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Ultraverse Revisited: Prime #5

ultraverse_revisited

prime_0005Villains

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

It’s hard to believe I’m "only" up to Prime #5 here. Nostalgia plays a large part in that, I think–part of me is itching to just fly through this series to revisit all the stuff I remember, and see what changes now that I’m a quarter-century older. But I’m hanging back, going through the entire Ultraverse one issue at a time, endeavoring to get the "full context" of stuff (though some of that detail is lost in translation as I’m providing my thoughts and RE-actions to the issues, and not panel by panel summaries/adaptations of the issues).

Picking up where the previous issue left off, we find Kevin and Kelly facing a "real life" version of Maxi-Man: a character THEY know as a cartoon, and that we as readers know is one of Boneyard’s demons trying to "prove" itself important and gain Boneyard’s favor. (Boneyard being the main villain in the Mantra title). Kevin strains to re-generate Prime, while Kelly is nearly killed. Once "Primed up," we have several pages of battle between Prime and Maxi-Man, before cutting to Kevin’s father and Colonel Samuels, discussing their past, and Green telling Samuels that Prime is his kid–Kevin! Back to the fight, Prime thinks Maxi-Man is some Ultra-human, until the demon reveals itself (apparently with disdain–it is above humans and Ultrahumans). As the two spar verbally amidst the physicality, Prime lets slip that "No one threatens my girlfriend!" referring to Kelly…which shocks the poor teenager. (Prime’s this huge adult…why would he be interested in a 13-year-old, after all?) Prime realizes that he’s running low on power, and has to put an immediate stop to Maxi-Man’s rampage…so he gathers what remains of his energy and releases it in some sort of energy-burst from his chest, and expends the rest in a quick, brutal beat-down that destroys Maxi-Man (who melts down into a puddle, as the demon disperses, vowing revenge [with a footnote referring us to Mantra #5, coming next month!]) Though Prime is victorious, it’s at a cost–Prime collapses into Kelly’s arms, and she quickly realizes he’s melting! Before anything can be done, Samuels’ men rush in and take the melting hero against the girl’s protestations. As Samuels and his crew rush off, Mr. Green’s left behind lamenting that this wasn’t supposed to happen–and he’s answerless when approached by Kelly as to what’s going to happen. Moving back to Samuels–now in a lab with techs rushing about–the melting Prime-body is stabilized…with no regard for the boy within. When questioned, Samuels declares "I don’t care about the boy! I want the ULTRA!"

One of the first things that stands out for me with this issue is Breyfogle‘s art. I love the much thicker lines and less "detail" used for Maxi-Man…giving the character that much more of a "cartoon" look, compared to the usual thinner lines and more realistic style for everyone/everything else. This entire thing is a comic book, it’s all drawings–even the thing that to the drawings (characters) is a drawing. So the different line art makes a big difference, and is pulled off quite well, to me. It’s also interesting to see from the visuals just how similar the two characters are–both are hugely over-muscled brutes–but we get dialogue to realize that Maxi-Man is a character Kevin has "grown up" on, and is clearly one of his "inspirations" for the hyper-muscled Prime body his subconscious generates.

Story-wise, we get most of our forward-movement in non-Prime characters. We see some in Kelly realizing this adult hero has a crush on her–considers her his girlfriend–which is a much different thing put to words than her schoolgirl crush on a new super-hero that she’s encountered several times. We see more in Mr. Green interacting with Samuels as we get more perspective on Prime’s "origin," as the result of these genetic experiments by the military…and that while this is Kevin’s story, Prime’s story…in a very real way, there’s a lot to be said of it being Mr. Green’s story, watching his son suffer for his sins a decade and a half earlier.

The disembodied/extra-dimensional demon provides a "convenient" means to have some giant brute slug it out with Prime. Most of the issue is a slugfest…but we get the other developments amidst it. It also adds to the interconnectedness of this universe, as the demon ties to Boneyard, who other than this has been strictly a Mantra villain. But because Boneyard exists, this demon is here…but the demon isn’t tunnel-visioned on Mantra, but on his master, and so stirs up trouble with Prime.

I feel a bit of a twofold shift in perspective on this series at present: firstly, I’ve more than flipped sides, from being the same age as Kevin–the kid–to being older than even Prime is supposed to be (assuming he’s assumed to be in his 20s). Second, the real-life stuff going on with Gerard Jones. I choose to dissociate Prime and my enjoyment of the title with what he’s pled guilty to, but just seeing things play out on the page–the idea of the adult hero with a crush on a young teenager–is that much more uncomfortable. Yet, as readers, we know darned well that this "adult" in Prime is himself truly a teenager, and so DESPITE the obvious and intended appearances and uncomfortableness built in for added drama…we have a 13-year-old interested in a 13-year-old.

rune_0bRune [B]: The Sorcerer
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

This issue’s 3-page segment of Rune shows us the character in the distant past, being presented with an individual as a sacrifice. He feeds on her–showing/confirming to us that he’s a vampire–and see what a difference so many years makes between this and the wasted figure we saw in the first chapter. This also shows us that the younger, more vital Rune was worshipped as a god, which–again–is a far cry from the wasting creature we’d already ‘met’ and leaves us to wonder at all the events between.

Visually, this continues to clearly be Barry Windsor-Smith. The creative team is exactly the same on the entire story, so I’ll be repeating that, I’m sure–the consistency is a very welcome "given," as this is essentially "just" 3 more pages of the same issue, serialized across the 11 October Ultraverse titles.

Story-wise, this continues to be a slow-burn, or moreso, "drip" as three pages at a time is hardly room for any real story or development as a standalone piece. Presented with different core issues–this one with Prime #5, a distinctly different unit than Sludge #1–there’s "excuse" to be choppy, for 3 page segments to give us different perspectives or glimpses into Rune–what he is/was, what he means, etc. I recall the "complete issue" being rather choppy with such brief scenes…but I’ll likely re-evaluate it as an entire unit when I get to the standalone version of the issue when the ongoing series starts.

I was already getting Prime as a series, so this didn’t sell me on Prime; and all the more now 25 years later, Rune is NOT really a standalone selling point for this issue, or the month’s issues. Rune primarily serves as a time capsule or marker of sorts–an easy way to identify the October 1993 titles at a glance, despite dates not being printed on the covers.


The Prime portion of the issue feels a little padded-out with the extended fight scene. The three story-pages of Rune, plus the recap page and credits/premise page don’t truly stand on their own. But given this is an issue of Prime, the Rune stuff makes for an interesting "bonus." Of course, the proclamation on the Prime cover of this being a 40-page special dampens that–as with Sludge #1–given the 40 pages implies the story, the issue itself, but you really have to add non-story pages to the count to get to 40 pages. That would be more of a problem 25 years ago. Now, in 2018, where these are 25-cent-bin books (maybe 50 cents, but really not $1+, in my eyes!), it’s a moot point.

This is absolutely worth 25 cents or 50 cents just for the Prime portion; and if you’re particularly OCD about filing comics, worth twice that with an extra copy to file with the Rune-side forward. Given there’s a standalone Rune #0 available, and a partial-edition that was packaged with an issue of Spin magazine, I would not recommend seeking this issue out just for the Rune chapter. And as a Prime issue, there’s not MUCH to it to make it stand alone as something unique to seek out…unless you specifically want "the issue with Maxi-Man vs. Prime." Definitely seek this out if you’re putting together a run of the title, obviously. This is best read as part of several issues–ideally the first four and forward.

All that said…for 25 cents, if you’re looking for a colorful slugfest between two hyper-muscled figures and a couple pages of a colorful BWS vampire…there’s no real reason to AVOID this issue, as a whimsical one-off!

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Ultraverse Revisited: Sludge #1

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sludge_0001You Can Take the Cop Out of the Sewer…

Writer: Steve Gerber
Penciller: Aaron Lopresti
Inker: Gary Martin
Letterer: Patrick Owsley
Color Design: Paul Mounts
Interior Colorists: Violent Hues
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

I’ve been looking forward to the Rune Month stuff for awhile. I have some clear memories of getting issues from that month, concertedly tracking down all 11 coupons to get the Rune #0 issue (which also fed into getting the main Rune title, and Rune being one of my three "core titles" I stuck with…even leading to the only fanfic stuff I’ve ever written over half a lifetime ago.)

The extreme close-up of Sludge’s face as the cover has long been an "iconic" sort of image for me, and yet another singular issue (albeit another #1, too!) with a single, memorable cover that is instantly recognizable and stands out.

As the issue opens, we see things from the creature’s point of view–It’s in the sewer, watching a group of homeless, listening to a radio. On the radio, the host talks about a missing cop and the suspicious circumstances behind his disappearance. As the broadcast continues, our point of view shifts a couple times, to include the gang members that had something to do with the cop…as they head out and shoot more people. The creature hears the gunfire and gets involved. Despite their surprise at the creature, they seem to overcome it, preparing to leave it for dead before realizing it’s not so easily killed! We get internal dialogue from the creature–who struggles to recall the proper words, and its frustration grows the more this happens…and the frustration’s taken out on the gang members. The creature also seems to have the ability to melt/mold flesh–grabbing one kid’s face, and "melting" it to a blob of skin, with no way to inhale or exhale…a gruesome way to die, but perhaps deservedly for the innocents killed shortly before. We move into a flashback and see that this creature IS the missing cop, who wasn’t exactly squeaky-clean…but drew a line at killing people. For this, he himself is shot up–certain overkill–and the still-living body dumped in a sewer, where it contacts some sort of chemical, and mutates the body into a walking pile of–you guessed it–SLUDGE. Back in the present, police find the gang members’ bodies and speculate what could have killed them–while back in the sewer, the creature finds and crushes the radio, stating that he can’t stand the host. As he leaves, a couple of the homeless comment on the creature being a walking sludge heap–or "Santy Claus."

This issue’s story is pretty familiar to me, compared to some of the other Ultraverse books. I definitely remember getting AND reading this when it came out. I don’t remember any further issues, but I clearly recall the creature’s stumbling over words and his frustration at that. The story is rather formulaic, and the creature reminds me very much of the very-little I know about Marvel‘s Man-Thing (itself with a significant run by Gerber!), and by comparison there to DC‘s Swamp Thing. In some ways, this seems like it could be a darker take on a Ninja Turtles character–someone injured, dumped into a sewer, where they contact a strange chemical and mutate into some creature and then take on a new mission to fight crime/do good/whatever. I think that familiarity of elements kept the character from seeming as gruesome to me as a kid, and I don’t remember being bothered by him killing people…I probably just didn’t think much on that at the time.

The art’s pretty good, and I like it. The creature looks like a "creature" made of sludge, and the people look like people. The story is easy to follow visually, and the visuals do a good job conveying everything as expected. The page layouts vary quite a bit, and work well conveying mood and tone. While a couple pages are primarily a single image/panel, others have a lot crammed into them, making for a good mix that does NOT feel like there’s any "cheating" going on. One panel/page showing the creature smashing a car while yelling "Pull over!" stands out to me in particular–and I hear the "Get over here!" voice from the Scorpion character in the original Mortal Kombat video game.

Sludge is the actual series and main content of this issue; but it has a "flipbook" segment where you literally "flip" the book over to see a different cover and read some content from that direction–it appears upside down and out of order if you continue linearly from the front/main Sludge cover.

rune_0aRune [A]: The Prophecy

Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

The flip-cover to Sludge #1 features a closeup of an open vampire-mouth, with a translucent Rune logo, the letter "A" indicating this as the first chapter, and the text "The Stones are cast…"

We get a title page with the Rune logo, and the story title, creator credits, and an outline of the Rune creature, as well as an explanation that each of the 11 October titles contain a chapter of Rune, and that 9 of the 11 flip covers combine to form one large poster image–and we get a white background/black silhouette showing that. The next page tells us a bit about Rune, with a Barry Windsor-Smith image of the creature.

As the story itself begins, we see bloody hands with long nails casting multi-colored gems toward a floor. Moving to the second and third pages, we see the creature contemplating the gems–with markings (runes) on them, and determines that there is a power that will restore him…Rune shall live!

It’s hard to really talk much about only 3 pages, especially just the first three pages of a story. We have text telling us about the creature, and now we see the creature…but there’s just not much STORY to the pages. It reads much better as part of a larger whole…but on its own, this seems rather negligible. Visually, this is distinctively BWS art…perhaps distinctive because I recall this story, but also the similarity in visual style to the likes of Marvel‘s Weapon X and classic ’90s Valiant/X-O Manowar stuff I’m familiar with. It’s definitely unique enough to set this off as its own thing, and make Rune visually distinctive. This is clearly the character previously advertised.

This feels more like an "ad" than much else–and given the Night Man "preview" has a full text page AND 3 story pages out of context, it sorta negates the specialness to this premiere of Rune.


Especially as I’m reading this issue in 2018, the $2.50 cover price doesn’t phase me when virtually every comic out there is now $3.99, with only a few minor exceptions at $2.99. The issue itself–Sludge–has 25 numbered story pages. The cover claims this is a 40-page special…so we fall some 15 pages short of that! But add in 3 story-pages of Rune, and the two pages introducing those story pages and we’re up to 30. Further factor the Night Man preview (if that’s content) and we’re up to 34; a Mighty Magnor 1-page piece takes us to 35; the Rune #0 coupon stuff nudges us to 39 pages…so it’s iffy. But in 2018 and this being essentially a definite 25-cent book, max of $1ish…it’s more than worth that sort of price, whether 20 pages or the stated 40. And the 40 probably counts the main ads and such, so…it’s accurate. It doesn’t say 40 story pages, after all.

The Rune portion feels like little more than an ad–as said above, there’s a Night Man preview that has just as many "story pages" with about as much (if not MORE) context…so this could just as easily been a Night Man flip book with a several-page Rune "preview" and been functionally the same content between the covers.

Still, this having been designated "Rune Month" (I believe that was the thing back in the day, as it’s stuck with me all these years somehow) it at least makes for a "theme" that is carried across all the books, unifying them. And rather than just the same 3 pages over and over again in all 11 books, each has 3 unique pages that combined make up a prologue issue ahead of an ongoing series in a way that I doubt we’d see in 2018 from any major publisher.

As with other Ultraverse #1 issues, this is certainly worthwhile in itself as a single issue to check things out. I’ve seen this and many of these other early Ultra-titles in 25-cent and 50-cent bins, so I wouldn’t suggest paying more than $1 or so if you can help it. If you like Steve Gerber’s work, you’ll probably like this; if you like Lopresti‘s art, same deal. And though there are the comparisons to make to other publishers’ characters, this is a unique character so far for the Ultraverse itself, and worth checking out just because. This stands alone pretty well–and remains (thus far) the only issue of the series I know I’ve actually read, so there’s that as well.

sludge_0001_blogtrailer

The Weekly Haul: Week of June 6, 2018

Once again, a decently-small week for new comics!

weeklyhaul_06062018a

The newest Man of Steel, the new Batman, and because of having already gotten a couple chapters, the newest Deathstroke for the vs. Batman arc. And for the sake of momentary completion since I got the first issue, Demi-God #2. Not sure if this is a mini-series, but not knowing when I’ll get to actually reading #1, didn’t want to then have to hunt for #2…particularly with the likelihood of then being "stuck" with a wrong cover.

And the "first" issue of DC Nation…which somehow I didn’t realize was going to be magazine-sized, nor what it is. Because of the #0 issue last month, I figured it was at least going to be comic-sized. At least this one’s "free," and I truly don’t have nearly as much room to grouse about that.

Of course, I’m sure it’s not free to comic shops–they still have to pay for stuff like this.

I also bought a print based on one of the covers to 1991’s X-Men #1–the Magneto piece. I’ve already got it in a frame, so getting a proper photo’s not happening right now–either too much shadow or too much glare or too much reflection.


Along with the comic-shop run, also stopped by a Walmart for groceries. And per usual, took a walk down the toy aisle, figuring I’d start my hunt/quest for finding the Deadpool Wave Cable figure from Marvel Legends. Fellow blogger FigureFanZero reviewed the figure the other day on his blog, and really sold me on it, showing what an awesome piece it is.

The figure’s been selling for stupid prices online, and with distribution and all, I figured I’d have to visit numerous Walmart stores–maybe several of them repeatedly–along with Targets to find the thing. I had seen it somewhere in-person before and passed on it, which made it all the more likely that it was going to be a real hassle to find again.

marvel_legends_deadpool_wave_2018_cable

But there it was, so of course I bought it. The price–and buying it at all–was made a bit more palatable by the fact of not having spent a huge amount on comics. I also saw the classic Deadpool from this wave. But since that’s apparently selling for a reasonable price online, I’m in less hurry for that. (Famous last words?)

deadpool_vs_black_panther_sarah

And then on the way out of Walmart, spotted this plush Deadpool looking loose and on top in one of those "claw machines." My first try, the claw simply didn’t firm up (stupid machine!) The second time, whatever the machine was programed for, the mechanism of the hook had caught on the loop at the top of the character’s head…such that even when the claw opened again over the delivery chute, the thing was still hanging there.

So I paid a third time and the claw immediately dropped it through the chute. All told, Plush Deadpool was cheaper than a comic book. And quite the cool "prize." I’m sure this would probably be a good $7-10 off the shelf. Much cheaper from the "claw machine."

For this photo…one could say he’s been defeated by the black panther…Sarah the Kitty.

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Ultraverse Revisited: Early House Ads September 1993

ultraverse_revisited

With the September 1993 Ultraverse books, we have our largest month yet for house ads…with the largest house ad yet in Firearm #0!

Firearm #0 4-page ad:

ultraverse_ads_firearm_0a

ultraverse_ads_firearm_0bc

ultraverse_ads_firearm_0d

It’s interesting to see four pages per (most issues) dedicated to this. Rather than just a one-page piece advertising this video/comic combo pack, we have an opening page, a double-page spread, and a closing page, introducing us to this concept of a live-action video where the story starts in the video and concludes in a comic book! This was one of many interesting multi-media things Malibu did for the Ultraverse line, and to my knowledge remains a one-of-a-kind thing!


ultraverse_ads_flood_relief

I’d forgotten how early on this Flood Relief issue came about. For a donation to the American Red Cross, one could get a special edition comic book featuring the Ultraverse. An interesting fundraising device. I have no idea how well it did, or how ‘limited’ it actually was. Offhand, this would be the second "mail-away for a limited-edition Ultraverse comic" promotion from Malibu.

ultraverse_ads_solution0001

Where it seems all the other titles got ads ahead of time, I had noted for the August 1993 house ads that there’d been no ad for The Solution before its first issue was out. Instead of a "coming in September" we got an ad for it in September with the "On Sale Now!" note.

ultraverse_ads_hardcase0005

I believe this is the first full-page ad for a title that is not a #1 issue. We had the split-page ad for several of the continuing titles, but this seems to be the first full-page ad. In this case, for Hardcase #5, coming in October 1993, part of the Rune Month stuff. Here the ad is just for the title but I recognize the cover image from the fifth issue!

ultraverse_ads_nightman0001

The Night Man is a new title that debuts with the October 1993 titles. I’ve always been a fan of this cover and its coloring. That I can say that based on this ad is–as I’ve noted with previous such reflections–one of the things I really, really like with the ads. They are the cover image of the first issues, so you know exactly what you’re looking for! No arbitrary image to get confused over when there are several other images on issues when you just want THE first issue. This use of the cover images also helps make them that much more memorable and recognizable, and thus "iconic" in a way that publishers in 2018 seem to despise.

ultraverse_ads_sludge0001

However, while I say that above about Night Man, this image of Sludge actually is not the first issue’s cover image–whether it was a last-second change or something else, I don’t know. Perhaps for nearly 25 years of knowing the actual cover, I think I prefer the actual cover of #1 to this…though this image gives a bit more to go on with the character, as the cover to #1 is an extreme close-up of Sludge’s face; here we see more of the (shadowed) body. But combine this ad with the actual cover, and there’s a bit more of an idea what one’s dealing with before ever getting past the cover of #1!

ultraverse_ads_solitaire0001

Finally, getting a bit ahead of things, we have this Solitaire ad for November, giving us a look beyond "just" the very next month. Of course, we already had that with the Rune ad previously, that basically only told us the character was coming (and in September 1993, Rune #1 was still some four months away!). There’s no mention in this ad of the polybagged-with-a-playing-card promo that would come with the first issue of Solitaire…I don’t recall if there ever was any mention of it outside of something like Wizard or Hero Illustrated.


As I’ve mentioned several times recently…next, I’ll be getting into the October 1993 Ultraverse issues–"Rune Month!" Each issue has a flip-cover and several extra pages. The short segments collectively make up a #0-issue for Rune, and by collecting all 11 coupons and mailing away, you could receive a standalone edition of Rune #0 as a single-issue (plus a poster, some other goodies…and also a #0-issue for The Solution!)

More on that at the end of covering the October books!

ultraverse_early_house_ads_september1993_blogtrailer

Mighty Morphin’ Power Rangers Tamashii Buddies

I can’t remember when I first saw the Tamashii Buddies figures for Mighty Morphin’ Power Rangers–but it feels like it’s been at least a year.

I’ve only ever seen them at Toys R Us, but the price has often put me off on ’em, and I never got around to actually getting any of them.

Of course, over the past year and a half or so, my Power Rangers collection has expanded quite a bit.

tamashii_buddies_mmpr

With Toys R Us‘ "Store Closing" "liquidation sale," prices recently moved to 40-60% off. "Action figures" went from 10% off (not really "worthwhile" as that’s barely tax) to 50% off (quite worthwhile).

After checking prices on a number of things, I ultimately settled primarily on these Tamashii Buddies figures.

I’m not 100% on how I feel about them…but whatever the case, I really like the way they look! I just wish they had figures for the other original Rangers–Black, Blue, Yellow. Based on the box art and the "look what else you can buy!" stuff, these are it…at least for what had made its way into Toys R Us.

These are from two different TRU stores–the one did not have Lord Zedd while the other, as it turned out, had all 5. Of course, I only "needed" Zedd when I went into the second store.

I wound up walking out with my second-largest single TRU purchase (price-wise) of my life (which I’ll likely post about some other time, along with the first).

Anyway…these are the latest additions to my Power Rangers collection…I just need to figure out the shelf arrangement to include them!

tamashii_buddies_mmpr_blogtrailer

Ultraverse Revisited: Ultrafiles and Letters Pages September 1993

ultraverse_revisited

Now into the fourth month of the Ultraverse books, several of the titles now have letters pages! I assume they’re self-explanatory: One could write in with comments about an issue, and several would be chosen to be printed in the back of an issue, possibly with a response from Editorial.

Not much to comment on, so I’m presenting the Ultrafiles pages common across issues and then the letters pages, below!


Ultrafiles pages:

ultrafiles_september1993a

ultrafiles_september1993b

Hardcase September 1993 letters page:

letters_hardcase0003

The Strangers September 1993 letters page:

letters_strangers0003

Mantra September 1993 letters page:

letters_mantra0003

Freex September 1993 letters page:

letters_freex0003


With the addition of the letters pages, I decided to split the Early House Ads into its own post, with the Ultrafiles pages here with the letters. I’ll get into the September ads on Wednesday, and then Friday should be jumping into the October 1993 "Rune Month" issues!

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Ultraverse Revisited: Strangers #4

ultraverse_revisited

strangers_0004_frontBetween a Rock and a Hardcase

Author: Steve Englehart
Pencil Artist: Rick Hoberg
Ink Artist: Tim Burgard
Plot: Steve Englehart and James D. Hudnall
Letterer: Dave Lanphear
Color Design: Rick Schmitz
Interior Colorists: Foodhammer!
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

The way Hardcase #4 ended with our heroes suddenly facing some off-panel figure they seemed to recognize, I figured I’d just managed to "forget" someone that had been rather minor up until now…so I was looking forward to the "reveal" in this issue.

But as we open up, we find Hardcase and the Strangers underground (I thought they were still aboveground where we’d left off) and facing an Aladdin agent through some pink force shield. The shield prevents anyone from attacking/using their abilities against the Aladdin folks, and unless they agree to join/work with Aladdin, our heroes aren’t going to be allowed to leave. After some back and forth between the two groups, Grenade realizes there’s a loophole, and seems to start a fight with Hardcase. They can’t use their abilities on their captors…but they CAN against each other. And if their captors get caught in the ricochets, well, that’s just too bad for them. Our heroes escape, though the captors aren’t far behind. Hardcase pauses–he’s going to destroy Aladdin’s DNA labs, as they’ve already violated his old friends by digging up bodies and harvesting their DNA. The Strangers wind up helping, though this means further fighting with Aladdin’s own Ultras. Of course, they’ve got a better idea of what to expect and have continued to learn about their own abilities…so achieve a momentary victory. Realizing at best they’d deal with this single base, a deal is struck–The Strangers (and Hardcase and Choice) walk away. No retaliation from either side. Aladdin keeps their data, our heroes get their freedom to fight another day. No one’s happy about it, but the confrontation ends without any deaths.

Perhaps it’s the larger cast being juggled here, but it seems like there are a lot of little "moments." We have the sorta heavy-handedness of Atom Bob’s obvious interest in Choice; we get Spectral tending to Lady Killer; Zip-Zap marveling at this group that accepts him without belittling him for being "just a kid," and even Hardcase gets a bit of a mentorship role with the group, as he’s been at the Ultra-hero game longer than all the rest. As is definitely a recurring thing as I’m going through these early Ultraverse issues–there’s a lot crammed into any given issue, overall. What we’ve gotten in just four issues of one title from 1993 would probably be stretched to at least 12 if not 18-24 with the way comics are "done" in 2018. There are some leaps of logic and plot holes–and this isn’t a 100% smooth continuation from Hardcase #4. Some of that seems likely that the co-plotting happened, but final fine details weren’t necessarily worked out in time to be reflected properly. That said…if one is just reading this one title, all they really have to know is that the Strangers went to Hardcase’s place and he joined them to fight these Aladdin folks. That can be picked up from context, so the fine details aren’t as important as such. And of course, twenty-five years ago you didn’t have "everything" available digitally or in guaranteed-everything-will-be-put-into-collected-editions, so it was essentially "expected" that one COULD "miss" an issue (not that it would be encouraged).

Visually I definitely enjoyed this issue. I recognized al the characters, and everyone looks good–on form–and the action and such is easy enough to follow. I didn’t get taken out of the story by anything wonky or having to really scratch my head wondering what I’d missed form one panel to the next.

Whatever the specifics and logistics of a story going across multiple titles…this felt like an organic sort of thing. It’s not part of some big event, it’s not even actually "chapter one" or "chapter two" of however many parts; it’s not some "structured crossover" or the like. We just have characters that share the same world interact as they would, SINCE they share the same world and are aware of each other.

We had several issues to establish the Strangers on their own, and now they’ve touched base with the wider world…though things are about to "come back home" for them with Deathwish in the next issue, apparently.

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The cover is quite familiar, as it is the "second half" of the front cover from Hardcase #4. Given the placement, though…where Hardcase #4 had a gatefold front cover where the Strangers part folded out…this issue has a wraparoud cover where the Hardcase part is the back cover. The two issues can fit together to make up the single image, and the two issues can each stand alone, giving the full image. No variants in sight, no being forced to buy multiple copies of the same issue chasing some ubiquitous, over-hyped gimmick.

If you can find the first few issues as well as Hardcase #4, this issue’s quite worthwhile. It’s surely got its long-term importance in the grand scheme by itself, but this would be best enjoyed along with Hardcase #4 at least.

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ForgedBy4: The Man of Steel (2018) #1 – A New Era Begins

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The Man of Steel (2018) #1 – A New Era Begins

man_of_steel_2018_0001Man of Steel Part 1

Script: Brian Michael Bendis
Pencils: Ivan Reis
Inks: Joe Prado
Art (pp21-22): Jay Fabok
Colors: Alex Sinclair
Letters: Cory Petit
Cover: Reis, Prado, Sinclair
Associate Editor: Jessica Chen
Editor: Michael Cotton
Group Editor: Brian Cunningham
Published by: DC Comics
Cover Date: July 2016
Cover Price: $3.99

This is a good point to jump in if you’ve not been following Superman stuff for awhile, and especially if you are a fan of Bendis’ writing. As said above, I’m a Superman guy–so in that regard, I wasn’t going to pass this up. For what this issue and mini-series are…I think it’s well worth picking up…and this six issue "event" seems like it will definitely be cluing us in on what to expect when the ongoing series come back. That said, there’s not really enough to this to "only" get this issue–one pretty much needs to commit to the entire 6 issues. I’m on board, and I’ll be interested in my own thoughts on it once all 6 are out.

Full Article posted over at ForgedBy4!

The Weekly Haul: Week of May 30, 2018

This ended up being another pretty small week for new issues!

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We have the first issue of BendisThe Man of Steel, starting a 6-week 6-issue "event." GI Joe: A Real American Hero #252 is part 2 of the Special Missions arc that apparently is focusing on individual specific characters.

We finally have another issue of Doomsday Clock. I very nearly passed on this, but in the HOPES that it actually has the Joker in it, that there’s some sort of dealing with the "three Jokers" thing from Rebirth, I opted to get it after all.

I’m not sure if or how late Bane: Conquest is at this point…I don’t remember what I last read, just that I’ve been keeping up with the issues since I had several, to eventually have the full run TO read. I’d forgotten this even existed, though! One more issue to go, though, and I’ll be done.

Then, on strength of the writer’s name, I decided to actually try an Image #1 in The Last Siege, despite it being apparently an 8-issue mini-series.


Outside of the new issues, I wound up ordering 18-19 issues of Cat & Mouse by Roland Mann from mycomicshop.com. I just backed the Kickstarter for a new Cat & Mouse series’ #1 issue, and on realizing I could get a bunch of classic issues, jumped on that.

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Ultraverse Revisited: Hardcase #4

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hardcase_0004_frontStrangers in the Night

Writer: James D. Hudnall
Co-Plotters: James D. Hudnall and Steve Englehart
Penciller: Roger Robinson
Inker: Larry Welch
Letterer: Tim Eldred
Color Design: Moose Baumann
Edited by: Hank Kanalz and Chris Ulm
Special Thanks to: Dave Lanphear and Aaron Sowd
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

Prime #4 was the first "full" crossover of sorts I’ve gotten to in this Ultraverse Revisited project, with Prime vs. Prototype. But this issue of Hardcase is the start of the first multi-issue such thing, with the Strangers having appeared on the last page of Hardcase #3, they’re in this issue, and then the story itself continues into The Strangers #4.

Hardcase and Choice are just getting back to Hardcase’s place after being assaulted by a team of armored goons trying to kidnap Choice to take her back to the Choice Corporation. So they’re not very happy to find another group of Ultras here waiting for them. After the initial confrontation of surprise, things settle down as the Strangers and Hardcase/Choice feel each other out, so to speak. The Strangers want Hardcase’s advice on the whole "being in the public eye as an Ultra" thing, and he’s willing to share what his own experience has been (which also gives us as readers further insight into the events that led up to where we got dropped into the middle of things in issue #1). A group called Aladdin has stuff going on–they’re a shady government group, apparently–and Hardcase "connects" them to The Squad’s final battle. The Strangers had their own run-in with the secretive government types, and consider that maybe they’re dealing with the same group. So, with Hardcase and Choice joining them, the Strangers set out (based on info Electrocute has from her time with JD Hunt) to confront the Aladdin folks. They’re not allowed into the facility in question, and the group is actually taken down after a brief skirmish with some Ultras sent out to check on them…ending with some surprise at an off-panel figure that shows up.

Because of this crossover, this was an issue I have been really looking forward to getting to. I was pleasantly surprised when the Strangers actually showed up at the end of #3, so they’re "here" for the entire issue. And I really liked that we get some (rightful) conflict starting the issue–Hardcase returns home from a fight and there are these strangers (THE Strangers) in his place unexpectedly. But we don’t get some stupid fight with the place being destroyed or such–Hardcase is authentically concerned, but they’re able to talk things out. He realizes they’re not there to do him or Choice harm, so he’s even comfortable enough to leave them in the main space while he grabs a shower–telling these unknown Ultras that he’s going to be completely without any armor/etc!

It’s a bit cheesey the way everyone interacts, but it works well enough for me. Hardcase sharing his background with the Strangers is a great excuse to get more detail of that out there, given the way we were given the very end in the first issue and just Hardcase dealing with stuff present-day since. The "cheese" continues as Electrocute just happens to have information about a base Aladdin might be operating from, and when the group just simply goes there, where they just happen to wind up in a fight because of Ultras that ARE there.

Still, things keep moving forward at a decent pace, and we’re shown macro and micro interactions that make the characters ring true with a definite feel of authenticity individually and as a group.

Visually, I feel like this title’s all over the place…with this issue having the third different art team in four issues! That said, Robinson does a good job of keeping everyone recognizable and clear…there’s really no mistaking any of the characters, even when I’m still not able to rattle off all the Strangers’ names just off the top of my head. They’re visually distinct and familiarly so. That I notice we’re on the third artist of the title is more paying attention to the credits, as it’s not something I’d have noticed as certainly "just" reading through. The cover is by Strangers artist Rick Hoberg, which adds its own positive to this.

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And the cover itself is another point of discussion. While Prime #4 did have a variant cover, this issue and Strangers #4 go out of their way on a physical production level to AVOID doing "variant" covers. This issue has a fold-out front cover…when you open it out, you have this extra panel to the image with Atom Bob and Electrocute prominent. This is the same image from the front cover of Strangers #4. The two issues can fit together side by side and give a singular double-panel image. This issue has the fold-out, though, to give the full image on its own. And the Strangers issue has a wraparound cover to do the same.

As we’re getting a bit deeper into the series, there’s just enough space between this and the first issue that it’s going to get very repetitive and potentially impractical to "just" say "get ’em all" rather than grabbing this issue by itself. However, I definitely strongly recommend getting the Strangers #4 along with this to have both parts, rather than this issue alone. Still, this issue can work somewhat on its own…but you’ll be left with an unresolved cliffhanger if you grab this in isolation.

I enjoyed this, and look forward to the second part of the story in Strangers #4, even as I truly can’t think who the mystery figure on the last page is (though I imagine I might wind up kicking myself for not realizing). This issue is definitely worth at least 25-50 cents to buy and read, and is best paired with The Strangers #4.

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