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The Intentional Valiant Haul

A couple weeks ago, I found quite a few Valiant comics as I rooted out my various X-Men comics and searched out a couple Magic: The Gathering issues.

I thought it was rather cool that I had a bit of a start on a couple Valiant titles.

Last week, I took advantage of a sale my local comic shop had going, and wound up buying significant runs of Bloodshot, X-O Manowar, Ninjak, and the 2nd series each for X-O and Ninjak…the majority of the issues for 90%-off sticker price.

The floodgate’s been opened…I could probably keep busy in 2013 reading and acquiring nothing but 1990s Valiant and 1990s X-titles.

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Revisiting Magic: The Gathering – Arabian Nights

Full post at FantasyRantz.wordpress.com.

A 2012 look at Acclaim/Armada‘s 2-issue mini-series from 1995/1996 that detailed the origin of Taysir of Rabiah and the Arabian Nights setting of Magic: The Gathering.

Bloodshot (1990s) #0 [Review]

Family Blood

Writer/Penciller: Kevin Vanhook
Inker: Dick Giordano
Colorist: Jade Moede
Cover: Joe Quesada, Dick Giordano, John Cebollero
Letterer: Jade Moede
Editor: Jorge Gonzalez
Published by: Valiant
Cover Date: March 1994
Cover Price: $3.50

We open on a flashback to the 1860s, on the man who would be known as the Eternal Warrior as he laments his inability to prevent the Mafia from gaining a foothold in the United States. The story then shifts to 1991, as we meet Angelo Mortalli–the man who has been tasked by the Mob to take down the Eternal Warrior. The two come together, and Mortalli believes he’s killed his target–not realizing the man’s nature. Not long after he’s framed for several murders that turn his family against him, and realizing he wouldn’t last on his own, turns himself in. Unfortunately for Mortalli, he becomes the subject of an experiment, as microscopic robots–nanites–are injected into him. When he’s released by a Geomancer, he has no memory of who he once was, but he’s become an ultimate survivor, proficient in all sorts of weaponry.

As I first read this issue, I wasn’t sure who the narrating character was; but I was pretty sure this was not the Shadow Man, nor Ninjak. As I sat down to write this review, it actually occurred to me this might be the Eternal Warrior–a character I know virtually nothing about, but by that name he sounds immortal and thus it would be reasonable to assume that his longevity lends to narrating this story. Having made that connection, I did a quick bit of research and confirmed it: I assumed correctly.

The story is pretty straightforward, introducing us to the various characters pretty quickly, setting up the situation, and moving us through the main points. We get a little bit of backstory as well as the ongoing insight of the Eternal Warrior’s narrative/knowledge of what happened, and we get to see bits of Mortalli’s life as a part of the mob and what he’s like as a person…which seems a stark contrast to the vigilante he would become as Bloodshot.

The art is pretty good–nothing negative, really, to say about it; it fits the story quite well and conveys what’s going on, making things easy to follow, and the issue as a whole flows quite nicely. I’m unfamiliar with Vanhook‘s art offhand, and it reminds me a bit of Barry Windsor-Smith, and the visual style of the entire art team has a look that–for me–screams “1990s!” This is not a bad thing, just an observation…and something that I think helped my enjoyment of the issue, as it looks and feels like the early/mid-1990s comic that it is.

I’m pretty sure this is the first-ever issue of “classic” Bloodshot that I’ve read–though I bought #1 when it came out, that was the dumb collector in me in the early-1990s, bought for the fancy cover and on the chance it’d be come THE “hot, new book.” I don’t recall buying this issue when it came out, though I’ve acquired several copies through the years out of bargain bins, specifically for the shiny cover and my having a thing for these chromium covers.

As something I don’t believe I’ve ever paid more than fifty cents for (so even with multiple copies, I’ve yet to pay a total of the 1994 cover price), this was an excellent issue. It’s given me the origin of Bloodshot (as expected, assuming going in that this was like the X-O Manowar #0 issue that did the same for that character), which–while it takes the mystery away–will likely inform my reading of the early issues of the series.

I approached this as a one-shot; just a lone single-issue I could read, to “sample” Bloodshot after all these years…but I found myself quickly drawn into the story, and by the end of the issue, I am very interested to get into the series proper and experience this original version of Bloodshot.

This is my first-read issue of Bloodshot (1992) but it’s my fourth Bloodshot comic overall–having already read the first three issues of the 2012 series. I can’t help but wonder how much the two inform each other–how much detail in the new series is actually drawn from the original, and how now reading the originals will affect my enjoyment of the new material.

As back-issue bargain bin comics go, if you can find this in a quarter, fifty-cent, or dollar bin, it’s a solid read and well worth picking up. Just beware it igniting an interest in the character and this series that might lead you to hunting a bunch of other issues to read more.

Story: 7/10
Art: 7/10
Overall: 9/10

The Massive #s 1-3 [Review]

A couple months ago, give or take a week or so, I was at a semi-local comic shop that I get to every now and then, but no great regularity. I don’t recall now what I was looking for at the time, but I wound up buying two issues apiece of The Massive and Mind the Gap, figuring I’d “try” a couple new series. But the way my luck goes–spend full price on something, and got distracted by other stuff.

So I only just a week or so back finally read The Massive. And, being labeled on the front cover as parts 1 and 2 of 3, I went ahead and bought the third issue this past weekend to finish out the first arc.

Written by: Brian Wood  /  Art by: Kristian Donaldson  /  Colors by: Dave Stewart  /  Letters by: Jared K. Fletcher  /  Covers by: Brian Wood, Kristian Donaldson, Rafael Grampa, Dave Stewart, J. P. Leon  /  Designer: Justin Couch  /  Assistant Editor: Jim Gibbons  /  Editor: Sierra Hahn  /  Published by: Dark Horse Comics  /  Cover Price: $3.50

The basic premise of the series as a whole seems to be that a series of huge environmental disasters happened that have screwed up most of the world’s governments and such, leaving the world in an everyone-for-themselves-or-their-power-base kind of state. Central to the story are several characters on the ship Kapital–one ship of a 2-ship fleet, as they seek out their sister ship (the larger of the two)–The Massive.

Mixed in with the ongoing events–evading pirates, restocking material resources for survival, etc.–we get flashbacks to see where the characters have come from, the stuff that makes up their relationships now.

The art isn’t bad–it’s got a nice style to it, conveying these “normal” humans going about their lives in this world. I use “normal” as opposed to the depiction of super-heroes and the flashier sort of thing you’d expect for that sort of comic. While the world they live in has changed drastically, these are just normal people getting by in somewhat extraordinary situations.

The story itself is a solid premise, and the characters seem like real people, with real lives, histories, and all that. Giving backstory as well as present story allows the exploration of two periods in characters’ lives, with plenty of depth for both periods and a lot of room to juxtapose things.

Unfortunately, for whatever reason, I just don’t find myself terribly engaged with anything in this first arc.

I find myself comparing this to the likes of a new tv show. If the Buffy season 8 & 9 comics can use each small arc as an “episode,” then this 3-parter is definitely a pilot episode. Yet, because it’s a comic series, it’s also already 3 issues in. I’m interested, yes, even though not really engaged…but like most tv shows these days, I’ll wait for word of mouth and reruns or the dvd (or in this case, collected volumes).

There’s something in general about The Massive that puts me in mind of stuff like Y: The Last Man or DMZ, where I have this feeling this is going to go somewhere, and have some strong character development, world-building, and generally be a great overall work. It’s just not working for me in the single-issue format; I’m not interested in (even though it’s less than my hated $3.99 point) paying $3.50/month to get tiny chapters of one greater whole. Assuming this goes on to be one of these longform finite stories, I’ll probably come back to it someday.

While it’s no $9.99 “bargain priced premiere volume” a la Vertigo or some of the Image stuff, I gave this just over $10, and while it’s not the greatest $10 I’ve ever spent, it’s a far cry from the worst.

Fatal Attractions Revisited: X-Men #25

Dreams Fade

Writer: Fabian Nicieza
Penciler: Andy Kubert
Inker: Matt Ryan
Letterer: Bill Oakley
Colorist: Joe Rosas
Cover: Andy Kubert and Matt Ryan
Editor: Bob Harras
Published by: Marvel Comics
Cover Date: October 1993

The UN decides that they have to protect the world against Magneto, so they initiate “The Magneto Protocols.” Basically, this is an energy grid formed from a bunch of satellites, keyed to Magneto and his powers specifically. If Magneto enters Earth’s atmosphere, he will be rendered powerless. Effectively–this bans him from Earth. Of course, he doesn’t take it lightly–and generates a global EMP wave that causes untold death and destruction as Earth’s electronics are knocked out, if only (in this case) temporarily.

Xavier realizes that he cannot simply wait for peace…and after such a devastating global attack from Magneto, he organizes a special strike team of his X-Men to invade Avalon, to finally put an end to him. He leads this team himself, using a previously-unknown exo-armor powered by his psychic abilities, but which necessitates he take Jean along so they can stop Magneto together. He also takes Wolverine, Gambit, Rogue, and Quicksilver; leaving everyone else behind to carry on the dream. Once on Avalon (unknowingly assisted by Colossus), the group faces Magneto’s Acolytes until they’re teleported away–leaving things just the X-Men vs. Magneto. His back against the figurative wall, Magneto deals a horrific blow to Wolverine, which seals the deal for Xavier, who lashes out with his own powers to take away Magneto’s mind, leaving him in a vegetative state.

I’m pretty sure I got this issue the same evening I got Wolverine #75…and I vaguely recall stopping at KFC with my dad to get dinner on the way home. Probably what makes a memory like that stick while I can’t remember the first time I read earlier chapters of this story…this issue was one of the most definitive, key comics of my youth. I do not recall if I truly knew what was going to happen to Wolverine or not–though I have a vague recollection of a mail-order comics catalog giving something about it away.

At least at the time, this issue was extremely important, and from what I recall, really set the stage for the next few years of X-Men comics; from Magneto to the genesis of Onslaught, and through that to the subsequent years of things that came about from Onslaught and Heroes Reborn.

This issue–the “final battle” between Xavier and Magneto, was along with Magneto’s character in Age of Apocalypse and the 1990s animated series a crucial part of my understanding of Magneto. It’s actually kind of fascinating to me to consider that the Magneto in contemporary X-Men comics is the same character that appears here. Of course, we’re talking nearly two full decades of character development between this and now–but it goes to show what can be done with these characters and time. (While I’ve yet to really read any of the classic Rogue issues, I’m also interested in the fact that the Rogue I grew up reading was herself once a villain in the Marvel Universe. If her character can be handled as it has, it’s not too far fetched to think the same can be done with Magneto.)

I also recall thinking it sort of odd that such a huge thing would happen to Wolverine here rather than in his own title…but then, Wolverine wouldn’t even have a title of his own without the X-men. It also would not have made sense or allowed the conclusion of this issue if such a thing had happened off-panel or they tried to “hide” it to unveil in his own title. And here I am dancing around it as if an event from 19 years ago that was “resolved” 13 years ago is “spoiler territory.”

Magneto destabilizing and forcibly removing the Adamantium from Wolverine’s body was shocking, devastating…and hard to believe it hadn’t much been dealt with before: man of magnetism vs. man of metal bones.

The story itself in this issue is hard to look at critically, because this was such an impactful issue on me as a kid. I suppose that’s one way of suggesting that the story’s not bad. Some stuff I notice now, though seem petty quibbles–such as Xavier’s exo-suit (where’d it come from and why hadn’t it ever come up before–the characters seemed surprised he had it!), and I was reminded of Pryde of the X-Men the way the characters kinda peeled apart to fight smaller battles as the main group moved on. But this issue’s story gave a sense of urgency and finality for Xavier and his strike team, and perhaps it’s hindsight, but it just gave the whole issue an epic feel. Nicieza‘s narration and bits of dialogue also have stuck with me through the years, on the same level as Bane breaking Batman’s back in Batman #497 and Superman’s death in Superman #75.

And it begins with a small tug–an almost gentle pull–a harder yank–then a wrenching tear–

“We are all but bit players in a tragedy far larger than any of us…a tragedy called LIFE, Logan. But today, for you, perhaps for me–the curtain falls…and the play is FINISHED!”

The art is equally hard to look at critically–much as I’ve loved Jim Lee‘s X-Men art, this issue probably subconsciously became my standard of “good” X-Men art vs. “not-so-good” X-Men art in the ’90s. It’s also great to see a single art team rather than a whole mess of folks being involved; the consistency helps things flow, and I’m never taken out of the story, jarred by an art change or such.

This issue’s cover is one of the simpler ones, unlike the clutter on the X-Factor and Uncanny X-Men issues. This one, you see Magneto blasting Wolverine, and of course the excellent Gambit hologram. Of course, I like to think the Magneto hologram from UXM 304 would have been more fitting here, but it was appropriate for the X-Men’s oldest foe to be spotlighted on the anniversary issue of the series that counted back to the beginning. Even taking a look at the entire wraparound cover, things are pretty simple, so to speak…and very indicative of what happens in the issue, without giving it away in and of itself–we see Xavier and the rest of his strike team reacting to Magneto mid-attack on Wolverine who’s obviously in some trouble here.

This issue and Wolverine #75 are the heart of this event, for me; when I think of this story, it’s these two issues–Magneto vs. Wolverine, and then of the X-Men’s return-journey to Earth and Wolverine dealing with the aftermath of stuff. You can take away the previous three chapters and skip the sixth chapter without really losing anything of what I’ve thought of as Fatal Attractions. Offhand, next to the likes of X-Men #41 (the finale of Legion Quest) I can’t think of another single X-Men issue that’s had more impact on me and my X-Men reading.

If you find this in a bargain bin, I highly recommend it–you’ll do well with context and/or nostalgia driving you, but I daresay that even coming in cold but with a basic/generic understanding of X-Men, one can appreciate the enormity of what unfolds in this issue.

X-Men #25 Wraparound

X-O Manowar #5 [Review]


Full review posted to cxPulp.com
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Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Harbinger #4 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 4/5
Overall: 4/5

Avengers vs. X-Men #11 [Review]


Full review posted to cxPulp.com
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Story: 2.5/5
Art: 4/5
Overall: 3/5

Revisiting Fallen Empires on the World of Magic: The Gathering

Full post at FantasyRantz.wordpress.com.

A 2012 look at Acclaim/Armada‘s 2-issue mini-series from 1995 that detailed events during the Fallen Empires setting of Magic: The Gathering.

The Rest of the Stack: Week of September 5, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

THE HYPERNATURALS #3

I’m continuing to get drawn in, and the odd vocabulary elements are feeling a bit more normal. I’m liking the flashbacks that are fleshing out the present, and beginning to get a sense of the continuity that’s been built from the start of this series. You know something’s being done right when I’m interested in going back to re-read the issues so far just to appreciate the world that’s been built in such a short span of time. The story is engaging and the characters are easy enough to identify with. The art continues on a high note as well. Though I saw this issue’s end coming a couple pages early that ramped up the tension which made the cliffhanger both that much more appreciable and a bit anticlimactic, as if it ended a panel or two too soon.

BLOODSHOT #3

Three issues in, and I’m quite enjoying this series. Having figured out the art style for the flashbacks vs. the present, I quite enjoy the shifts, as we follow Bloodshot on his quest to find out the truth about his past. While he seeks his past, Project Rising Spirit is determined to remove him from the field permanently. The story kinda sucked me in on this issue; as said, recognizing flashbacks made this a much more enjoyable read and didn’t seem disruptive at all. I like both visual styles as presented here. As I keep saying, I’m enjoying this new take on a “classic” character; even knowing this isn’t the original “version” doesn’t bother me. Sort of a cross between Marvel’s Ultimate Comics line and DC‘s New 52, with the best of both worlds. Definitely looking forward to the next issue.

ARCHER AND ARMSTRONG #2

The cover to this issue puts me in mind of a cover from the early issues of the Wolverine relaunch back in ’03 or so, where we see grumpy Wolverine on the ground, a line of bullet-holes across the wall–and him; and just looking at it, you know someone’s in for a world o’ hurt. Here, we get a look at the two title characters and a scene that kinda plays on the state of things, and (at least to me) comes off as rather amusing. Archer with a crossbow, pondering the Armstrong, who he’s shot umpteen times but calmly (cheerfully, even!) drinking a beer. With his parents’ reality revealed, Archer breaks from them and decides to join Armstrong, and the two begin their quest for the parts of The Boon that are scattered throughout the world. Of course, it wouldn’t be a quest if it was easy, and things sure don’t start easy for the pair. I really like this new take on the characters–it’s fresher and somehow seems a bit more realistic than the classic. I also like that the title characters don’t spend the entire first arc or two against each other–I’m far more interested in how they handle things as a “team,” with such drastically different backgrounds, personality, and abilities. The story keeps me interested, and I like the art–and the character designs. This Armstrong looks younger–and more presentable–than the classic, and somehow, that brings more of a sense of “fun” to the title, amidst the darker, more serious elements.

TMNT MICRO-SERIES #8: FUGITOID

This issue introduces us to the Fugitoid–an alien scientist in a robot body. This issue as a whole is “the origin issue” for the Fugitoid, detailing the robot as well as Dr. Honeycutt, and the motivations that led to the Fugitoid’s situation. While the essense of the original origin is present, details have obviously been changed–and it works really well for me. The art’s pretty solid, and pulls off the “alien, yet similar to Earth” vibe. The story itself is good, though I found out after reading this that the issue spoils something from the next issue of the main TMNT title–though I didn’t feel like there was anything particularly revelatory, and actually thought this played off stuff we’ve already seen. We get a glimpse of an entire culture that works far better for me than their use in the classic cartoon–taking a campy, goofy concept and making it a valid, reasonable element for the current continuity. The issue ends with no ad for a next issue, and I’m unsure if there will be any more–the first collected volume was 4 issues, and this is the 8th–making another complete 4-issue volume. I hope these continue; as I’ve indicated before–I’d gladly keep buying this companion series to the main title, with different creative teams and spotlight characters.

TMNT COLOR CLASSICS #4

While the turtles are out searching for Splinter, they are ambushed by the Foot, who want revenge for the death of Shredder. While battling the ninjas, the turtles come across a strange building marked with the letters “TCRI”–which they recognize as the same as what was on the canister of goo that mutated them. When they investigate the building further, they find plenty of oddities, including the inhabitants of the building, and an alien device they’ve built that spells major issue for the turtles’ future. The story is fairly simple, and things kinda scoot along quickly. This is still early in the existence of the TMNT, so for me it’s more the ideas that were put forth than actual grace in execution of the story. The art’s solid, and quite a contrast to contemporary takes on the characters. Still, I like it, and it’s really cool to see this colorized in a single-issue format; if I didn’t know it started out black-and-white and had no attention called to it, I’d have a hard time believing this wasn’t a color comic to begin with. Despite the various collected volumes already out, I hope this Color Classics series lasts long enough to re-present the entire Mirage vol. 1 TMNT series…though I wouldn’t entirely mind if it skips a bunch of the middle stuff and just re-presents the “core” Eastman/Laird stuff of the first 11 issues, Micro-Series, Return to New York, and City at War arcs.