got something to it that I always liked!

We were actually first exposed to the notion of Prototype back in the pages of Prime #1. One of the news briefs in that issue referenced Prototype being injured and possibly killed, and a statement from Ultratech’s Stanley Leland.

As this issue opens, we seem to be getting more info about that particular incident, where Bob Campbell (Prototype) was helping test weapons systems in the armor, and the situation went wrong, costing him his arm, job, and way of life. This opening scene turns out to be a dream/nightmare (rather than "just" flashback) as we find ourselves back in the present with Bob, now with a prosthetic arm, living alone with his cat. We cut to a couple PDAing in the street, when they run afoul of some large, green bulked-up guy screaming about and trying to find Ultratech. As he bellows to Ultratech and Leland that "Glare" is coming, we cut to Leland giving a presentation regarding Prototype…and this includes the NEW Prototype literally bursting onto the scene. While newer, sleeker, and perhaps more powerful, we get hints that this newer armor isn’t truly complete, as it’s still got issues…we also later get hints that it’s also causing its new wearer–Jimmy Ruiz–issues. Leland and his crew make the best of the presentation, despite Campbell trying to make a scene, and then Ruiz having to fly into action against Glare. We get several pages of the new Prototype vs. Glare, and then a mysterious intervention by Leland’s assistant before a crowd around the scene of the battle accuse Prototype of killing the guy.

Somewhere along the way, I learned that after the Black September stuff (essentially the Ultraverse‘s "reboot," which happened a couple years into the universe’s existence) the original Prototype, Bob Campbell, was Prototype again. Of course, I’d only really known Jimmy Ruiz, and as I type this, off the top of my head I can only really think that was due to Prime #4 and Ultraforce stuff. Seeing Campbell get more involvement in this issue makes me suspect he was a more important (and perhaps rounded) character than I’d thought. It’s also likely that somehow he was blended in my mind–in part–with Justin Hammer and the scene of Hammer’s failed attempts of duplicating Tony Stark’s armor in Iron Man 2.

This issue drops us into some action right away while contextualizing and expanding on the blurb we’d gotten in Prime #1. We see Campbell and where he is now/what his life is like; then we get the introduction of a villain-figure, move to the introduction of the new Prototype, while getting the seeds of some likely problems to come; we see how Campbell is treated by his former employer, we get to see the new Prototype in action beyond the "staged" stuff, and we’re left with a cliffhanger and to wonder where the kid stands on the matter of killing an opponent, wanting to be a superhero, his lack of training, etc.

In short, we’re introduced to key players, given context and development, and left with something to bring us back for a second issue.

Visually, this is a solid issue; I enjoyed it overall, and would really have to dig to find stuff I’d be able to cite as a problem. This is–and looks like–a ’90s comics (considering it IS one, that’s to be expected!). Probably one of the more standout elements to me is the design of the two Prototype armors–Bob Campbell’s, and the one worn by Jimmy Ruiz. The Campbell armor is large and bulky–an easy comparison for me is to the Iron Man "Hulkbuster" armor; while the Ruiz armor is a very sleek and slim "Iron Man Lite" armor that looks like pieces of armor on a skintight bodysuit.
This felt like reading a new issue for the first time…at most, I suspect this would be the second time I’ve actually read the issue. And for it feeling like the first time, it was a good issue. Since this is the first issue…it’s of course a great one to start with, to jump in on…and if you like Iron Man for the cool armor and tech stuff, this is definitely an issue to grab from a bargain bin! Heck, this is one that would be worth getting from a bargain bin for the cover alone, if you’re of a mind to display comics.

I look forward to reading the subsequent issues of this title and getting more context for the characters involved…all the more as I know the character crosses over with Prime "next month" in the fourth issue of that series. This is well worth 25-50 cents, and since it’s a first issue, if you’re curious about the character, I’d say even $1 is not bad to start at the beginning with this character!

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Ultraverse Revisited: Strangers #2

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strangers_0002Hey! Hugh! Get Off’a McCloud!

Writer: Steve Englehart
Penciller: Rick Hoberg
Inkers: Tim Burgard, Larry Welch
Letterer: Tim Eldred
Color Designer: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

This issue opens with an anecdote that also proves to be the issue’s title…then shifting to our group of strangers in an aircraft, heading for a cloud that the strange woman from the first issue disappeared to. They reflect on the events of the previous issue (in a page-ish on-panel/page recap). They then come up with a plan for compensating for screwed up sensors in Dave using his yellow flame to fly, and manually guide them. The group finds an entire island in the sky, surrounded by the cloud! After a rough landing, the group is captured, and eventually are able to communicate with the inhabitants of the island (after a battle that threatens the airworthiness of the island), and seem to have more questions then they started with. The leader of the island’s inhabitants suggests that "searching for the reason IS the reason" regarding their seeking how they all got these powers, and so on. As he "assigns" the woman–Yrial–to the team and sends them on their way, they determine they’ll call themselves what they started out as: The Strangers! Meanwhile, we get some token development regarding a likely soon-to-be villain.

This issue (as I’m likely to be saying about many, many Ultraverse issues in the coming weeks/months) is "VERY ’90s" in tone. It’s got what–especially by contemporary comics–is a choppy story with rather quick and convenient plot points (and plot jumps), with some familiar tropes. We have a bunch of people who don’t know each other but suddenly got powers working together–some token disagreement, but conveniently working well together. We have a random flying island manned by a group that knows way more than our heroes, but won’t clue them in, saying they’ve gotta find the information themselves. And we have a group assembled and an additional person arbitrarily added to the group that must be accepted…for the heckuvit. And we still don’t really have any answers, just a slightly wider world that now not only includes a bunch of people hit by lightning developing super powers, but an ancient people with a flying island over the United States and the US Government apparently doesn’t know/hasn’t done anything about it.

Story-wise, this works…I’m not completely enamored with the title as of this second issue, but it’s still early; and I’m much more familiar with the likes of Prime and Mantra, with the Strangers as a blind spot…so while I’m eager to get back to familiar stuff, this is new for me. It’s "only" the second issue, and we have a superhero team starting to work with each other, coming together…so it’s going to be continued development. I don’t believe I’d known prior that Yrial was "assigned" against her own choice to participate in the team…I must have thought she was "just another" of the people on the cable car.

Visually this is a solid issue. It "looks" like a ’90s comic, and I could do without some of the layouts…but at least the main double-page splash of the group suddenly coming to the island is something that arguably serves the story–showing the sheer enormity of the island, adding to its spectacle as something floating over Los Angeles. This is a colorful comic, not least of which is thanks to Dave and his multiple colored flames and extended "yellow flame" learning-to-fly sequence. No huge complaints or anything for this issue.

Given what I do know of the Strangers, I would not recommend this issue completely stand-alone. It works well as a 2nd issue…but especially as ONLY the 2nd issue, I can’t think of any reasonable reason to seek this out in isolation on its own without the first issue; and ideally along with the first and next issue to be a bigger chunk of overall story. That said, I’d definitely consider this a bargain bin comic, and wouldn’t recommend paying more than $1 if it can be helped; and ideally 25-50 cents.

I’m curious to see the further development of this group of characters, though not as much as I am in Prime or Mantra. Given those were two of my favorite Ultraverse books as they came out, that I mostly kept up with, I recognize my bias even as I can’t honestly or with proper authenticity rid myself of it. Those were my favorite titles, so delving back in, I want to get back to what I enjoyed…forcing myself to read other titles is–while starting out–forcing myself to read other titles I haven’t read and don’t have a singular interest in. This isn’t a bad issue, but it hasn’t immediately become a favorite for me or anything like that.

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